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Alpha Tester
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Everything posted by Martok

  1. Not only that but with organizations being large and small most wanting to be their own faction controlling territories it can also act as a defense that doesn't necessarily win a battle but holds the enemy at bay for reinforcements if these factions end up controlling large areas. - true Shielding or stronger shielding can work the same method but as the attacker whats more fun? Attacking a shield or attacking something that can shoot back?
  2. I'd heard automated weapons systems will be a thing in future though I've heard it will be very limited to base defense and almost unpractical and i really want to get a better picture or rather have a better understanding on how that works. Because the worry i have that i feel automated weapons is really the only way to counter it. That worry being. Say you build up a base in a PVP zone you have ships and so on right? your there for some good ol PVP. Then you log off. And then some random guy who happens to be online at that point with his little fighter comes and wrecks everything will little to no opposition due to the owners of this base are offline. Even as a way to prevent people from Spying on you while your not around or when a large battle group attacks when only a hand full are around. I get that we don't want automated turrets to be the way to go for any engagement and we want People fighting people ideally but i feel that automated defenses should have at least some potency against people and small ships at the very least. Something that can at least deal with small numbers or small things. But i'd like to hear others thoughts
  3. What about an Ion Cannon? (mostly cause i like the idea of a blue beam) but Ion Cannon as the particle beam of the weapons choice that fire ionized particles which would do a mix of energy damage and psychical damage due to the fact of being a Particle weapon. Edit: also with the ideal of laser beam weapons and so on would there be a way to change the color of the beam weapons? so people could have a little bit of customization?
  4. Surely if it can be applied to bases doesn't that mean it can be applied to anything? Unless this automated defense systems are only going to be available for anti - person where its a fixed build rather then something you can mess around with in the scripting systems. - because even if it is limited to base and the automated weapons are not large you could Potentially still apply them to ships as flax/point defense against enemy fighters.
  5. Well something i plan on testing is the ability for weapons systems to Automatically target a specified object. IE another ship. A station. A structure on the surface.
  6. Well you'd make said OP weapon, Massive, and something that can't be mistaken for anything other then a planet destroying weapon xD
  7. Hey everyone, I'm a ruby backer (not that it matters) but a backer and well I've been wanting to get active on the forums
  8. You have sparked my interest but i'm still deciding whether or not i want to make a organisation or take a back seat and join one, x)
  9. You could.... COULD make something like this work in game but there would have to be so many restrictions and so many down points to make the planet busting weapons.. effectively useless. Ideas i'd have to make such a thing balanced. Cooldown timer: like you could fire it but only once a month or something crazy like that, Firing Timer: How long it takes to actually fire the dam thing Could make for some interesting fast responding defensive measures Costs of construction: Heavy Real heavy, Controls: Could make it so that to even Man such a weapon takes a certain amount of people that way no one person could ever do it. Impact Damage: The Damage would have to be Limited to destroying - the Surface- And No actually Obliterating the planet. I doubt planets will respawn Shielding: Such as all things Weapons need shields against them.. And making shielding against a planet buster would have to be more easy to make then the weapon. Zones: Have the Weapon only work in heavy PVP zones, So specific areas only Can this weapon Fire or even exist in. Power: How much power the Weapon needs. Example have it so it requires all the ships power to fire meaning said ship is Defenseless for counter attack. Type of weapon: You could easily have Different type of weapons.. Like Lasers, Ion Cannons, Projectiles, Plasma etc kind of weapons that all have different effects when fired at a planet destroying level. Speed: Any ship or massive structure that has this Planet destroying weapon cap its speed so it can't just fly around the universe too fast, Give Defenders a chance to detect this SOB that is coming to end them. Sensors: Make it impossibly hard to hide such a weapon... so if a weapon is built with a certain power level capable of destroying worlds have it show up to - Everything in local and even a little distant peoples sensors Again to give Defenders a chance to see this threat and act accordingly With all the Categories i'f specified you could allow such a weapon to exist by using a combination of the things I've said, Yeah Planet busting weapons Screws other a lot of people building.. but if it can only be built in Certain zones? that is fine. And if everyone instantly knows when one of these is built they can counter attack it before it becomes a true threat. Encouraging large scale PVP In PVP zones, Because if you like PVP and built a large base or even a City in a planet and some one near by who is not friendly builds a planet buster? You Are going to do what ever it takes to stop that. I'd Personally like to see such a weapon could make PVP interesting and can be a real game changer in politics And in galactic balance of power.
  10. I look forward to the Alpha but i still can't decide whether or not to make an organisation (had plenty experience running large guilds in World of Warcraft) Or taking a Back seat and join one. x)
  11. Yeah I'm new to this form honestly but was a serious backer, i'm just, waiting and seeing how things go
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