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El_Nadie

Alpha Tester
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  1. Like
    El_Nadie got a reaction from Kuritho in What Should DU Citizens Be Called   
    Well, in the lore we can find have some answer to your questions:
    -The worlds seems to be almost the same in terms of countries, only the fact that the UMF buildings are over the world.
    -The UMF seems to be called representatives
    -And copy-pasted : "By the end of the 22nd century, almost everyone was speaking at least two languages: the global language (the “common”) and their local native language, each city-state having somehow evolved a variant from their original country’s language."
     
    Hope I have solved some of your questions.
     
    To OP, I prefer the term Earthling in the way we are like aliens to Alioth...
  2. Like
    El_Nadie got a reaction from Jack_Blade in Bladesin Mercenary Corporation - Recruiting And News   
    As Falstaf said, there are plenty of room to ORGs that offer mercenary services. There are a lot of ORGs that will demand your services if you wor properly.
     
    We will make bussines if you reach what you stated.
  3. Like
    El_Nadie reacted to Hotwingz in The Intrinsic Value of Constructs and Reavers   
    I guess the main thing to take away is;
    Dont take it personal.
     
    Thats not to say you have to take things too far. But we are all here to play DU. Some people create, other people destroy and a whole bunch of people are in the middle enjoying their own little story.
     
    Safe is boring.
    Just think about that time you got frustrated on that level and used cheat codes. The first 5 minutes its a lot of fun but then it all starts to feel pretty pointless.
     
    I suspect DU wont be as "cruel" as EVE. Same rules apply though; dont use what you cant afford to loose.
  4. Like
    El_Nadie reacted to mrjacobean in The Intrinsic Value of Constructs and Reavers   
    Playing solo does not mean avoiding all human interaction. It just means you want to play by yourself. You would treat the other players as NPCs, get the materials you need from the market and make money by acepting player made contracts (deliver this, get us that, kill them). Sometimes you will have to take the bullet and hire a protection team when going through a nasty area of space or work off some debt by helping the navy take out some pirates, but it is very easy to play solo. Also, safety is overrated, you just need a plan B when all hell breaks loose. 
  5. Like
    El_Nadie reacted to Lethys in The Intrinsic Value of Constructs and Reavers   
    It doesn't matter if you're good at it or not - it only depends on if you are committed. I won't watch and do nothing while DU dies a slow and inevitable death of boredom, dead economy and risk-averse players who only whine about mechanics but don't use them properly in the first place.
    Wars, squabbles, arch enemies and "hate" are a major driving force for a game. The only problem with this is that many many people don't get the whole point of it and start taking it seriously and personally. Those people don't have the right mindset for a mmo imho, because it's not about killing each other and bragging rights (well, to some extent...) but about content for the community as a whole. People whine and cry about "bad pirates killing me all the time" because they don't get what DU is about in the first place. It's a sandbox mmo and you simply can't do stuff all alone. That said, it's perfectly fine if he wants to be secure and just build - that's why there are safe zones - but it's about risk vs reward - so he won't get to see the good stuff like rare resources and at some point he HAS to venture outside to get them. So he needs a group to do so and from there the gameplay emerges in a beautiful spiral up in the sky. If that player doesn't want to adapt to the gameplay and starts whining about stuff then he clearly didn't got the idea of a sandbox.
    It's a game and we all want to have fun - so don't take it too serious. I can kill you on friday and help you defend your base on saturday - idgaf. If it's fun, why not.
  6. Like
    El_Nadie got a reaction from yamamushi in the Unnamed warehouse safe depot   
    First of all, I want to say hello to everyone. I were lurkering the forum since I backed the kickstarter, but due to lack of time and inspiration (and a bit of shame to be honest) I never did it. I have some ideas to play the game in my own way (ofcourse with some people at my side) And recently I ended to watch/read everything at devblog and read some points to guide my ideas (looking at you @lethys, @captaintwerkmotor and your emergent gameplay)   Well, after this short introduction of myself I will show you my ORG the Unnamed warehouse safe depot.   Unnamed Warehouse (UW)   Our primary goal is to provide the galaxy with storage facilities, meaning that we will have a depot to everyone who needs one, ORGs or individuals. This warehouse will work more like safe deposit boxs. I know many users may think, why would we use this kind of service when we can build a pretty saffer depot in the starting/ark safe zone? the answer was easy to me in 3 points: discreetness, privacy and logistics.     We will protect the identity of our customer the same way we will protect the nature of what we were ensuring:  - We don't care about who are you, you want a depot so we offer you one. You pay it, then you get it.  - We don't care about what are you going to store in. And we don't want to know it.  - We are planning to be the safest place in the game.   While you are paying we will grant the next services:  - Privacy, Meaning that we can schedule you visit to never be viewed by others.  - We offer you private docks to your cargoship  - You will have an individual depot-room where you will enter alone.  - The security of your things may vary depending on how much you pay, where we offer diferent security acces (i.e. you do not need to pay the uber security when you are only saving your recently mined resources, or accumulatting for a merchant fleet or a major cargo ship)  - We offer a dock to exchange currency and goods between ORGs in a neutral and safe zone.   Once we grow enough, we plan to expand the services in the way of offering logistics to transport cargos and safety rooms where you could have secret meetings in a high security place.   ________________________   I only want to add some things before the end:   I am actually open to have some partners (help! I can't do it alone!) but due to the nature of this business I think we will be only a few running the ORG, but hiring a lot of people to keep the secure thing, including in that part members from others ORGs or outlaws/bounty hunters. We will keep neutral, and we need a nice spot to be a really usefull warehouse, so we need to be in contact with the others ORGs . If this grow big enough you will have news from me. I expect to be able to run kind of safe box via DRMS and a huge number of automatic weapons pointing at your head, I really hope loads of rare and precious shit were stored at my facilities and loads of "pirates" would dream about surpass our defenses...so any feedback would be very appreciated    
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