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Hydrashok

Alpha Tester
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  1. Like
    Hydrashok got a reaction from xWolkx in Notorious Monsters / Global Bosses /   
    I think it would be beneficial to overall replayability and fun factor to make sure rare spawn monsters are present in the game. Make them hard to get to. Make them over powered. Make their drops extra special and extra rare. like weapons, armor or crafting ingrediants. they can be on all sorts of timers like 24hr spawns, once a week or month even. random spawns and so on.  As far as global bosses go we need monsters that are so huge that if there isn't at least 50 people willing to fight it theres no chance in hell of beating it. Many large MMO's implement this in their games and it makes it fun to get together with a bunch of friends and go "hunting"... or hunted.
  2. Like
    Hydrashok got a reaction from Terawa in Notorious Monsters / Global Bosses /   
    I think it would be beneficial to overall replayability and fun factor to make sure rare spawn monsters are present in the game. Make them hard to get to. Make them over powered. Make their drops extra special and extra rare. like weapons, armor or crafting ingrediants. they can be on all sorts of timers like 24hr spawns, once a week or month even. random spawns and so on.  As far as global bosses go we need monsters that are so huge that if there isn't at least 50 people willing to fight it theres no chance in hell of beating it. Many large MMO's implement this in their games and it makes it fun to get together with a bunch of friends and go "hunting"... or hunted.
  3. Like
    Hydrashok reacted to Xplosiv in Notorious Monsters / Global Bosses /   
  4. Like
    Hydrashok reacted to Lord_Void in Notorious Monsters / Global Bosses /   
    As I have said on other threads, I think it would be interesting to have a few "hostile worlds" scattered around where either the weather, terrain, or wildlife (or all three) were particularly dangerous. The planet would have some sort of rare materials or other attributes that would make it worth it to colonize the planet. The wildlife in this case wouldn't be a raid boss or be particularly worth farming on their own; they wouldn't drop any loot. It would simply be a persistent threat to those who tried to colonize the planet. It could also open up some new and interesting gameplay. Imagine stirring up the nest of a hostile creature to get it to attack an enemies base, or timing your sneak attack to coincide with a storm.
     
    Like Twerk said though, npcs in this game would have to work very differently than fro mother games.
  5. Like
    Hydrashok reacted to Lethys in Notorious Monsters / Global Bosses /   
    This game is about rebuilding society. Building stuff, destroying stuff, exploring and interact with other PLAYERS. It's not about killing stupid npc for a grind
  6. Like
    Hydrashok reacted to Lights in Notorious Monsters / Global Bosses /   
    i think it would be better to have an npc as a hazzard you have to get rid of to make it safe to occupy a territory
  7. Like
    Hydrashok reacted to Anaximander in Notorious Monsters / Global Bosses /   
    Welcome to the forums. 
     
    The focus of the game is "no NPCs" and "no NPC storylines".
     
    Also, the whole "kill dragon, get plasma cannon" is not something that works in this game as crafting is at its center, not to mention, it's a sci-fi game, not Sword And Sorcery game. It's not Everquest to have humongous bosses roaming the land, requiring 50 people to take down and evn if such bosses were to exist on a planet, I got two words for you : Orbital Strikes".
     
    See? It doesn't work that way in a game like DUAL.
     
  8. Like
    Hydrashok got a reaction from gyurka66 in Notorious Monsters / Global Bosses /   
    I think it would be beneficial to overall replayability and fun factor to make sure rare spawn monsters are present in the game. Make them hard to get to. Make them over powered. Make their drops extra special and extra rare. like weapons, armor or crafting ingrediants. they can be on all sorts of timers like 24hr spawns, once a week or month even. random spawns and so on.  As far as global bosses go we need monsters that are so huge that if there isn't at least 50 people willing to fight it theres no chance in hell of beating it. Many large MMO's implement this in their games and it makes it fun to get together with a bunch of friends and go "hunting"... or hunted.
  9. Like
    Hydrashok got a reaction from Lights in Notorious Monsters / Global Bosses /   
    I think it would be beneficial to overall replayability and fun factor to make sure rare spawn monsters are present in the game. Make them hard to get to. Make them over powered. Make their drops extra special and extra rare. like weapons, armor or crafting ingrediants. they can be on all sorts of timers like 24hr spawns, once a week or month even. random spawns and so on.  As far as global bosses go we need monsters that are so huge that if there isn't at least 50 people willing to fight it theres no chance in hell of beating it. Many large MMO's implement this in their games and it makes it fun to get together with a bunch of friends and go "hunting"... or hunted.
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