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blazemonger

Alpha Tester
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Everything posted by blazemonger

  1. I hate to bring up the comparison (again) but like in EVE there is no end game in DU.. You win by uninstalling the game I honestly believe that banter aside, sometimes heated, we are all here for one reason and that is to have fun. As long as we all keep that in mind, we and the game will be fine and succeed.
  2. OK, so this is too much fun to ignore while it lasts.. so skip the ignoring bit. BTW, I took the trouble of actually watching the video you seem to have gotten the idea from that NQ is admitting to having a P2W model.. Boy, you have a vivid sens of creative thinking coming to that conclusion from that video. The context of the discussed topic in this 4 year old video; Can you sell territory IRL for RL currency? > would be against TOS (as it should be and I do hope NQ will crack down as hard on this as CCP does for EVE, meaning active investigation and insta-perma ban if caught) Could you buy DAC to buy territory in game? > Yes, but you can also make enough to do so in game, there is no absolute advantage to using DAC. Having the DAC mechanic also can potentially prevent RMT. One thing that I simply do not get is what your definition of P2W is, it seems you think that as soon as I can spend any sort of RL cash to obtain in game currency that defines P2W, It is not relevant for you if by doing so I gain absolutely no advantage at all outside of having in-game currency in my account. To me this one describes it best: https://www.urbandictionary.com/define.php?term=pay-to-win And according to this definition I would question your ability to justify claims of DU being P2W, Just to clarify, you in this context is not you as in xlDvSlx, but you as in the player buying DAC thinking that will give you an edge; Buying DAC will get you Quanta in game. It will not make your skill better, it will not advance your talent queue. It will not improve your ability to build, design, fly or fight in any way. You can buy a ship in game you can sit in and fly but you will get your *ss handed to you by an experienced player very quickly if you take that ship into battle. In DU you will also need a crew to fly said ship and as you are more focused on getting the "kewl tools", it's less likely you have the social and communicative skills needed to get, keep and manage a crew. To take the example from the video; you buy your piece of land using DAC you bought for RL $$.. Now what? Your neighbor will just see the perfect opportunity to take it away with his in games skill set and well managed forces. Something you do not have as you only have a piece of land. So no, DAC is not a P2W mechanic. Not that you are able to actually argue against this so you will probably just fall back on generic insults and attacking the person without ever actually bringing in a sustainable argument. You are the man on the horse and DAC are the windmills you are tilting. (and this time you is certainly xlDvSlx).
  3. wow .. This guy is clearly on a path to try and get himself kicked because he is breaking a number of forum rules. No doubt he will spin it as being silenced for revealing the fact that "DU is a P2W game" .. without ever obviously presenting a single piece of fact that supports that claim. Maybe it would be best to just ignore this thread from here. He will try and provoke but will either run out of steam or see the thread locked (at best).
  4. If you can buy a token IRL which you can convert to currency in game and by doing so you gain an instant and unique advantage which is not attainable without buying said token then sure. Does that apply to DU though? no. Using a DAC in game will not give you any advantage outside money in the bank. It does not make you stronger, does not give you powers or items in game which give you and edge. It does not allow you anything that can't be gotten in game without using said token. DU is not a game where having wads of cash in game will give you an edge. Like in EVE, actual experience, understanding and knowledge of the game will be what gives you the edge and DAC nor Quanta will buy you any of those. So no, DU is not P2W.
