-
Posts
69 -
Joined
-
Last visited
Posts posted by LittleJoe
-
-
On 4/9/2018 at 7:32 AM, Veld said:
If they do add CAD it would have to be done in a way that didn't exclude people that didn't know it though.
No, not really. Just like LUA. If you want to go the extra mile and learn something to improve your skills, go ahead, but don't be limited by making everything within the skills of everybody. There's no unfair advantage granted to those who learn a simple in-game CAD system... The current voxel tools will always be available to those who don't want to go the extra mile and learn something... That's like saying they should make a visual IDE for LUA so people don't feel excluded from programming
-
12 minutes ago, blazemonger said:
You need to deduct 20% VAT from the EUR price first though as sales tax is included in that.
My question is how did OP actually get to the CAD285 he needs to pay? If Xsolla gave him that price on checkout then there may be an issue there with EU VAT being charged which afaik should not happen afaik (but I could be wrong.. not an expert on this)
If this is actually correct then yes, the US will have separate pricing where the EU VAT amount is taken out. That may (later) also apply to other countries, would be up to NQ to arrange obviously.
If you include the 20% VAT both $180USD and €180 are almost exactly the same:
Patron = $180USD and €144Euro (minus 20% VAT)
USD to CAD $180USD = $230CAD
Euro to CAD €144 = $226CAD
Edit: If this is simply a geographical difference you can probably just use a VPN to a US IP and pay USD -
How it is:
Patron = $180USD and €180Euro
Euro to CAD €180 = $280CAD
For reference:
USD to CAD $180USD = $230CAD
What the OP wants:
Patron = $180USD and €147Euro (to make both currencies equivalent)
Euro to CAD €147 = $230CAD
Edit: Note, I'm not saying this is how it should be, because I don't know everything that goes into this, I'm simply clarifying what the OP is suggesting. -
2 minutes ago, yamamushi said:
I will be handing these out primarily at conferences I attend to other backers from the forums and discord that I meet in person (not just every random person I meet, haha).
I'll also send some out once they arrive, but I won't be selling them. They're just little collectibles I made for people who go that extra mile to see some DU.
"who go that extra mile" lol, I see what you did there....
-
6 hours ago, Aaron Cain said:
If you want this, i would propose to add another unit. Instead of building a shield unit, build a stealth unit. Does exactly that but reduces your actual defences, so its still claimed and all the stuff that goes with that but the stealth has a negative impact on total defences, not talking about actual armor or concrete boxes but about shieldings or defence units. With stealth on all other electrical defence units are off to hide the location.
Would that work for you?
Um, that's exactly what I said....
I think it would be a better idea to just have a switch on the regular TCU that turns off protection and makes it invisible rather than whole new kind of TCU. I would probably add a spool-up/cool-down so you can't just flick it on and off when somebody decides to attack. -
TLDR: What the OP wants is a TCU that isn't publicly visible, but doesn't offer protection to counterbalance the stealthiness, which I think could actually be a pretty good idea assuming nothing conflicts with it.
It could even be just an option on a regular TCU to turn off protection, but as a benefit makes the location of the claimed hex invisible.
Protection On = Visible (Can see on map)
Protection Off = Invisible (Can't see on map)
In both states the territory is claimed and no other TCU can be placed on that territory. -
TLDR: Nobody has an excuse to not be able to pay $10-20 a month for DU.
- GraXXoR and DarkHorizon
- 2
-
Hi, I'm LittleJoe o/
I've been here a while, but I like to say hi, so hi o/
-
With a group of 3-15. Where I plan on going and with whom I plan on going there with no military will be necessary
-
-
Particle-energy Inhibitor Matrix
I was going to suggest "Particle Inhibitor System" but yeah.....
-
31 minutes ago, Hades said:
I don’t think you got the gist at all. Not sending an email to an email address. Sending an email to a phone number. Sending an email to a phone number sends a text, without needing some API that introduces vulnerabilities to botting, dosing, and other unforeseen issues.
I wasn’t insulting Yama at all, I was honestly curious. I have never sent an email to a phone number, but recently I have researched it relatively extensively. Sending an email to a phone number sends a plaintext sms message to the phone number. That’s what I was curious with, I wasn’t sure how the email would be received on the recipients phone. And I now know it is by sms text... after doing some research that I had not done when I made that comment.
