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Begogian

Alpha Team Vanguard
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Posts posted by Begogian

  1. I do not consider a fleet of 5 Battleships, 3 Battlecruisers and enough escort ships a "pirate armada". To me, pirates fly smaller ships, or fly in a single ship.

     

    And yeah, attacking a station makes you a raider, not a pirate per se. Pirates are in open seas - or space in our case. I mean, raiders could pull ito ff, but we all know people who can organise large numbers don't usually go for raiding, but they instead make money by dominating the market :P .

    It does come down to this "what you consider pirates" thing. Normally when you say pirates you do think of the 1 or 2 small ships looking to take out other small ships for lots of small rewards (or big ones if they attack a transport ship).

     

    I think Lord_Void does have a point though to where a bunch of individual pirates could team up to take out a very large ship and/or s station. I mean, pirates normally have a single yet very beefy ship that is decked out to the brim. Imagine a bunch of those attacking at once, could do some major damage.

  2.  

    However, the loss of a ship + the gear a person wears + the teleportation back to Cthulu-knows-where is already a penalty for dying.

     

    That should be a harsh enough penalty for dying. And you never know, pirates could band together and take out a big ship. Big Army of Pirates = Lots of Weapons = Mass Destruction = Lots of Fighting = Winning Pirates = Mucho Booty

  3. Thanks Lord_Void for the response. If anyone wants another let me know and I will post another. Here is the result:

     

    Can I Have Your Daughter's Hand?

    ____________________________________________

     

    Dear Mr. and Mrs. Charles Moist,
     
    Will you let me Ate your Forum Trolls? Ever since I have laid Fingers on Chastity, I have Trolled madly in love with her. I wish that she will be the Eve Online of my PLEX and that someday we will Awox happily ever after. I have a Capital Ship as a/an Pirate that pays $1337 each month. I promise to Hot Drop Chastity with kindness and respect.
     
    Sincerely,
    Prolixity TheMittani
    ____________________________________________
  4. It is fantastical useful. I also likes how it let's you track hours played and achievements.

     

    Tis would be the biggest upside to it being on Steam. It would be nice to follow progress and track achievements and gameplay. It could also help spread the game to more players. With good trailers, images, and our support commenting and liking the game, the game will rise in the Steam charts and could be played by a lot more people.

  5.  

    Problem with this, nobody will PvP, EVER.

     

    This would be the biggest problem but it would also help with the:

     

     

    -you would accept going in jail rather than commiting suicide, justice systems would make much more sense

    -pirates would not attack big stations just to "see if it works" (if you ever played space engineers you know what i mean)

    -taking hostages would mean something

    -bounties would make much more sense

     

     

    This could be an interesting idea but it does cause more problems than what the contra says. It could hinder progression of smaller solo players and smaller organizations and would also render some of the gameplay a bit unused. People would be a bit more careful when fighting and I think that one of the craziest and most popular aspects that will appear are going to be this interstellar wars like Eve. Without these wars, the game is going to be groups of people surviving on a large server instead of playing a MMO strategy game. 

  6. Hmm... I don't get the game.

     

    Post a word to one of the 16 numbers, then I will fill in the blanks on a Mad Libs and post the response.

     

    Mine consisted of sexual words and continuous references to inappropriate stuff and I prefer not to get banned.

     

    I had a feeling, anyway to rephrase so they aren't bannable?

  7. Thought I would bring in another forum game but instead of me controlling it, it will be up to the community. I am going to see what comes of this and if everyone likes it, then I guess I will do some more. Hopefully we can draw more attention back to the forums because it has been a bit dead here lately.

     

    I am going to start some Mad Libs and here is how it works. I am going to find a Mad Libs story and post what I need. After everyone responds I can fill in the blanks and we shall see what we get. Hope this is fun and everyone enjoy it.

     

    P.S. Only post 1 response to 1 item needed please and tell me to what you are responding; Noun - Skyscraper

     

    Here Goes Nothing: 

     

    1) SILLY NAME
     
    2) SILLY WORD
     
    3) VERB
     
    4) NOUN
     
    5) BODY PART (PLURAL)
     
    6) FEMALE NAME
     
    7) VERB ENDING IN "ED"
     
    8) NOUN
     
    9) NOUN (PLURAL)
     
    10) VERB
     
    11) NOUN
     
    12) OCCUPATION
     
    13) NUMBER
     
    14) VERB
     
    15) SILLY WORD
     
    16) SILLY NAME
  8. Couldn't this possibly take some of the fun and game element out of the game? It will definitely be a day when someone writes a script to auto-mine but eventually you would just be removing the person from the game. It's an idea to think about but when you can just sit back and mine multiple planets at once or run an entire fleet on your own, it will be taking the fun and social aspect out of the game. Imagine 1 guy/girl scripts a whole army, there wouldn't be a need for organizations because a single player could do everything a normal organization of 50+ people could do.

  9.  