  5. No we have not, you have. Or at least you have spun anything you can to suit your story line even when it is nonsense
  6. If doing so means you buy an advantage that can't be obtained without spending that RL money sure. That does not apply for DU. Sure.. EVE has been dying since 2003, yet seems to do quite well doing so. How will selling a DAC bought with RL money give you an advantage? It starts to sound like you like to spout random accusations without actually having an understanding of the actual mechanic or purpose. Selling a DAC in game will give you X amount of Quanta in your account, nothing more nothing less. It does not make you a better player, it does not give you better skill, you can't obtain goods or services in game that you could not otherwise get. What is your argument to make this statement (and no, this is not an opinion, you are making a statement with not a single fact to back it up) Excepts you don't. Selling a DAC gives you quanta in the bank, nothing more, nothing less. You keep saying that but you fail to ever make a single argument that supports that claim. You can't because you have no idea what you are talking about and your only reason to be here is to troll your "argument". Your problem is that anything you say is based on "what you hear" and not on actual facts. And by now you have transformed what you hear to being fact. Which is the major flaw in anything you are trying to argue since you have no information nor actual facts to back up anything you say. "One of the great challenges in this world is knowing enough about a subject to think your are right but not enough about the subject to know you are wrong." - Neil Degrasse Ttyson If ppl are dumb enough to be workforce in this game where they could have their own business and potentially work their way to not ever having to pay for a sub that's on them. If others are smart enough to take the opportunity these players present then good on them. Stopped doing so regarding yourself a while ago.. We don't know yet, yes, no They are, eventually they will be removed is the plan. But that will not remove the possibility to put in _effort_ and start making money in game quickly and easily. NQ has actually made a public announcement of a mechanic to allow new players to do so from the moment they enter the game. That you choose to go with what some random content creator says over what NQ has officially announced is on you. No it's not, you are merely building a story around your personal truth by twisting what others are saying to suit your narrative. So feck the devs and company, I will not back you unless you give me what I want for free. Great attitude there. Do you even have a basic understanding of what a game like DU will cost to keep running on a monthly basis? You keep coming up with this 50K player count? where do you get this from? EVE is not dead, it's doing fine. Could be better but doing fine. How by giving you free access? LOL, you sound like a clueless teenager with no sense of reality here.. It seems that for you a monthly income of £500K is a lot, it will not even cover personnel cost for the company.. That money is pretty much gone by now if you run the numbers. And again you are talking out of your behind here, your statement is so incorrect your math teacher would not be able to even grade it. Start by actually getting your facts straight, then maybe come back to actually have a talk on this. Overall.. thanks for the entertainment, I have a good laugh so far and remember;
  7. I applaud your effort there.. that must have been a lot of work
  8. I'd like to know where the stats presented by @Agilulf come from. Did he mine this himself or is there an actual source that can be verified.. Not questioning (as this whole discussion is mostly irrelevant since NQ allowed the can-o-worms to be opened by allowing non backers to start orgs and run wild with adding members at will) , just asking
  9. By the time beta hits I can see NQ release a beta pack. Maybe at €30 with one DAC and a giveaway key.
  10. Why would anyone want to hand out beta keys to a complete stranger who will likely stop playing once the game releases and as subscription will need to be paid? I can only see one reason for beta key begging and that is not having the ability or desire to spend money on the game. And "trying the game" is not a reason, once released the game will have a trial period, you are welcome to give it a spin then.
  11. From the way you describe your view on the games you play/try I'd say you should wait and try the game post release before spending money on it.
  12. Why do you as an org object to a game mechanic which was known to come at the time you backed the game? I am genuinely asking this question as I do not understand why you choose to be here when you seem to not like a component of the game with a vengeance and go out of your way to let everyone know consistently. Do you also eat at a restaurant advertising food you do not like and then complain you are forced to eat food you do not like?
  13. A decent 8th gen CPU i5 laptop with 16 GB RAM and 1050ti or better will be fine for DU.
  14. Nothing wrong with that, SC has the potential of becoming a very popular and successful game, much like DU will be. The two may be kindred spirits but are very different animals. For one, pledging for DU now will give you access to a game in development when the devs open the servers. This is not a guarantee nor a right. Your pledge is towards the development of the game, not your ability to play the game now which really is "just" a perk that comes with it. By pledging you may get some more or less "cosmetic" perks and get more tokens towards game time after release but generally the levels do the same thing. There's no prefab fancy ships, you'll have to learn skills and build what you use yourself or pay someone to do it (eventually). Unlike SC, DU started from the network technology, it is the basis of the game. The video on it was already linked but yeah, it is a single, persistent server much like EVE. Big difference with EVE is that there each (solar) system basically runs on a single core in a server node, in DU the cluster will scale (nodes) dynamically depending depending on polulation in that node. If the node get's above the threshold, it will split into multiple nodes. This technilogy itself is not new nor unique but the application in an extremely low latency environment like a game is very new an innovative. Is it proven to work? I'd say no but from what I know I do not see a reason to not expect it to work once the numbers start going up playercount wise.. Seeing your background I can only expect