-
Posts
145 -
Joined
-
Last visited
Posts posted by SimonVolcanov
-
-
Structures around the arkship are a good idea for release as it will give a new player a place to explore and get their bearings. But onlt if they are quality buildings and not the great phallic church of Dr Hugh Jazz
I think NQ would have an eye on these things and I doubt they'd let something like that be one of the first things players see...
-
Then your pilot is offline.....Or gunner... ?
I think the question was: Will you spawn in the ship when you relog, or will you spawn in space where the ship was when you logged off? Obviously, it has to be ship-fixed. Maybe a cryo-chamber of sorts that authorised people will be bound to automatically
- wizardoftrash and Gojo_Ryu
- 2
-
No, orgs can make alliances but I read the OP as one person joining more than one org ... I don't think that should be allowed
An alliance of organisations is an organisation in itself, that's how I understand the ingame mechanic. So, to join the alliance, every member of the org has to join (maybe automated, maybe manually)
-
Has it been confirmed that there will be no way to crash your kilometer long ship into a cityscape, that some how the engines will stop before the ship can intersect with something else?
It has been shown and said in several interviews.
As for explosives: I propose shieldbreaker bombs for sieges and element-disabling "C4" charges for infiltration. This way, important infrastructure wouldn't be damaged, but attackers would still have potent ways to conquer/sabotage
-
I am all for only one org allowed per toon.
Then the CSYN and the DUA, and I think the Empire too, would fall apart, as they are made up of several smaller orgs
-
will probably pick a relatively dead time during the week to do weekly maintenance
That would be the obvious thing to do. I realised, many of the questions on this forum have obvious answers...
-
Anon, I like you, you're a nice person and what happened in Discord shouldn't have happened. But this seems like an extremely unnecessary thing to do, as everything important is handled by the EULA and NQ ToS. And while a lot of the things you wrote are good thoughts, they don't need to be stated and agreed upon in such a matter. Some of your points outright defy things like dictatorships, pirate gangs, bounty hunting and other "Non-democratic or non-legal" concepts, which nonetheless should be an accepted part of the game.
-
Okay when I was reading your Q&A something came in mind to me. What do you think of this: killing people should be rewarded like you can steal a dead body before it re-spawns or a dead player releases some of its objects where he or she has been killed. In this way the killer is rewarded and the killed has penalty.
Looting systems have been discussed countless of times already. People will drop most of their inventory on death (I think that is what we agreed on), excluding master blueprints and DACs (and currency if I'm not mistaken)
-
maybe the bigger corporations they may own there own planets becuse they are so big
I happened to calculate how much TUs would be needed to cover a planet with 30km radius. 11310, more or less. I don't think any org ever will have the possibilities to do so
-
This is all nice and good as a discussion. But maybe we could get an official statement here? Since this is an important question that needs either confirmation or at least debate...
-
Now, I don't know the limits of vehicles in DU, as it is not out. But in theory, it might be possible to put enough hover engines under a large flat piece of a sturdy material to make it float. After that, you add generators, fuel storages, whatever is necessary as infrastructure. Now you can slowly build whatever you want on it. someones gotta calculate how much mass one engine can keep up and with these values, you just add engines whenever necessary. And after you are pleased with the size, you add some more engines to make up for passengers, shuttles that might land on it etc, depending on how the game handles this kind of stuff. Maneuvering this thing would be quite tedious, I imagine, as you will not be fast at all, but still stop accelerating a good amount of distance from your destination. In the end, it all comes down to two things: Will people be determined enough to keep the engines running and how well will it be protected? Because I can see some people destroying this marvelous thing just because...
-
Free after Carolus Rex from Sabaton. I am not affiliated with NQ or its employees, all changes to the text serve a purely entertaining purpose. Song
All embrace me
It's my time to rule at last
Twenty years have I been waiting
To sit upon my throneNo allegiance
I will swear no oath
Crowned by NQ not by the church
As my power is divineThey thought I was too young
To rule the land
Just as they failed to understand
I'm Born to ruleMy time has come
I was chosen by JC
Say my name when you pray
To the skies
See Volcanov riseWith Nyaltazar my protector
Make them bow to my will
To the skies
See Volcanov riseTo the skies
See Volcanov riseProved in battle
Led my men to victory
No man alive or dead commands me
I answer to the LordHear my orders
Question me and die
What I say was said in Discord
And so it shall be doneI know I was destined
To rule alone
All for myself I have claimed the throne
Born to ruleMy time is now
I was chosen by JC
Say my name when you pray
To the skies
See Volcanov riseWith Nyaltazar my protector
Make them bow to my will
To the skies
See Volcanov riseTo the skies
See Volcanov riseFramåt Karoliner
Fiendens dom är härLåt oss krossa dom
Kasta in dom genom helvetets portarAll that's thine shall be mine
There is no stopping meAll over DU
My rule shall be questioned by noneAll I see give to me
That is my decreeMy will be done
They thought I was too young
To rule the land
Just as they failed to understand
I'm Born to ruleMy time is now...