    The challenge of making transparent voxels functional enough to use it for windows: Developing this type of materials to the point of being able to make windows of custom size, with a perfect transparency with no blur or deformation when watching something placed on the other side of the windows is not an easy task. And it will cost a significant amount of development time. So as always, we will concentrate first to core mechanics and mandatory content before starting developing transparent materials that could be used in an industrialized way.

     

    It would be an arduous task to code so don't worry about it. Focus on the very important and crucial elements first and then mess around with this stuff later. This would be a cool idea later in the future for creating large windows or transparent walls. When you come out with windows, are they going to be specific sizes or could you make them as large as you want? I only ask because if you can make them any size you want, the need for transparent voxels will be semi pointless.

  10. I was thinking about creating orbital stations and buildings with cut out spots which would be windows. But I don't think there is windows in this game, at least not yet. I think its silly to create a city with walls and defenses when we can't even create a closed and secure building or base. I know they were talking about creating useable doors, but what about windows. 

     

    If they do maybe it would be cool to create a painting tool or color picker with the option of making the selected voxel clear. This way you can see through it but not walk through it.

     

    What does everyone think about this?

     

    Should they give us windows?

     

    Hahaha. Imagine a city with all these intricate designs and structures, but without windows. It would look ridiculous. I hope they do the transparent voxels and add a slight haze or sheen to them so they look a bit more realistic. I wonder if there would be an editor tool that could change how see through the voxels were. As if editing a Photoshop picture's transparency. 

  11. If you run a bank, which will be the case at some point in-game, then you have to have:

    - respect and trust from the community

    - military force to defend that bank (if it's an actual building and you also store assets - to me this would be just senseless, but whatever)

    - security measures to prevent you and your employees to scam people

    - security measures to prevent loantakers to scam you

    - a military force to attack people who scammed the bank

     

    In eve I ran a very small bank myself. It boils down to: you have to trust those people you give money to. There's no need for an actual building because you can do everything with credits more easily and safer. Depending on how DACs will work in the end you could pile them up to be completely safe too.

     

    Even with all of this stuff, would you be able to trust the bank or the people running it? Let's say you build up a lot of trust. Wait till your bank is packed and you have millions or billions of space dollars, then you run. I don't know if I could ever trust a bank in an online game where I know no one. 

     

    It would also have to be run by a neutral 3rd party. Someone with no ties to any of the big organizations and is not able to be bribed or bought out.

  12.  

    Gas harvesting off planets could be a thing, especially for fuels such as hydrogen, but we are talking about water here. Ice is the simplest source but it's not impossible to use gases as a source, it just requires a few more steps in the process.
     
    The terrestrial planets are rich in heavier gases and gaseous compounds, such as carbon dioxide, nitrogen, oxygen, ozone, and argon. In contrast, the gas giant atmospheres are composed mostly of hydrogen and helium. 

     

    Put hydrogen and oxygen together, set it on fire and boom: you have water as a by-product. Is it the simplest way of obtaining water? Probably not, as ice is a much simpler source, but since water is likely required growing plants it would be nice to be able to get it in multiple ways.

     

    Nice! Someone watched the Martian.

     

    It would be a cool feature though where you could extract gases from gaseous planets and use it for fuel for ships or to power machines/facilities/power plants. It could be sold in canisters or gas tanks.

  13. You could also do it another way and have hydroponics modules for longer ships or ways to store large amounts of food in a small space (dehydrated food for example though probably something a little more advanced or different)

     

    For the hydroponics, I feel like they should contain growing to planets only. Not making a way to grow in space which will cause people to focus on ground elements of the game. If everything can be done from space, you will miss out on a lot of cool features they are implementing.

     

    For dehydrated food, this sounds cool. You would need to build a machine that can dehydrate food for easier storage, meaning you could store more and/or carry more on your person as well as on ships. Then there could be another machine to re-hydrate food, as you produce/farm food, you can dehydrate in a large scale, sell/transport, then mass rehydrate after buying/transporting.

  14. It is safe to say that implementing food into the game would be difficult to monitor and should probably be later down the road, but what if crops were implemented for more of a materialistic aspect. Hear me out;

     

    If they implement crops but there is no use for them, then it will be a part of the game no one will try out because it will basically be useless. The only use for them would be if they introduced a hunger/health/mana bar (talked about in another thread), or would it? 

     

    What if they used crops to grow material. You can build factories or machines that turn 100 wheat and 100 tatos into 1 fuel (whatever the fuel counting may be called). This way there will be a reason to grow mass amounts of crops and it will be a useful part of the game that entire orgs may focus on.

     

    Along with this, there could be an element where you genetically modify crops to start growing materials. You find crops only on certain planets, genetically modify them, turn them into a special material only for agriculture. From there you use that material to build a special machine that processes other plants and materials to get new crops/materials. So on an so forth to where you get to plants that grow materials/fuel. This process from growing tatos to growing material would be a very long tree where you would have to find various plants of different types of planets, and turn them into machines. The plants would produce no seeds so you can only make the plant by following the 'agriculture tree.' You can't just make 1, collect a bunch of its seeds, then sell them, but you can sell these very rare, hard to make plants individually if you wanted to.

