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TheLongWorm

Alpha Tester
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  1. Like
    TheLongWorm reacted to UKFatGuy77 in Loss of Territory due to lack of activity or some such nonsense.   
    Another discussion again led to this.
     
    Basically its been stated that there are roughly 260k tiles on Alioth which is apparently going to stay a safe zone for ever. That sounds like a lot but it isn't.
     
    So for example, I join the game as a new player, scrape together a few pennies and plod off to Alioth to claim some territory. Once I get there, I claim a modest 3 tiles because its cheap...
    I later leave the game for some reason...In its current state those tiles are gone, effectively removed from the game forever...If we assume a modest turn over of say 500 transitory players a month then that's 1500 tiles per month that may as well have been deleted from the game.
     
    given the number of safe zone tiles which more active players are likely to claim it won't take long for the safe zone planets to fill up...
     
    Soo. I'm suggesting some way NQ have some way of reclaiming those tiles.
  2. Like
    TheLongWorm reacted to OleClammy in Gravity Well Generator   
    Add a new element (Gravity Well Generator)or allow a secondary function to the agg that allows players to create a gravity well.  This gravity would pull ships out of warp. 
     
    Idea of ranges
    GWG S - 50km bubble
    GWG M - 200km bubble
    GWG L - 800k bubble
     
    This could allow pirates or whoever to set up nets.  Forcing warping players create there own non direct routes. 
     
    I think this would add alot of tactics for both PVPers and warping ships.  As Orgs would try to create there own secret routes. 
     
    Also on a side note, it would be a cool thing to get a element that can detect heavy warped areas so pirate or opposing factions can find the hidden jump routes. 
  3. Like
    TheLongWorm reacted to Kytheum in In-game voice.   
    Will there be an In-game voice? mechanic, and if not can there be a solid one?
     
    An in-game voice mechanic which allows you to talk to players that are within a certain area near you. And they can hear you louder the closer you are? And also possibly a way to amplify your voice for example if you're giving a political speech? Or something like PA speakers so you can alert your crew to abandon ship? Even something else like using ships to contact another one of your ships to give them an order or even a motivational speech?. 
     
    Without an in-game voice, people would be negotiating by typing or even using software such as discord and this can be long and complicated just to talk to someone you just met. And let's say you have a meeting with a high up official who just sent you a message to meet him. Would you rather click on a discord room with him in it and talk? Or would you rather stroll down to the hanger and enter a ship and flying to the officials command ship. To then proceed to walk into his office and sit down for a meeting.
     
    This could be done similar to games like Dayz, Rust, and many others. It would really push forward how realistic cooperation between two people can go and the entire game in a whole. 


    Update - (3/03/2018)
    This suggestion was made a long while ago, and during the course of that time, some interesting questions and ideas have been brought to the discussion that I would like to touch on here.
     
    This type of communication is a necessity for Dual Universe, for the scale of this game having a voice system really boosts its quality and can even make the game, Chance encounters are one of the most important and exciting moments you will experience, without a proper communication system they simply cannot be brought to their full potential. One of the largest reasons is that Dual Universe is a societal game, from nations to pirates and companies. You need a way to convey information that is easy and and connected to the game, some examples of this include traders trying to convince you to buy one of their products, a police officer asking for identification, a pirate asking for demands, a superior officer in the military giving you a quick order in an intense situation and the chance encounters that were mentioned earlier like someone who has managed to settle on the same asteroid as you or someone in the street of a large city. These examples show you why 3rd party services cannot be relied on, they take too long to configure and to hold one for an entire organisation would require a stupidly large amount of constant micro-management. 
     
    A city is alive because information flows through it, cities are what keep organisations alive and if you cannot allow information to flow through a city then it results in the eventual collapse of that establishment and possibly the organisation. An in-game voice system perfectly fits into the city and maps it accordingly unlike 3rd party software.
     
    [Further Explanation of above point]
    For example, lets take discord and build up a small model area of a city, we have a marketplace with around 100 people trading and talking to each other, we have an area not too far away where there is a political candidate giving a speech and between them another area that is a residential building, some conversations are taking place between people looking to buy an apartment and neighbors talking to each other. Its possible at this point to create a setup in discord, you could have a voice room with everyone in it, but then you face difficulty hearing the person you are trying to listen too because everyone is the same volume, you could take the more obvious root and divide the channels into speech, market and residential but then each one has the same problem of not being able to hear the person they are talking too maybe directly calling someone is a better option but then no one can enter that conversation so you divide up the rooms again. In a sense an attempt to map the city to discord. The problem  with mapping in discord is that when a new instance is created discord cannot simply be updated, lets say there is an explosion or crash nearby, a new environment has been created, for in-game voice its a matter of walking into this area to hear the new environment and for the map to be updated, you would also globally hear the effect of the crash and how it affects the market, speech and residential area. Discord cannot have a new environment in this area unless you have someone online who can create a new channel in a hurry, and even then you would not get the connected experience you would with an integrated voice system. 
     
