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i2eilly

Alpha Tester
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Posts posted by i2eilly

  1. 8 minutes ago, Cergorach said:

    I just tested it, but I can make a forum account without any (active) subscription. How do we know if all that 'feedback' is from actual (active) players instead of a bunch of trolls?

    The same goes of course for Discord...

    100% agree there should only be players that are actively playing providing feedback.  These forums are negative enough without old players coming in now and again to have a poke at the development team.

  2. 18 hours ago, RugesV said:

    We should also be able to VR our ships, because that would be handy too.  infact just VR our ore. even buildings.  No reason to travel those dangerous PVP area's.  /end sarcasm. 

    Yeah apart from getting some t3+ ore...do you even play the game?

  3. 23 hours ago, Honvik said:

    I actually hate how VR is so limiting.  I hate having to fly all over to just do one thing, where I could be doing something else!.  Doing more via VR would be helpful lol :P

    Yeah I wouldn't mind being able to access indy machines etc in VR, it just doesn't make sense that we can't use machinery or mine in VR but can still pick up and drop off packages in VR.

  4. 23 minutes ago, Creator said:


    I'm not following what you are trying to say, could you explain a bit more?

    Players are setting up VR locations at the mission pick up and drop off locations.  They will then just log their alt and VR to either pick up or drop their packages.  they only ever need the pilot on the mission running ship.

    They should just stop mission packages being able to be collected via VR as a starting point, there is still many other changes that are need to fix missions though as alts can then just be placed on a the ship.  It will be hard to fix the issue and still allow organisations to run missions in a legitimate way.

  5. 9 minutes ago, DecoyGoatBomb said:

    Honestly I think this is more of a fundamental issue with the pvp talents being so granular. You could spend all your time/points over months on a certain meta then suddenly the meta changes and you have months of points tied up in off meta talents. 

    Yeah I agree, but would be nice during BETA to able to change talents as they change our playstyles.  It has happend a few times now and those PVP talents for Lv5 take 23 days each :(

  6. 8 hours ago, CptLoRes said:

    Direct quite from NQ in the Demeter video comment section.

     

    Yes but in the DevBlog video they did say 'that it is something they could consider'.  I did not randomly think of this, it is also a direct quote from NQ.

    That is why I created this topic to discuss it and also so NQ can see the playerbase's opinion on the matter.

  7. As stated in the video showcasing the Demeter update a talent point reset or some kind of reimbursement may be on the table for us.

    Some players may never mine again due to auto mining and some of the talents like scanning range really don't have a place in the game after Demeter.

    They stated that if enough players wanted this it may happen, then they would consider it.

    I for one am for a talent refund, what do you all think?

  8. 11 hours ago, RugesV said:

    Please enlighten me. 

     

     

    Correct me if I am wrong here. This is the current Meta

    https://www.youtube.com/watch?v=1LlCtTSXTkA

     

     

    And when I say a gunners seat I am referring to  a rack of weapons.   Because its easier to say 14 gunners seats instead of 90 weapons.  Because when you say you have a fleet of 90 weapons.  you dont know if that fleet has 13 gunners or  90 gunners on one or 90 ships. If I say a fleet of 14 L core ships. you dont know if that refers to  a fleet with 14 gunners, or a fleet of 90 gunners.    However If I say a fleet with 14 gunner seats on 14 ships you know exactly what I am talking about.   I am talking about 14 nano L cores.  Well unless its like flag bearers of old. and people are showing up in unarmed ships. 

     

    And when you look at these battles and these battles  its where I pulled the 14  people on a side engaging. 

    https://board.dualthegame.com/index.php?/topic/23470-its-a-trap-trap-aar-battle-report/

    https://board.dualthegame.com/index.php?/topic/23525-aar-lodestar-assembles-the-battle-for-alioth’s-first-exotic/

     

    Currently ships with more than 3 gunner seats with experience large amounts of misses due to server timeouts.  This is why the Meta is what it is also.  Big ships just don't work.  I made a ship with 7 gunner seats and 1 pilot, I could never hit anything.  This is also stated on the patch notes as a known issue.

  9. Hi Everyone :)

     

     

    I just wanted to check in here and wish the Developers all the very best in any challenges that they will inevitably face over the course of the game production. I would also like to introduce myself to the community. 

     

    So hello everyone, I'm a 28 years old male from the UK, I have only just recently discovered Dual Universe and can not wait to see the diversity of the creations everyone brings to the game. I will be a very active player within the game and personally can not wait to play. I'm sure a lot of people have already grouped up but if any new players with out an organisation/clan/guild/potato are looking to be part of an active community just message myself for more details. 

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