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Kiklix

Alpha Team Vanguard
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Everything posted by Kiklix

  1. Kiklix

    Pets

    I should edit it...does read kinda nasty. LOL EDIT: I edited the post
  2. I agree Ellegos. I never had an issue paying wow 15 bucks a month for 10 years. Never bothered me. Did not have an issue paying SWTOR 15 when the game launched (end game and bad optimization killed SWTOR for me). I liked GW2 B2P model, but when I discovered I could not stop throwing money at the screen to buy currency, I stopped playing. The short term grab of cash shops did not equal the long term benefit of a sub. Had I been able to budget my money and get full access to content at 15 a month, I would have kept playing. I can see where cash shops have their merit, but like I said I think it should be superficial like in wow. Whenever I have to buy inside the cash shop to play the game at the rate I want to experience content, its a huge turn off and I eventually stop playing. I'd still play wow now if I was happy with development.
  3. Kiklix

    Pets

    It also gives the art direction a bit more freedom in that not everything has to be alien be it plant or animal. This could allow for cross breeds of earth animals with alien life form though DNA manipulation or even plant life. It matters little to me. I'll be on my ship hiding in a dark crevice of an asteroid sipping on protein smoothies. EDIT: Protein smoothie = raw matter inside a sequencer to make a strawberry flavored shake.
  4. I recall a reasonable amount of people on the other games forums being intimidated by "voxelmancy". I think a lot of it had to do with it being player discovered and controlled. What I mean is that there was no official tool, or documentation to help people understand what voxelmancy meant. My belief is that this confusion of no understanding what voxelmancy was, coupled with the "mancy" namesake (which reinforces "magical" or "divine") is in part of what gave it negative press. Now, there was positive press with the name, but it was from people who made tutorials for self promotion but you had to scour social media to understand what voxelmancy was. Also part of the turn off for the average person is that there was not an official source that contained all this information. Essentially voxelmancy felt like going back to school and taking a class, except there was no syllabus. At the end of the day I care less about the word that is created to describe voxel manipulation, but what I do care about is leaving the negative connotations that word had in the other game, behind (I feel uneasy even mentioning it here).
  5. Subscription model works for me. I have always liked subscription models simply because the player more often than not has to make a conscious decision to play the game or not...or risk throwing away money. I think to some degree this helps bring in players who are invested in the game and react accordingly, this is not always the case obviously. I feel wows model is perfect. You get full reign of the content for a monthly sub, store items are pure superficial. Guild wars 2 turned me off because it seemed like in order to craft I had to spend real money. Farming in that game was not fun at all. It caused me to stop playing. SWTOR was fun when it was sub, but now that its free to play and heavy market items it just feels confusing and feels like its dipping a bit too deep into the pockets. I have tried free to play games, they rarely hold my interest past a day or two.
  6. My feelings on voxelmancy have more to do with it sounding more 'magical' than 'technical'. If it were an industry used term I could understand it, but it comes from a game where very few people play and even fewer deal inside the world of voxel manipulation. As its not well known to the masses, this is the prime opportunity for Novaquark to set a new, more positive standard. Take a vote, heck I wont even vote on it...scrub my idea just so people don't think this is my way of imprinting myself into something new. Secondly, voxelmancy simply due to the namesake and being "magical" infers the feeling of "not understanding" where as technical terminology (although equally as scary in to the layman) at least drives home that it is something understandable. The overall perception of voxelmancy seemed negative in that other game. A lot of players in that game dislike it because in that game the developers seemed to pay the most attention to people who use heavy voxel manipulation. I feel this is part of the decline of that game or the lack of attraction. I simply do not want to see the same thing happen here. Bringing over a term that already has negative connotations is starting off on the wrong foot in my opinion. Being fair and rebutting my own opinion I will quote myself "its not well known to the masses". So maybe it will not be an issue, but I would rather not take the chance.
  7. Kiklix

    Pets

    I dunna. I know some people who put their pets before themselves.
  8. Kiklix

    Pets

    Exactly. In that year with the tech they have it should not be difficult at all.
  9. Kiklix