    Some common problems/points:
     
    This would put too much load on the server: 
    It could, I'm sure if NQ puts there mind to it they can find a way around it, for example, it could become P2P.
     
    This isn't what NQ should be focusing on right now: 
    I agree they shouldn't even look at this feature until some time before launch, or even after launch, it doesn't mean it shouldn't be in the game.  
     
    This would be an annoying feature: 
    It might be in some places, but if you are in a nation it becomes there responsibility to moderate it, there could be some settings in-game which allow you to disable it, mute specific people, adjust your hearing range etc. 
     
     
    Thank you, this has been an interesting discussion and I hope it continues to be. 
     
     
     
     
     
     
  4. Like
    TheLongWorm got a reaction from huschhusch in economic balance   
    You need an Specific amount of different materials in real life as well to build Cars and Plains but that is not what im talking about is how much should the material overall Cost to build Spaceships etc good now Space Ships an station could have different prices because they would need different materials but that was not the point as well i was just talking about Cargo ships and Fighters.
     
     
    You're right im a little bit to early with that stuff, but the point was to set the motivation to test those different settings to get the best possible game experience for all and for that i think its not to bad to know what people want.
  5. Like
    TheLongWorm reacted to Saul Retav in Climat and Eco-Systems on Planets   
    Eh, maybe. I'm not a game dev either. It's a good idea.
  6. Like
    TheLongWorm got a reaction from Saul Retav in Climat and Eco-Systems on Planets   
    I thought it would be a great idea and add to the Gameplay experience when we would have planets with they're own Climate and Eco-system that can be changed by the actions of the players so if players kill to many flesh eating animals the plant eating animals would eat the plants away that would effect the climate of the planet like in Spore just with more factors like Emissions or even machines that could change the amount of air or what kind of gases that are in the air so that players could change the presser and the heat of the planet so that Dead planets can get an working Eco-system with breathable air, the players could even do Magnetic Field generators to shield the atmosphere to protect the players from the Suns Radiation so New players with not so good gear can build, mine and do stuff on the planet.
     
     
    Just an other Idea to think about it would add an lot to the Gameplay and the politic system, i mean that is one of the most important things in the game giving the players the control that would be an other way players can impact the world.
    The climate could change have impact in multible ways like:
     
    Higher see Level
    Lower see Level
    More Rain
    less Rain
    More thunder Storms
    Less thunder Storms
    No more trees
    No more animals
    More Airpressure
    Less Airpressure
    Unbreathable Air
    breathable Air
    Less Radiation
    More Radiation
    Hotter Atmosphere
    colder Atmosphere
    Clear Atmosphere
    Completely light absorbing Atmosphere 
    Corrosive Atmosphere--->Iron and other materials gets eaten away and in case the player has an Armor and tools that anrent protected agents it goes as well.  
    not corrosive Atmosphere
     
    It would give every Planet a special feeling and if your moving around and exploring the universe it would make it even more interesting. 
    It could even Implement mechanic that adds emission detection tools and could build up conflicts between organisations, one that is destroying everything with they're mining an the other that tries to keep the climate in control.
     
  7. Like
    TheLongWorm got a reaction from Miamato in Climat and Eco-Systems on Planets   
    I thought it would be a great idea and add to the Gameplay experience when we would have planets with they're own Climate and Eco-system that can be changed by the actions of the players so if players kill to many flesh eating animals the plant eating animals would eat the plants away that would effect the climate of the planet like in Spore just with more factors like Emissions or even machines that could change the amount of air or what kind of gases that are in the air so that players could change the presser and the heat of the planet so that Dead planets can get an working Eco-system with breathable air, the players could even do Magnetic Field generators to shield the atmosphere to protect the players from the Suns Radiation so New players with not so good gear can build, mine and do stuff on the planet.
     
     
    Just an other Idea to think about it would add an lot to the Gameplay and the politic system, i mean that is one of the most important things in the game giving the players the control that would be an other way players can impact the world.
    The climate could change have impact in multible ways like:
     
    Higher see Level
    Lower see Level
    More Rain
    less Rain
    More thunder Storms
    Less thunder Storms
    No more trees
    No more animals
    More Airpressure
    Less Airpressure
    Unbreathable Air
    breathable Air
    Less Radiation
    More Radiation
    Hotter Atmosphere
    colder Atmosphere
    Clear Atmosphere
    Completely light absorbing Atmosphere 
    Corrosive Atmosphere--->Iron and other materials gets eaten away and in case the player has an Armor and tools that anrent protected agents it goes as well.  
    not corrosive Atmosphere
     
    It would give every Planet a special feeling and if your moving around and exploring the universe it would make it even more interesting. 
    It could even Implement mechanic that adds emission detection tools and could build up conflicts between organisations, one that is destroying everything with they're mining an the other that tries to keep the climate in control.
     
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