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DarkHorizon

Alpha Team Vanguard
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Posts posted by DarkHorizon

  1. If your willing to put in more details, I might consider this a future space-based launch point for my own organizations heavier space focused rescue craft unless something else comes along.

     

    What else can you do to differentiate yourself? Until then I think I'll sit on the sidelines, good luck though! c:

  2. On 11/23/2018 at 10:18 AM, Serula said:

    Underground navigation is a skill players should train themselves and maybe organize as an organization.

     

    Taking away the problem of navigating underground with some feature removes this gameplay element which in my opinion is an important part of the game. 

    This can be made irrelevant as planetary GPS coordinates are more or less accurate to the point you are at. The only discrepancy being the lack of a visual connecting identifier such as a line between the two or more points. This, of course, can be overcome by tunneling in straight lines from point to point.

     

    Essentially with only a few basic adjustments, no such feature needs to exist since it technically already exists and this nullifies any abject 'skill'.

  3. Greetings everyone!

     

    As we all know Dual Universe will attract people from all over the world, not all of whom can speak English or French. Recently with the French localization of the game and website, I thought it would be a good idea to make a directory of all organizations that can speak a language other than English.

     

    Feel free to leave a post below with your organization name, a link to your organization page on the community website, and the language(s) that can be spoken and understood by some or even all of its members. Your organization can be listed under multiple languages just so long as the requirement they be spoken and understood is met.

     

    Google Translate assisted me with turning the English into the languages name in that specific language. If you're a native and I made a mistake, please correct me!

     

    ------------------------------------------

     

    Czech / Čeština:

    Sector Protectorate

     

    Danish / Dansk:

    The Federation Alpha

    Sector Protectorate

     

    Dutch / Nederlands:

    Science Of Acquisition

    DutchSpaceGroup

    Tranquility

     

    French / Français:

    Penrose Laboratories

    French Space Industry

    The Federation Alpha

    Sector Protectorate

    FrogSwarm

    The Old Guard Of Gaia

    Les Scorpions du Désert

    Tranquility

    Raid Unity

    Deimos Corporation

    Tetractys
     

    German / Deutsch:

    Hyperion

    The Federation Alpha

    Sector Protectorate

    Science Of Acquisition

    Bruderschaft der Alten

     

    Luxemburgish / Lëtzebuerg:

    The Federation Alpha

     

    Norwegian / Norsk:

    The Federation Alpha

     

    Spanish / Español:

    Sector Protectorate

    Les Scorpions du Désert

    Tranquility

     

    Swedish / Svenska:

    Tranquility

     

    Russian / Pусский:

    The Federation Alpha

     THE FIRST MINING COMPANY (FMC)

    Fundamental Constructions

    Space Expeditionary Force

    Megalodon Industry Corporation

  4. 4 hours ago, Rafiki said:

    You could also simply learn some German or Russian, then you don't have to shoot strangers directly like a redneck.

    Funny but that might not earn you a lot of friends.

    4 hours ago, Aaron Cain said:

    Would your organization be interested to make a district on Tranquility for people with german language to show the world we can all live together in peace or are you the next organization laughing and going your own way?

    Is this...

    -le gasp-

     

    In all fairness to everything said so far I will point to something said recently by the dalai lama, "germany for the germans".

     

    If people want to form organizations for the purpose of simply understanding what the other is saying, I say let em.

  5. In reference to some of the above comments to which I don't know the context of, lmao, I love this community and digress the day many of us are lost among the smorgasbord of masses.

     

    That said, I think the wonders of DU won't be anything players can build per say, even though the wonders we refer to were all built by human hand.

     

    The arkship will be the first great wonder.

     

    The avatar and location of the first non-alioth landing will be the second.

     

    Perhaps the first alien secret will be the third?

     

    Kickstarter products the fourth?

     

    From there, who knows...

  6. 20 hours ago, Vulcore said:

    I am thinking Sand Castle :)

    I like sand castles, they're easily destroyed come high tide.  ?

    On 10/5/2018 at 11:45 AM, Sofernius said:

    Intermix them either by layers or random patterns and you get a wall that can't be easily broken down for an entry hole.

     

    I can already imagine checkerboard ships. Blast a hole in one and a few voxels disappear while a few remain, just hovering there. If you want to make an actual hole, you'd have to hit them with another weapon, essentially requiring two hits on one spot if your weapons are single purpose.

  7. 21 hours ago, Sofernius said:

    But timewise ... do mind we don't know how long it takes for a solo player to get everything together for a basic spaceship with possible ftl capacity.

