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Begogian

Alpha Team Vanguard
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Everything posted by Begogian

  1. Begogian

    Spawning

    No I am not trolling. Im sorry that was my bad, I didn't realize you were talking about the arkship rez nodes. I guess for those, it would be nice to move your spawn but only if you personally have visited the node
  2. Depending on which Org builds it and what it is used for it will either be built and become a Giant Target or will be a HUB for ideas, creativity and production. If it isn't used for war and is just a city, I hope people won't destroy it because it will basically become a landmark for when new people join as well as when we all look back on it 5 years from launch
  3. Begogian

    Spawning

    It should just continue to search for the nearest RN. A-------B------C--------D---------E If you are closest to RN A, but A through C are downed or disabled, then you should spawn at D, no selection made. The game should handle this itself.
  4. For most games, basic rules are if you (the player) are in combat, you can't log until you spend X amount of time out of combat. If a ship gets attacked and you have not engaged in any combat, you should be allowed to log off. Also, as an idea, a big issue being talked about seems to be what happens if a ship explodes and your exact location is lost and now an invisible space "tile." What if when you log off and log back on, if you are now on a space "tile," you should move to the nearest RN. This could be another solution to floating away issue.
  5. See, I feel like if they started charging people to create orgs, then outsiders who want to get into the game would be deterred because they would see DU as a money game. There shouldn't be any limit to the amount of orgs because once the game starts, we will know who the real orgs are and are not. These days, with the help of Lord Void and recently Red, we can see more information on orgs so we have no need to limit.
  6. You definitely can control the number of Alts in your Org for the most part. Like you said if you own the alts you obviously know if they are or are not Alts but it isn't hard to find out for accounts you don't own. You just need to do basic research on the account to tell. Most alts in this community are pretty shallow and easy to spot when you look at their account. You accept their application which means before they join, you have the opportunity to search the account and look at their activity on all the DU sites. This said you can't get every Alt, but if you spend any time investigating accounts, you can limit most Alts from joining.
  7. I bought Kyrium on 3 different accounts and use this account as a decoy. I didn't want to come forward but you forced my hand.
  8. This would ruin it for people who play 2 years who reach the same skill level as someone only playing for 8 months. Everyone should work towards their skills, yes you can train and teach people techniques to work faster but it shouldn't give them skill points faster. JC wants this game to be a progression, you start at the bottom and work your way up through time, practice, and genuinely working on skills. He wants things later down the road to only be easy for players who have taken the time to really dive into that skill and truly learn how to accomplish that goal, not just hand it off to a noob
  9. Begogian

    Spawning

    But you can't switch RNs, it is automatic isn't it? You respawn at the closest one, not one you choose. This could lead to people dropping all their gear, dying, then choosing to spawn in another galaxy which would be this magical teleportation.
  10. I think JC has also talked about how you should just leave your ship floating around when you log off. He mentioned you should land it, get to a safe zone, or park it somewhere friendly before just logging off. I do think the mechanic will be a bit off when it is first released though because this can also lead to a lot of combat logging. Maybe you can't log off until you are not moving which could help the "floating away" issue as well as a mechanic for combat logging. You need to be out of combat for 30 seconds or something along those lines.
  11. The two main uses for these large ships will, as you said, possibly Pirate cities and Military HQs but these ships are going to be unbelievably expensive. The amount of resources and time it will take to build these will be incredibly high. The first ones won't be seen until 1.5-2 years after launch, if not longer. After talking with JC, he mentioned how long it will take to gather the resources and build the ships in-game. The large ship in space you see in the trailers wasn't even built in game. It was designed and imported because it would have taken them months to build even with "God" mode active. It will be awesome when we do start seeing these because they will be central locations for many different things, but don't expect them anytime soon.
  12. If I were new, I would try to find info on the game before I joined the forums, but thats just me. Feels like we run in circles
  13. This is ridiculous. Does no one read the the Kickstarter or any basic info on the game anymore.....
  14. Before buying/pre-ordering, we will have to see how they implement the coding and what we can control when it comes to drones
  15. I believe this will be a limitation they implement or try to limit use of. There won't be a way to program things aboard your ship to do tasks the player should obviously be doing but I think you will be able to do a sort of "autopilot." Basically you can select a direction and it will fly straight in that direction. That will be a sort of autopilor but knowing the community, someone will code a hidden autopilot that uses key strokes or something to alter your courses
  16. There should a limit to what you can make drones do or else people are going to do ridiculous things with them
  17. It will be bound to your character and you can make transactions to transfer money from one account to another
  18. I kinda want to build the ship from Pasengers, I thought that ship was really cool looking.
  19. This was talked about at GDC during the demo and Q&A section. They plan on implementing the ability to create robots that will follow you around but you will have to do most of the programming. After Alpha, possibly in Beta, they were talking about implementing short range access to drones so you don't have to walk back and forth from mining to the cargo drone but these will have to be modified and developed as much by the player as the devs
  20. I have no idea but the topic has not gotten any better......
  21. How about something like this? Any of them can be altered or changed. Just took a couple fancy Qs with the top money symbol designs. http://imgur.com/BqgDovY
  22. Begogian

    Sensors 3.0

    This is very cool and in-depth, very nice job. I think sensors will be awesome and I wonder if maybe it would be nice to have a way to code our own sensors. Different sensors for different jobs, some maybe the devs haven't even thought of yet.
  23. If the amount of people were online at one time. You could have a traveling army. Imagine a ship that only houses loads of small fighters. It can carry 100 people and ships inside so when you need to go into a war, you open the doors and 100 fighters come flying out. That would look epic
  24. Using magnetic forces to hover and levitate would be awesome
  25. Oh this is bound to happen, no doubt about it. Knowing the gaming community, orgs will want to own the biggest city, biggest ships, and control the biggest amount of territory. That's how an MMO with a majority male players goes xD
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