     

    These two elements could jump start a cool type of player. Botanists that focus on growing material and flying/exploring different planets to find these special plants. Depending on the type of planet, it can house a certain number of plants, but you can only find those plants on that type of planet.

  15. Case in point, having stamina being depleted on your character in the form of a unit like Calories (similar to Joules for ship batteries and capacitors). That being said, food should be "fuel". You don't expend calories by doing nothing - in-game at least - and if we were to apply RPG elements to it, I'd say pilots wearing jumpsuits that reduce Calorie consumption percentually - similar to EVE's role bonuses on ships, that reduce CPU or Wattage cost on modules.

     

    So, a person could carry the calorie potential of a 10000 kg worth of a human, minus the destroyed cardiovascular system - or, you know, entire body at that point of body fat. And I say could, in the sense of high skillpoint gear access, with them biosuits acting as the "required powergrid" to operate a certain type of armo, like a Powered Exoskeleton or a Power Armor - things that should be energy hungry and be difficult to specialise into.

     

    [......]

    As I said, I'm all in for "fuel for a avatar" but not for hunger. Hunger sucks, it can kill a player. But calories, can make a person simply be "out of mana" in a way - it won't kill you directly, but if you overstayed your welcome on a battlefield, you'll have some hard time.

     

    So, if implemented, maybe slowly over time, you lose this "mana" or calories, and everything you do takes longer. You are slower to move around, you mine slower, and build slower. It never kills you, but slows you down. A lot of survival games have fast hunger/thirst loss. I feel like in a game like this, it would be very slowly so your game time doesn't revolve around eating and drinking water. The more you do in a short span of time though, the faster your mana drains.

     

    If this becomes a thing though, it should be far down the road, focusing more on the bigger aspects like building and exploring. Put this up on the fridge and fetch it later when thinking of new levels to add to the game.

  16.  

    I like the name DUber, too. Sadly, the copyright police will probably come a -calling. 

     

     

    DUber seemed clever but you may be right, stupid copyright. I can come up with a better name

  17. It was just a thought, maybe I would offer it but could be whoever. 

     

    Organizations have better things to do than shuttle people around. I mean, with uber in real life, your friends could pick you up or drive you places, but you buy an Uber instead. DUber would be friendly so no clashing with Orgs and no beef between people. Orgs are going to have beef and don't want enemies flying through their territory so with DUber, they are neutral.

  18. So just spit balling here, you can take this seriously or not, whichever you choose.
     
    After the first stages of the game, when all of the big organizations and large teams have left the main planet, it will be deserted for a bit, left to only solo players or the ones left behind, until new players start to join. These new players are going to be in a small pickle because they will be both new to the game and low on resources. Imagine, an Uber service that could help kickstart their time in DU. They pay a small fee based on how far they want to go, or which organizations to be flown to, and people fly them there. Use DUber to pick up new recruits from the starting planet. Lost your ship or had it stolen? Call DUber and they will pick you up and safely bring you home. 
     
    DUber is here to "make transportation as reliable as running water, everywhere, for everyone."

     

     
    It may be a game but no drinking and flying folks.

  19. So just spit balling here, you can take this seriously or not, whichever you choose.
     
    After the first stages of the game, when all of the big organizations and large teams have left Alioth, it will be deserted for a bit, left to only solo players or the ones left behind, until new players start to join. These new players are going to be in a small pickle because they will be both new to the game and low on resources. Imagine, an Uber service that could help kickstart their time in DU. They pay a small fee based on how far they want to go, or which organizations to be flown to, and people fly them there. Use DUber to pick up new recruits from the starting planet. Lost your ship or had it stolen? Call DUber and they will pick you up and safely bring you home. 
     
    DUber is here to "make transportation as reliable as running water, everywhere, for everyone."

     

     
    It may be a game but no drinking and flying folks.

  20. As we all know a big part of Dual Universe will be mining and collecting resources to sell and construct with. As the game progresses, organizations will start to optimize large scale mining to who knows how large of a scale. My thought is on the effect of large scale mining on planets/moons/asteroids. If there is a large scale operation that is quickly mining up a planet, will the planet have any effect on its surroundings or be effected itself? Along with this, is it possible to mine a planet completely?

     

    -- Addressing the first question, as a planet, let's say Earth, is mined away, the mass will decrease causing gravitational issues. At the same time a certain area that is mined away will throw the planets axis off their normal locations. As players mine in-game, will the planets be effected by the loss of mass all together as well as in certain locations? Could this cause the planets to start moving around? Also are planets similar to Earth, with mantles and a core, or could you literally dig a hole through the planet and pass ships through it?

     

    -- Addressing the second question, I really see 2 main things that could possibly occur:

     

    1 - Planets are so unbelievably large that there is no way anyone will ever completely mine a planet - OR - you can't build an operation large enough to take on such a task.

     

    2 - Organizations will optimize large scale mining and as the game progresses, planets will start to "disappear" as they are fully mined away, leaving ruins of old planets and/or debris of old planets floating around.

     

     

    These are just some thoughts

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