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Ripper

Alpha Team Vanguard
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Posts posted by Ripper

  1. I dont want to argue, but if server side maintenance wipes your data, then it would also wipe your characters.

     

    We're not hooking up usb drives or even RAM drives. The strings ARE stored in a db table. They're just presented to the player as an element

     

    1Gb of server storage has the capacity to store 1 to 4 MILLION Persistent Storage Elements as described.

  2. DDoS mitigation is handled by their network code. If that vulnerability exists, then their network engineer isn't up to par. For a proper primer on networking code, see gafferongames.com.

     

    I need to review my sources, but I believe LUA can query RDMS and return a list of tags. This wouldn't be any different. LUA would query the element, and it would return a STRING. It would be up to the coder to take that string and do something on the client PC via LUA. Then, if needed, update the string with new data.

     

    All scripting client side.

  3. We know that LUA scripts run on the players PC. But there may be times that a construct would need to retain information between uses by different players. This information would need to be kept on the NQ servers.

     

    I would like to suggest:

     

    256byte

    512byte

    1024byte

     

    Persistent Storage Elements

     

    This would allow builders to save lists of names, or organizations, or any variable for any length of time and make that variable available to anyone who uses the construct.

  4. Except that RDMS is the core component that would define possession.  

     

    So, if a builder wants to build something and sell it on the market, there would need to be RDMS rights.   If they sold a "Limited Use Blueprint", that would be done under RDMS.

     

    So there needs to be some sort of a compromise from the granular element level to the macroscopic "container level"  

  5. Yeah,  Don't want to hack 10,000 items in a container, but at this time we don't know the hacking mechanic.   Maybe an inheritance, or area effect.

     

    This would be the same issue as having a multi-core ship.  You wouldn't want your pirate hacker to have to go to every core in order to make the ship functional.

  6. Since RDMS is a core component that defines ownership, I think its going to be on everything.

     

    But I agree with the pirates. Thats why hacking will be so important.

     

    But even in reality, most thieves take their loot to a fence such as a pawn shop. I see no reason this couldnt happen in game.

     

    Either sell your loot to a fence, or pay them a fee to clean it.

     

    Look... an industry created!

  7. I really like this idea.

     

    Or the pirates can sell the loot to the shop at a discount, and have the shop hack the item and resell it for profit.  The pirates can also purchase "clean" items at the shop as well.

     

    This creates an entire market for hacking skills.  Excellent idea.

  8. I think one of the big differences between our points is how we view the game.

     

    Several of you have admittedly a great depth in playing Eve, and view it from that perspective.

     

    I'm viewing the game from more of a Minecraft/Starmade perspective. I'm seeing it from what I can build with the base elements and LUA functions.

     

    The LUA devblog provides an example of a combat script. Has anyone bothered to look at it and think about the implications?

     

    enemyAt(x,y,z)

    setPower(45)

    fire()

     

    If I can plug in multiple elements (which we already know we can) whats to stop me from plugging in multiple weapons?

     

    Our conflict here is that JC's quote doesn't exactly line up with the documented LUA script devblog.

  9. Here's a quote from your original post.

     

    Overall, the difference seems to be the degree to which we want to force people into playing as a group. Thoughts?

    It's quite obvious which keyword we should be focusing on.

     

    You want to "force" people to behave a certain way.

     

    I don't.

     

    As far as what JC said, he also said construct vs construct combat wasnt completely developed, and was subject to change.

     

    I'm open to whatever NovaQuark produces.

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