you have an interest in the economy of EVE as I feel it is the only currently existing in game economy that is close enough to a real world economy to be the subject of many studies and papers in the real world. EVE also had many years to establish itself that way. DU wil lhave a very similar base to start off from and will even more be fully player driven so how things will work out we can only speculate but the potential of growinginto the same level of interest as EVE's economy has is certainly there. Big issue for understandable reasons. As in real life many different opinions, dreams and desires will need to be able to co-exist and clashes will happen. SO far NovaQuark has held the position they will be hand off as far as what goes (or not) in game as long as players stay within the TOS. As you can imagine this will always be a hot topic and spark many discussions now and in the future but it is my beliefe that while eventually the wild west may try and take hold, eventually regulation and rule of law as players set it out within their territories will drive where people are and which areas will flourish. And that to me is one of the great promises of this game. Generally NQ has always said they intend to be as realistic as possible while maintining server performance. I think that is fair and very sensible. Right now, it's really too early to say to what extent this will impact realism and physics. Newtonian physics apply in general but game mechanics like ramming one construct into another wil not have the expected results, let's just say as much. No weird stuff like friction in space though like some other titles are implementing but no deep physics simulation/calculations like for instance in Space ENgineers (which is a big part of why that game has performance issues with increased player and grid counts) Many will be in game wanting to fight for the sake of fights, others (like myself) will see combat more as a means to an end where it needs to have a purpose. DU is a big place.. I believe there will be room for either but you really can't exclude combat from your plans if you really want to experience the game, even if (like for me/our organisation) it is to just prepare yourself for the possible encounter while generally not having an interest in engaging in combat. In the view of NQ PVP is not a purpose or goal in itself, it is a pillar on which the game is built and so while a part of it, it's not a thing by itself. At least that is how I interpret their vision as seen in this image:
  15. @ronewird 2 core/4 thread CPU will not be a great experience and a dedicated graphics card as well as SSD is really not optional. I'd honestly say no, your hardware will not do well for this game.
  16. The DUniverse is huge and while yes, there will be safe zones where those who really feel they do not want to run into combat can stay and do whatever they can do up to the limits of said safe zones, I'd say it will be much more fun to just go out, find a remote spot and build yourself a base which you equip to be able to put up a defense or which you locate strategically making it as hard as possible to get to the inner part of the base. You can also find/join an organisation where you will be able to do your thing and be protected by members of the org who do enjoy that part of the game During the latest podcast NQ also spoke of being able to create groups/parties. So you could hire freelancers and form a party where you go do your exploring and mining while they provide cover. So don't be afraid of the danger or the risk. Be creative in the way you avoid it and/or face it if you have to. And keep in mind it's just (space) pixels.
  17. One way is to tell whomever you want to gift to to set up an account and add a pack, then send you the URL for the payment page. You can then make the payment. It's a bit meh to have to do it that way but it works..
  18. I've had some experience with multibanco in a professional sense and all I can say, while generally it works well it does also see issues relatively frequently. From what you wrote earlier, it appears the processor Xsolla uses for Multibanco did not actually process the payment. I would log a ticket with NQ on support.dualthegame.com for this as well as pester the processor PPRO
  19. There is no easy way to gift a pack. While it has been brought up quite a few times here, it appears it is not something NQ is interested in providing.
  20. Welcome to the wonderful world of electronic money transfers, where generally things work fine but somtimes they do not. It's unfortunate yes and should not happen sure. But from what you wrote neither XSolla nor NQ have anything to be blamed for.. Takes nothing away from being a nuisance and obviously a serious inconvenience. I hope writing this here made you feel a bit better and that it gets resolved soon..
  21. This is a very crucial point. Like EVE, DU will not insta reward someone for buying 10 DAC and then buy in game currency to get an instant advantage. Actual game experience and skill will be more important than the talents you train.
  22. The game is at least a year away from release, is still in alpha and arguing you will not be "buying" this game because there is no sign of measures against botters, cheating or RMT is at best silly. First off, you will not be buying the game, you will be asked to pay a monthly fee to have access to the game servers. Making methods of counteracting RMT, BOTS and Cheating is generally counter productive. I think DU by nature will be hard to bot in many ways, will see little opportunity to cheat and RMT may be an issue but it will be hard to combat and generally the least harmful. Expecting any sort of visibility or knowledge on how this may be combated is at best premature and at this time actually irrelevant.
  23. The above is a very subjective expectation of the game with a lot of assumed traits. So here is mine: The game world is huge. While yes, there will be combat outside safe zones we currently know next to nothing in what that will look like. I personally do not expect PVP as far as combat will have the impact some claim/expect/assume it will simply because of the scale of the world we play in. I think it will be fairly easy to find a location where you can build your story in the game virtually undisturbed unless someone stumbles onto you or you are ready to let yourself be found. That's not to say you should not be prepared for pirates of rogue groups just out to pick fights. And as far as whether you should "purchase" the game; If you need to ask or be convinced then the answer is probably no.
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