    1

    An off topic idea, but I imagine larger capital class transport ships moving smaller non-ftl ships around, especially in the early days when it might be only available to the groups that can put in the funding and resources, etc, since I feel that the first version of such tech will be quite large and not fit for players personal ships. Only after the tech has been expanded upon and potentially shrunk down (if that's the case, only my minds conjecture) would it be more readily available for one man armies.

     

    A fun thought to ponder, carry on.

  8. 1 hour ago, Ahzzmandius said:

    What I want to know is how people have the resources to build such large ships so quickly in this alpha run! 

     

    My fav ship was the one parked on the SIDE of the market building! LMFAO!

     

    Much of it probably came from previous tests or the creative testing from as early as September of last year. If not that, then a day or two mining.

     

    Once you learn the basics, you can get quite a bit done in a short timeframe. Of course, that's also if you know what valuable ores to look for. Hint hint, they're deeper down, and even more valued ores are not on Alioth.

     

    Welcome to DU, I'm sure you'll find plenty of gamer gals to fit in with. Heck, you never know, there might even be an org already... ?

  9. On 9/30/2018 at 10:19 PM, CoreVamore said:

    I propose people use the search tool above to see that this subject has been brought up multiple times......

    *standing ovation*

    In all seriousness though, I didn't sign up to play a space simulator. Maybe if you want to include food for buffs and that sort of thing, sure, but actual survival mechanics...

     

    I want my 500 back if that's the case.

  10. 14 hours ago, Aaron Cain said:

    Am i asking to much if i want speakers on my ship to play the imperial march while i entry your territory?

    4

    Not hardly, I do know that I'll have a google play playlist running in the background. Separate playlists for high energy, chillax, etc.

     

    As for the OP, I'm certain while this would be awesome in concept, in practice the devs would probably have to go through the soundtrack to make sure it doesn't contain things that they don't like. While I'd love for a custom alarm sound, the amount of content that would be submitted for review would become just too much at some point as more players join the game.

  11. Today, Lord JC hosted an Ask Me Anything event in the official community discord. Below is a transcript of the questions and answers for those of you that missed it.  ?

     

    -----

     

    NQ-SophonToday at 11:01 AM
    hi guys! This is JC, the creative director of Dual Universe! Just wanted to come here and spend a moment with you, to celebrate the fact we now have an official discord!

     

    NQ-SophonToday at 11:03 AM
    hey, no big announcement today, but a chance to chat, so let's go! I met some of you guys at Gamescom but I wanted to have the opportunity to talk to all of you guys online

     

    NQ-SophonToday at 11:05 AM
    a huge thank you to the community and the discord moderators too, by the way! This discord is just amazing!

     

    [N.C.] ZerroxToday at 11:05 AM
    What about Alpha 1 starting in november, will you be able to stick to the roadmap?
    Timing wise?

     

    NQ-SophonToday at 11:06 AM
    @[N.C.] Zerrox so far, we are on track for the alpha in the second half of November, as planned

     

    DreamcatcherToday at 11:04 AM
    Well always bugged me, how long did it take for you guys to build that giant space station above alioth ?

     

    NQ-SophonToday at 11:06 AM
    @Dreamcatcher a long time!

     

    ZetamanToday at 11:07 AM
    can you tell us if it will be along the same format as pre alpha or will the sessions be longer?

     

    NQ-SophonToday at 11:09 AM
    @Zetaman no big changes in the access times so far, expect still the usual weekly access

    vonboyToday at 11:07 AM
    What's some random bug that's made you laugh out loud the most at it happening?

     

    NQ-SophonToday at 11:10 AM
    @vonboy no bug makes me laugh ?

     

    [N.C.] ZerroxToday at 11:08 AM
    Short question: What happened to the group picture we took at the gamescom meetup? I really wanna have a copy of that!

     

    NQ-SophonToday at 11:12 AM
    @[N.C.] Zerrox we... lost the camera in the train. Sorry about that, no pic!

     

    [HYP] z0KngToday at 11:10 AM
    Are Astreoids planned in deep space? And if so will they have ressources?

     

    NQ-SophonToday at 11:14 AM
    @[HYP] z0Kng too soon for the asteroids in Nov, but definitely will be a thing at some point. Well actually, there are some asteroids already around Thades, but nothing to mine yet.

    Masc™ of AvacynToday at 11:12 AM

     

    @NQ-Sophon Hey JC, is there any plans for collision physics in space? (ships colliding with each other and causing voxel destruction, etc)

    NQ-SophonToday at 11:16 AM

     

    @Masc™ of Avacyn no destructive collision is planned. This would lead to problematic gameplay side effects.

