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norab7

Alpha Tester
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  1. Like
    norab7 got a reaction from DevisDevine in Ship Blueprints   
    Thanks, I'm going to have a look through these again to see if I missed anything or incorrectly gave out any information that's more in my head that on the devs battle plan..
  2. Like
    norab7 got a reaction from Ghoster in Questions to DEVs.   
    I'm going to agree here too. I'm thinking about another certain space game with citizens and such that for me (as a backer) has kind of became a Half-Life 3 joke. It's going to be amazing when it comes out but I know enough about the thing now to just not really care anymore, there isn't a mystery or anything left in it, I know how it's going to work and where it's going to work.... It's just a matter of 'When' it's going to work.. I'd of preferred to not know anything.
     
    (Talking about the Main game, not the Arena commander)
  3. Like
    norab7 got a reaction from Ghoster in Questions to DEVs.   
    I am Excited and i didn't know where to post it as I've only just found this game and couldn't contain myself while at work so couldn't find the right place to make my first post.
     
    What I'm imagining from the answers in this thread (and the bits I've read elsewhere) is that this game is just a Space Engineers MMO... I have a ridiculous amount of time and creations in SE but SE just doesn't have enough 'space' (lol?). 
     
    Potentially infinite planets/ space/ players/ creations/ THINGS... I am game for all of that and more, I'm going to university in September to do computer science (Games Development Obviously) and one of the things i want to do with it when i graduate is space sandbox games. There just isn't a good enough game to satiate my hunger for space and construction.
     
    The one thing I'm hoping for out of this game (as factories was mentioned somewhere) is a kind of Space Engineers & Factorio combination feel in an infinite universe. I don't know if i'd be able to contain myself if it had anything like that.
     
    I'm far to excited right now, so I'm going to stop typing and calm myself down. But potentially infinite universe with every player playing on the same universe where you can build your own... everything?... what can go wrong with it.... I need this game...
  4. Like
    norab7 reacted to norab7 in What can Dual Universe do?   
    I was reading through some DevBlogs while the Forums were down and i came across this one that you might be interested in. Explains about the Lua and scripting and how connecting engines and control panels and such will work in the game and how you will be able to do it
     
    DevBlog Link (Lua): https://devblog.dualthegame.com/2015/09/18/lua-script-and-distributed-processing-units/
    DevBlog Link (Building): https://devblog.dualthegame.com/2016/02/20/builder-gameplay-voxel-tools-elements/
     
    Good Read i would recommend 
  5. Like
    norab7 reacted to norab7 in What can Dual Universe do?   
    I think someone phrased it better that I could somewhere else... maybe astrophotography I think..
     
    But their reply to a similar question was something along the lines of
     
    " If you can think it up, and work it into the core game mechanics you can build anything you want or desire"..
     
    Maybe that's just my thoughts and wishful thinking though, on my phone so hard to navigate the forums accurately as I would like...
     
    EDIT: haha.. phone autocorrect 'astrophil' to 'astrophotography'...
  6. Like
    norab7 got a reaction from Tierless in What can Dual Universe do?   
    I was reading through some DevBlogs while the Forums were down and i came across this one that you might be interested in. Explains about the Lua and scripting and how connecting engines and control panels and such will work in the game and how you will be able to do it
     
    DevBlog Link (Lua): https://devblog.dualthegame.com/2015/09/18/lua-script-and-distributed-processing-units/
    DevBlog Link (Building): https://devblog.dualthegame.com/2016/02/20/builder-gameplay-voxel-tools-elements/
     
    Good Read i would recommend 
  7. Like
    norab7 reacted to Cavadus in [REQUEST] Please Enable RSS Feeds   
    I'd like to request that RSS feeds for the forum section be activated.  This forum uses IPS Community Suite and enabled an RSS feed for the news/announcements/bulletin forum is very easy.

    To do so, simply have an admin log into the AdminCP and then hover over "Forums," then hover over "RSS Management," and then click on "RSS Export."

    Setting up the RSS export feed is very easy.

    The reason I'm requesting this is that I import RSS feeds into my guild's gaming news forum which allows to track games we're interested in and discuss their associated news.

    Thanks!
  8. Like
    norab7 reacted to Dreamstar in DevBlog: A single-shard continuous universe: one world, no boundaries.   
    I don't believe that person to person combat has been heavily discussed.
     
    In some probing of Nyzaltar, some time ago, he proclaimed the game will feature targeting mechanics over fps style. So at the very least you wont be expected to dodge bullets with reaction times.
     
