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Posts
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Posts posted by SimonVolcanov
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1 hour ago, Kuritho said:
*says the person who thinks milk is better than chocolate milk*
Now I'm offended and disgusted...
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Well, Oreos ARE pretty good...
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13 hours ago, Kuritho said:
I'll probably be in
jailextreme "schooling".During both the Alpha AND Launch.
The hell did you do NOW?
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I wish I could take time off... but I don't think that's a wise move in the first month of a new job. Especially since I'll be living in company quarters.
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still, it's a unique area, ressources or not. It's where every new player will spawn, so merchants and recruiters will pay a fortune to use the space
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In that case, the org that secures the most of the safe zone will probably become one of the most powerful...
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I do like building underground bases, but might also spend some time topside to construct "Hotel Volcanov and the adjacent Volcanov Casino, including a garage and refueling station™"
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48 minutes ago, UnderhandAerial said:
I'm the last one!
The last of Us, maybe
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While wiring up a huge ship might create many jobs for engineers (or rather electricians at that point), it also makes ships insanely more vulnerable. Because now you don't only have to protect your modules, but also every inch of wiring and fuel tubes to keep this shit running. Plus wire repairs on the run might be a bit complicated... I dunno, I'm split on this.
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inb4 Nyzaltar posts "I win" and locks the topic
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Alright, yeah, 6 zones. The shield as a "second skin" would be actually good, as I see it. And ya can still put my original zone idea on it. 4 equally split along the long side, 2 on the short sides. If it's not zoned, a basic energy-based shield system (you hit it anywhere, shield energy goes down) could be implemented temporarily until a better solution is found.
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2 hours ago, Mazillus said:
I'd say that reverse engineering a ship shouldn't be possible. ie breaking the ship down piece by piece.
For example sections of the ship could be edit protected like the hull for example. Where the interior of the ship wouldn't be edit protected allowing owners of the ship to modify interior spaces.
It would be as simple as selecting 'edit protect' on the brush while you are building your original ship blueprint.
Problem I see with this is that stealing wouldn't be viable anymore. You have a superior concept of a ship? All the more reason to protect it.
2 hours ago, Mazillus said:Ships could also emit a unique randomly generated and locked signature (HMS Thunder Child-XFDW-1-34)- allowing you to quickly find out which ships are original and not copies.
(name-randomly generated-copy/master-buildnumber)
Not sure where I'm going with the unique signature but basically it would work a bit like a serial code which would tell you the name of the blueprint/ship when it was built, date and time, which number it is in the production line etc.
Would be cool owning an original first production of a ship. Museums would end up being built.
This on the other hand would be cool. These two ideas don't necessarily exclude each other.
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One way to solve this would be one shield bubble, parted into hexes and you can assign up to 4 zones to those hexes. Limitations would be that all hexes have to be assigned to a zone.
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4 hours ago, NQ-Nyzaltar said:
Why such teleportation feature might appear? To tackle the issue that, at some point, a new player entering the game and wanting to join his friends that have settled their base in a solar system far from the starting point (area around the Arkship) would need to have a way to meet them right from the start without any problem or difficulty.
Well, I'd say they'd have to either send someone to pick them up or transfer them creds for a taxi. Otherwise people who want to transport players over longer distances would be out of a job... it's the "convenience of some over the job-diversity of many" problem again...
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You also gotta consider that the easiest solution might not be what fits the DU narrative. Sure, not having teleportation in a huge base or city might be a pain, but allows for more creative solutions, like "trains" (basically a hovercraft in a tube). And things taking actual time makes you appreciate them more, which is why I think teleportation might not be the best solution for DU.
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As long as I can choose Simon Volcanov, I don't care how exactly it's processed.
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Howdy hi ho, fellow architects of this fine world! Since scripting will be a big part of the game and not everyone grew up indulging themselves in various programming languages, I thought I'd link this little LUA tutorial here that I stumbled upon while improving my own LUA skills.
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Whenever someone brings up multiboxing and stuff, I think of No Game No Life, where the girl plays on 4 devices at once in the first episode
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Well, I'm not a full furry, but a Brony, so that kinda counts, doesn't it?
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Seriosuly we need more Americans here.
You Americans already are the second-largest group...
Anyone else taking time off work for Pre-Alpha?
in General Discussions
Posted
No, but I have actually spent days eating and drinking nothing but milk and sugar cubes...