    AgecomToday at 11:12 AM
    Is it going to be possible to create his own currency?

     

    NQ-SophonToday at 11:17 AM
    @Agecom no, there is only one official currency (quanta). Stabilizing a currency that would work for commerce would be to slow a process otherwise, and we need a fully functional economy right from the start.

     

    NQ-SophonToday at 11:20 AM
    about PvP: it's a bit too soon to go into details, we are working on the precise game mechanics.


    [HYP] SkeletmasterToday at 11:18 AM

    what can you say about that we get in the near future except from crafting

     

    NQ-SophonToday at 11:22 AM
    @[HYP] Skeletmaster the crafting will most likely come as a first iteration that "gets the job done", but it still far from the integrated gameplay we have in mind.

     

    hdparmToday at 11:19 AM

    @JC some  players are investigating atmospheric drag. Does DU use this equation https://www.grc.nasa.gov/www/k-12/airplane/drageq.html , or some other?

     

    NQ-SophonToday at 11:23 AM
    @hdparm we use both quadratic and linear drag, but otherwise yes, it's based on this equation (for the quadratic side at least)

     

    Einu VeiToday at 11:19 AM

    @NQ-Sophon Will market units be synchronised with a central system/cache of resources, or will each one have an individual storage limit and market forces dictated by that storage limit?

     

    NQ-SophonToday at 11:24 AM
    @Einu Vei markets will have their own containers attached, so how much you can trade on them will depend on the aggregated size of these containers

     

    wakamaToday at 11:21 AM
    Is ground combat actually going to be a thing to for example take over zones on planets?

     

    NQ-SophonToday at 11:25 AM
    @wakama yes, territory units will be attackable, if they are not deployed at a safe zone/sanctuary moon.

     

    [N.C] Infinite GamerToday at 11:17 AM
    so what are the main goals you are hoping to achieve by Alpha 1?

     

    NQ-SophonToday at 11:28 AM

    @[N.C] Infinite Gamer so far, the development is on check, but we can NEVER be sure there will be no unforeseen problem, because we are doing very innovative stuffs.

     

    ChronoToday at 11:25 AM

    will be there tool for mining that help to find ores over 400m ? or tool crafting for mining ?

     

    NQ-SophonToday at 11:28 AM
    @Chrono yes, there will be more tools for mining added, at least ways to inform you better about what's in a given region.

     

    Einu VeiToday at 11:26 AM
    @NQ-Sophon Does that mean the prices of those items will vary from market unit to market unit, depending on how much is stored in the containers, or will the market price system be centralised while the inventory system is distributed, aka a hybrid system?(edited)

     

    NQ-SophonToday at 11:30 AM
    @Einu Vei the market system is very similar to Eve Online, so no fixed prices, and local market equilibrium are possible


    wakamaToday at 11:26 AM

    Also if all players spawn at one planet how will you make sure the terrain won’t end up totally messed up.  Will it respawn or something?

     

    NQ-SophonToday at 11:30 AM
    @wakama the areas around the Arkship spawn point will not be editable (up to a distance we are still discussing)


    [N.C.] ZerroxToday at 11:27 AM

    @NQ-Sophon , will there be renewable energy? Can you make a base self-sufficient?

     

    NQ-SophonToday at 11:31 AM
    @[N.C.] Zerrox too soon to talk about energy, but energy will be a thing, yes

     

    DestrinToday at 11:29 AM

    @NQ-Sophon any ETA on anti-grav 

     

    NQ-SophonToday at 11:32 AM
    @Destrin antigrav for Alpha!

     

    [HYP] meigrafdToday at 11:31 AM
    JC when your planning to add organisations into the game itself?


    NQ-SophonToday at 11:33 AM
    @[HYP] meigrafd https://www.dualthegame.com/en/news/2018/08/08/release-roadmap-alpha-launch-announcement/

     

    hdparmToday at 11:32 AM
    @NQ-Sophon last week's patch broke a few lua scripts (due to some functions being moved from one element to another). In the future, could changes like these be announced in advance, so that we can prepare our scripts before the test?

     

    NQ-SophonToday at 11:35 AM
    @hdparm sorry about the LUA change, it should not really happen again, or else we will add a retrocompatibility layer. We mostly add stuff now.

     

    CostaniusToday at 11:30 AM
    @NQ-Sophon  JC, what tech or feature or accomplishment are You especially proud of so far?