Seeing that you made this error, it is clear you did not read my link at all. I’d recommend perusing it. There are no errors in this methodology. You either get an email, or a text depending on whether you give NQ your email, or the carrier “email” that is your number + carrier domain.
I don’t think an API is necessary, and if you still want text alerts for a base going down, this is a way to get it.
Once again, I think this is off topic for this section. I’d be more than happy to continue discussion in a private message if you’re so inclined.
I apologize for missing the link, but my point about "going with what works" is still quite valid. I do with you that this is off topic, so I'll just end it here
-
2 hours ago, Hades said:
Have you ever sent an email to your phone? Wouldn’t it simply send you a text containing the plaintext of the email? Seems sufficient to me. Like I said, I’ve never had a use for it, but seems like there’s one here. Why waste time creating an API when you can utilize the same e-mail service you plan on using for the rest of the population who is content with email notifications.
Looking into it, seems like I’m right. Sends you a text message, which would just be dished out like a normal email. If that’s not sufficient you deserve the base to fall haha.
It’s free of course, as long as you receive sms texts.
Edit:
Also, how hard is it to send NQ emails to your main inbox? Easy as two clicks.
If NQ wants to create an API great. If not, seems like an easy solution
Anyway, seems off topic for this thread to begin with.
I 100% agree with @yamamushi Email is not perfect and people lose stuff all the time in their Spam folders. He's simply suggesting that an API would provide an additional, much, much less error prone, option for people to utilize in order to create apps and such to receive notifications on. Just because you think email "Seems sufficient to me" doesn't mean notifications like this wouldn't fit well into a DU API or that an API would be a bad thing. In addition, do you really have to insult Yama by saying he must have never sent email to his phone implying he doesn't know how to use email with his phone? Really? Simply the fact that something works does not mean it cannot be improved upon and expanded... The moment you start saying "It works, stop talking about other ways to do it" is the moment you start to squelch innovation and creativity. I for one don't want to see that become the general attitude around here towards people's ideas and I'm sure you don't either.
Just my 2centsand thanks NQ for this awesome update
-
4 hours ago, Takao said:
Maybe you should delete Hades quotes in your post? Because it’s the entire post.
Also quoting entire post I a not so good practise, because it adds so much text.
Good point
-
2 hours ago, Hades said:
If so, I deleted the comment. I can also understand why it would be, as requirements change over time. However, I do think it should be public knowledge what people are running the game on. Not my call though, I can see why it would be considered game experience.
There’s a point and time where the NDA becomes too restrictive, and I just hope NQ doesn’t reach that point. I’ve been away for a few months, but perusing it seems like things are on a tight leash. Once again, not my call... but I wish they’d do things differently.
I agree, just fyi'ing :)
-
19 hours ago, Hades said:
Actual in-game experiences might be under NDA
-
-
2 hours ago, yamisniper said:
i know was tryign to get people that arent in the pre alpha excited to hear what he says
Ahh,
-
6 hours ago, CaptainTwerkmotor said:
we definitely need photos of the desk in action.
Yes, definitely need to see some action shots!
-
28 minutes ago, yamisniper said:
Jc broke the NDA O_O : )
I don't think you can break something you're not under....
-
4 hours ago, CaptainTwerkmotor said:
You don't know the power of Multiple Monitors. Or a programmer's life. Eating on your PC is a harsh reality That desk speaks to me in so many ways D:
Actually, I do know the power of multiple monitors I'm doing Front-end WP development on the side and I have 3 Dell u2417h's. Honestly, couldn't live without them. My table is only 2.5' deep and I still have plenty of space though, this table looks like it's more than 3' deep though. Although if he has that new LG 43" or whatever 4k monitor that would be a perfect fit
-
Very nice. Yeah, that's a little wide for a computer desk imho... Looks like it will make a great addition to your dining room
-
This, this is the last post (maybe in addition to post farming we could rep farm) (actually joking, let's not make that a thing)
-
Below you will find the highlights of my Reddit browsing over the last week or so
Bullnose Tool
in Builder Forum
Posted
Even if it were awful, people would still take the time to learn it. If you don't want to learn it, just use the normal tools I have used solidworks and it wouldn't need to be nearly as complicated.
what people are suggesting with a CAD system wouldn't be mandatory at all, just another way/tool to build with the same voxels. a simple addition for those who want more control over their voxels