    Pets

    I started wow in vanilla and mained a hunter for the past 10 years. Up until quitting the game last year, I used the same wolf I got at lvl 26 in Ashenvale, the Ashenvale Ghost Paw Alpha. Back then they had a 1.3 second attack speed which was only beat by the Zul Gurub Bats 1.0 sec attack speed (which I used to as a PVP pet to grind high warlord). I loved that class up until they gutted it by removing scatter shot, scare beast, made the aspects kinda useless etc. Every time blizz changes hunters they go 2 steps forward and 3 steps back. . Anyway, I would love to see pets in DU but not sure if I want to see combat pets as this starts to create "classes" or at least you have to then balance for combat in pvp scenarios. I would love to have robots follow me as "pets" or be assigned to do tasks on ships (well those robots we could make ourselves I believe). Pet classes in traditional MMO's are great for bringing players to the game in games that have classes, the issue is weening them off that class and onto others for a balanced class architecture. This is why hunters in wow have been the most played class in 10 years (dont get me started on blood elf females and cats). Off my current thought about pets and onto another. I was having a conversation today about pets in DU and we talked about dogs and cats. I think traditional "Earth" pets are viable through cloning, having some that were in cryo sleep, or through the quantum mechanics resurrection thing.
  10. It seems that larger ships will indeed need to have a space dock, and a runabout to get to the surface with a rover in the runabout
  11. I learned how to fly in Battlefield 1942 Desert Combat mod with a mouse and keyboard. The guys all told me it was impossible to fly a helicopter (Iraqi Hind) with keyboard and mouse. After many months and countless crashes I eventually got the hang of it. I went from the worst helicopter pilot in our group of about 50 people to the best. I had people lining up to fly with me. I used to get the Hind up to a reasonable height, get it upside down and jump out and free fall with it. Then jump back in, correct it and then fly it going reverse skating the ground. None of that would have been possible with a HOTUS. I simply had too much fast sensitive control with the mouse. Sometimes I miss that game.
  12. Kiklix

    The Economy

    What is the reason for money? I plan on taking everything I need. Mugghhaaaaaaaaaaaa Seriously though, I was hoping for a system that was semi universal. Like we use the same currency, but the "auction houses" are not linked. Exploration would be encouraged if you learned the best X was made by a player on planet Y.
  13. Ima make a ship, live on the ship and operate on the ship. I'll touch down occasionally for resources, but you will most likely find me on the dark side of the moon.
  14. That would be one heck of an immersive experience. Please let me know how it is, ill be in my shop making spaceships all day.
  15. I am more of a browncoat at heart then someone who loves the alliance. I plan on building ships and smuggling goods, or people (refuges, bounties).
  16. Voxelmancy was the term used inside another game. Here in Dual we call it "voxelmorph". Seriously though, I would like to lose the term voxelmancy and not carry it over to this game.
  17. Perfect! Thank you!!! It is completely understandable that game play systems and the core, more difficult things to implement take precedence over the superficial systems like character customization, but also nice to know it will happen eventually Ty for the replies.
  18. Welcome Daddio. Dual looks like an amazing game. If you have not already done so, take a read of their dev blog. It gives insights and details about the game and paints a very nice picture of what is to come. http://devblog.dualthegame.com/
  19. I think that would depend on how the "mesh" utility was approached. Less publicized and used more as a "for advanced users" it should not affect the publics perception. That being said, the other game just uses a smoothing tool, there is no mesh adjustment tool...its all trial and error and critical thinking about how the voxels work. Oddly, this technique that stems from a "simple build tool" is much more difficult to understand and use than a mesh converter would be. If we are able to move the verticies in Dual through creative use of the smoothing tool and other tools, the price of admission for "good builds" will be much much more intimidating than a mesh tool would ever be. Lastly though, I am not really asking for a mesh tool or anything like it. I just hope I can make stellar looking stuff regardless of how it happens.
  20. Hmm..did not know that. DU should attract similar mindsets...will be interesting to see what people come up with.
  21. Welcome Faceof. SciFi is indeed fun. I love seeing pictures of space. The never ending sea of stars is just mind blowing.
  22. Welcome to the forums Verlin. Cant wait to see your sci fi builds!
  23. Hello friend. Welcome to the forums. Did not know you played wow. I have a vanilla high warlord hunter that I sometimes miss. Well I missed him until they took out scatter shot and scare beast... now the class is just a pale reflection of the fun it once was.
  24. Hey hey. Welcome to the forums, we have pirates and bounty hunters and cyborgs and engineers and aliens and cats here
  25. Hey hey...after almost a year of harassing him, he finally signs up! LOL procrastinator. Make sure you read all the stuff in this dev blog. http://devblog.dualthegame.com/it answers a lot of questions and helps paint the picture of what DU is going to be about. This area shows the art http://www.dualthegame.com/mediasof DU or at least concepts. Some very nice and inspiring art there.
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