     

    NQ-SophonToday at 11:36 AM
    @Costanius I'm extremely proud of our server tech and voxel tech, and especially proud of our team!

     

    [HYP] meigrafdToday at 11:36 AM
    JC how tall is the chance to get any kind of move-/rotate- able elements controlled over lua, after release?

     

    NQ-SophonToday at 11:38 AM
    @[HYP] meigrafd I would love to, but it won't happen for now, definitely not in alpha

     

    NQ-SophonToday at 11:39 AM
    guys, let's take a last question, as I've got to go for today!

     

    [PRF] MegadddToday at 11:40 AM
    @JC I've seen what happens to Minecraft servers with populations of 100-200 people where they are allowed to excavate everything. Absolutely every surface feature is decimated for kilometers from the starting area within weeks. It is conservative to say the DU launch will be orders of magnitude more populated, and mining in DU is much more powerful than in minecraft. Will you implement automatic surface restoration (erosion) algorithms? Suffice to say natural terrain that looks like it was carpet bombed everywhere would not be pleasing new player experience.

     

    NQ-SophonToday at 11:42 AM
    @[PRF] Megaddd it's still in discussion, but we certainly don't want "ore fountains" that are infinite sources of wealth. And damage done to the surface of the planet should be minimal as most ore are deep underground. But we need to test this, and probably come up with many ideas to make it work!

     

    NQ-SophonToday at 11:43 AM
    that's it guys! It was great exchanging with you today!

     

    NQ-SophonToday at 11:43 AM
    Thanks everyone!

  12. On 8/19/2018 at 7:28 AM, Ghoster said:

    I guess Novaquark doesn't want any more of my money, since my Bronze Founder Pack not only isn't eligible for any rewards, but also, as everyone, I have to pay full price for any of the Supporter Packs. That's like punishing me for pledging "too little" at the start. So be it. Packs are ridiculously expensive anyways. 

    On 8/20/2018 at 3:25 PM, Zorodek said:

    I was in the same position. Silver founder. 

    By upgrading to patron I paid full price however I get all patron rewards plus all original silver backer rewards.

    Cost is more than covered in DAC's

    On 9/4/2018 at 3:34 PM, Ghoster said:

    What I certainly do not like is the fact that, I cannot upgrade my Bronze Pack to anything.

     

    Glad I backed ruby during the post kickstarter round, this all sounds like a hot mess. o_o

  13. 2 hours ago, PrinceChawmin said:

    I was scrolling through kickstarter hoping to see something that might peek my interest then i saw dual universe. After looking i immediately saw a pc gamer article discussing about the game. From there i was hooked. I didn't back the game on kickstarter, as i was very cautious at the time. But later i pledged on their website. 

    Pretty much me, the only differences were that I was swearing off kickstarter after having been duped one to many times and was taking a final look around.

     

    Just the kickstarter content alone got me hyped, throw in a bit of imagination and I wanted to back at the ruby level. Didn't have the money at the time and it was still a kickstarter thing, so I flew off with iron. Upgraded to ruby over four months or so after the post kickstarter packs went live.

     

    To answer the OP:

     

    What attracted you to Dual Universe:

    I wanted to get into EVE, but after hearing all the stories about turncoats, backstabbing, etc, I just lost interest. Of course, I was also a broke teenager at the time too so there was that. I've always been interested in space since I was a kid, and while destruction is my thing (reference Red Faction Guerrilla), building my own vehicles, ships, and structures seemed very intriguing. It was something I'd secretly always wanted to do but was really never given the chance to do so.

     

    What inspired you to become about of this fabulous growing community:

    I've never played a true MMO before so being a part of an actual gaming community where you can meet other players is a pretty new experience for me.

     

    What do you hope to accomplish in this community:
    I'm still trying to sort this out but reference the above answer. I guess I'm already pretty far being a moderator of the community discord so... ?‍♂️

     

    Any sort of in game goals you have:

    I'd like to progress with my two rescue and monument based organizations, but those really require an actual game before much of anything can happen.

  14. 13 hours ago, MaltoSigma said:

    I'm too dumb to understand this idea.

    Or I'm not high enough, sry if being too direct.

    I'm just going off of movie knowledge so I could be pretty wrong on this.

     

    As I understand it, the faster you go then the slower time moves for you. Say a minute at light speed takes an hour from that perception while a minute for someone not at light speed takes... a minute.

     

    I'm not at all sure how we would implement this in the game or if it would be something like EVEs 'time dilation' which, isn't that something we're trying to avoid here?

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