    What can be said of it then. I think they will prioritize data between players that are engaged in combat, nearby combatants second, nearby non combatants third, far away combatants fourth, environmental fauna and building fifth, miscellaneous character movement sixth, ships and other far away renders last.
    If they have a highly specified manager it should feel smooth enough. after all how many people will you be in combat with at any given time.
     
    I assume they could slow time a bit, or even if you were in some kind of massive 500 V 500 battle, with a proper scale and or screen effects, they might be able to make it seem like adrenaline, you only focus on the people your attacking or being attacked by inside of a radius which is just slightly larger than the farthest reaching weapon, and using the list from before, updates from each tier are dilated and de-prioritized from lowest priority to highest.
    With a focus on maintaining player locations, their skill queue, and chat. while actions outside of your immediate sphere are slown, and very far away ignored.
     
    Hopefully the effect would be that at the very least the immediate people you are in combat with maintains an acceptable level of playability.
     
    I cant say for sure, but planetside 2 feels like the server is about to blow when 600 players are fighting on any given continent, or a 200v200v200 fight i know they use population limiters now, per faction once they achieve over 150 or more players if i remember correctly.
     
    edit: a similar theory could be applied to space / ship combat with spheres of relevant information, but also possibly by tonnage, if you are aboard say a cruiser, then it will prioritize player's aboard the ship 1 (i.e you or anyone thats boarding the ship), ships inside a small sphere around you 2 ( to prevent collisions and warn of boarders), ships with similar tonnage 3, ships with large weapons capable of the most alpha damage against you 4, and then all smaller ships 5.
  9. Like
    norab7 reacted to norab7 in Questions to DEVs.   
    I'm going to agree here too. I'm thinking about another certain space game with citizens and such that for me (as a backer) has kind of became a Half-Life 3 joke. It's going to be amazing when it comes out but I know enough about the thing now to just not really care anymore, there isn't a mystery or anything left in it, I know how it's going to work and where it's going to work.... It's just a matter of 'When' it's going to work.. I'd of preferred to not know anything.
     
    (Talking about the Main game, not the Arena commander)
  10. Like
    norab7 reacted to Astrophil in DevBlog: A single-shard continuous universe: one world, no boundaries.   
    The approach we have developed is based on the idea of subdividing zones according to their population density, in a recursive way. If only 5 people are roaming the surface of a remote lonely planet, it will most likely be handled by one single server. Come thousands of visitors spread on the surface and the initial area will automatically divide itself. Player clients are dynamically reallocated to the new servers in charge of their area. This process can repeat itself up to areas as small as 8 meters large. The interaction between different areas is handled with a complex cluster-wide synchronization mechanism, and an actor-based model that we might talk about in another post.
     
    The other crucial part of this algorithm is that we have designed a method that is efficient to guarantee that the further a player is from another one, the less frequent the updates of position will be between them. When two players are close to each other, they will be updated very frequently and see each other with a great level of fluidity. However, when players are far away, there will be some delay in movement (because interpolation needs several updates to proceed), but they will still see each other in a visually convincing way.
     
     
    At large gatherings with a high population density, more server computing power is going to be allocated to that region than say, an empty planet like Tattooine, so it should all balance out without much choppiness or slowdowns.
  11. Like
    norab7 got a reaction from Astrophil in Download link for the game???   
    You've sent me on a rollercoaster of emotions in your first post....
     
    You suddenly got my hopes up about a potential download link I had not seen and then vylqun slashed them in an instant... +1 for post effectiveness
  12. Like
    norab7 got a reaction from Zen001 in Galactic Republic of Planets - Reopen for Business   
    I feel like there is going to be some 'Wars in the Stars' between these two groups... ha.. 
  13. Like
    norab7 reacted to NQ-Nyzaltar in DevBlog: The first images of Dual Universe!   
    We can't trick you, can't we?
    Indeed, for testing purpose, the planets are very close to each other. 
    You can expect to have them more spaced in the official release.
     
    Also yes, as we are in pre-alpha, these screenshots do not represent final graphics of the game.
    A lot of work remains to be done on the planet environment, as well as lightning tweaking
     
    Thanks for your support!
     
    Best regards,
    Nyzaltar.
  14. Like
    norab7 reacted to NQ-Nyzaltar in Introducing yourself   
    We expect visitors to come from various places and have different player backgrounds.
    That's why we opened this section, to know (and understand) each other better.
    If you want to introduce yourself, your organization (guild/clan) or just say "Hi", this is the right place to do so!
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