I was chosen by JC
Say my name when you pray
To the skies
See Volcanov riseTo the skies
With Nyaltazar my protector
Make them bow to my will
To the skies
See Volcanov riseTo the skies
See Volcanov rise -
o7 Another german reporting in
-
"DAC become lootable 1 hour after first trade operation between players"
Sounds like what I suggested... (Post #29, Option 3)
-
-
I don't think any org will ever be big enough to own a whole planet... I mean, isn't even the starter safe zone 1000 TUs wide? Now scale that up to a whole planet...
-
-
I hope to see large scale naval ships sailing the oceans as well, sometime in the near future, post release.
If it does not make it into the initial release.
A ship might actually be possible, as long as you don't mind water bugging through the lower decks and damage being just a value, rather than "hits below the waterline do DOT" (hm... this might actually be possible, as long as 'below the waterline' is a fixed point on the ship... most of my statements are based on assumptions though)
-
Your smuggling org is now useless then. Nobody needs you to smuggle their DACs safely.
Well, smugglers can still move resources, equipment and vehicles, the risk would just be contained to hours of ingame farming and crafting...
-
I'm really torn on this topic. I support the "People have to learn from their mistakes" approach the most, as it is the one without protections for people that don't take care of their stuff. I can also understand yamas point "If they do this now, what comes next?" But I see the point Gallo Infligo made with the scammers/griefers. I propose the following solutions:
1. Have the DACs lootable, but put a big disclaimer on them, that they might be lost if carried outside of safezones. That way, even kids will know not to take them outside.
2. Have the DACs non-lootable, but have a formal agreement with NQ that they stick with "Only Master Blueprints and DACs are unlootable" (Which we kind of already have, I'm just stating it again)
3. Have the DACs lootable, but with a protection-timer after they have been traded, so that the buyer has time to either use or safely store them. Now, I hear your furious typing: What if someone just keeps trading them back and forth to keep the protection? Simple: Put a cooldown on the tradeability that last at least an hour longer than the protection.
I hope I didn't miss anything and that we can come to an agreement soon, without losing any members of this great community. We may have our differences, but that is exactly what makes a society.
-
I'm really torn on this topic. I support the "People have to learn from their mistakes" approach the most, as it is the one without protections for people that don't take care of their stuff. I can also understand yamas point "If they do this now, what comes next?" But I see the point Gallo Infligo made with the scammers/griefers. I propose the following solutions:
1. Have the DACs lootable, but put a big disclaimer on them, that they might be lost if carried outside of safezones. That way, even kids will know not to take them outside.
2. Have the DACs non-lootable, but have a formal agreement with NQ that they stick with "Only Master Blueprints and DACs are unlootable" (Which we kind of already have, I'm just stating it again)
3. Have the DACs lootable, but with a protection-timer after they have been traded, so that the buyer has time to either use or safely store them. Now, I hear your furious typing: What if someone just keeps trading them back and forth to keep the protection? Simple: Put a cooldown on the tradeability that last at least an hour longer than the protection.
I hope I didn't miss anything and that we can come to an agreement soon, without losing any members of this great community. We may have our differences, but that is exactly what makes a society.
-
How about a huge hovervehicle? I mean, the upkeep would enormous, but with enough people and solid administration, it would be possible
- Halo381 and Wardion2000
- 2
-
Like, having one recruiting post pinned for the top 50 orgs. Smaller ones will just have to ask directly
-
i think you should only be able to be part of one.
Well, that would make sub-orgs almost impossible, or at least harder to do. With the current system, you can be part of a nation, a company within that nation and also some club for other activities
Contractual Corporate Peace Accords {CCPA}
in Roleplay & Lore
Posted
The Volcanov Corporation agrees to this.