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TheAtlasWarrior

Alpha Tester
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Posts posted by TheAtlasWarrior

  1. 50 minutes ago, Valhalo said:

    Hello everyone, my name is Valhalo I come from a small medieval MMO called Mortal Online, I've never played any space-related game in my life, very interested in watching this game develop and definitely going to be playing whenever I am able to, be that if there is an open beta or on release day. Hello :D

    Welcome to the community Valhalo, it's always nice to have new people to talk to, I hope that you enjoy your time here with everyone, I'm sure you will have fun with us :)

  2. 3 hours ago, Miamato said:

    Not only in difficult natural terrain. For example if you are mining deep inside the planet or want to reach planet core at some point, you need some vertical cave. You can use such rails as an elevator for your resources or for transferring mining vehicles deep.

    Yes. It can also be used to transport ores & other materials between the surface & underground, so it will also be very helpful for mining. I can also imagine people using magnetic rails to make underground subway networks, which would be helpful if people want to travel past a large body of water.

  3. 3 hours ago, Ravenskysong said:

    I would be so excited for a rail system. the one in starmade lets me do everything from move my ship into the hangar, to move cargo containers, to moving turrets to making transport systems. I think I would enjoy that more than the scripting, because you can do all the behaviors with blocks like in minecraft redstone. It is a bit easier to learn and extrapolate. You have a few blocks that each do one thing, a rail, an end rail, a turn around rail, connect, release, a signal detector etc. 

     

    in starmade weight slowed rails to a crawl if you didn't do it properly, would magnetic rails care about weight? since it is really hard to get magnets to touch would it ever be possibly for a magnetic rail system to be overweight? possibly have gear/tread based rails with friction as the entry point, and magnetic don't get slowed by weight rails as more end game?

    Yeah, & with magnetic rails we could even have them placed upside down, and whatever cart/vehicle/item is running on them wouldn't fall off because the magnetic rails keep them in place, so that feature would be very helpful in difficult terrain or to get through tight places

  4. I agree that this shouldn't be a race to space. We should appreciate all the opportunities that being on Alioth gives us. All future players will spawn there, so we can build a city there that offers services to those new players, in order to get them what they need to start their life within the game. It can also be a universal place that everyone comes to whenever they want to buy more supplies e.t.c. There are already many orgs planning to host events on Alioth & others have construction projects they want to accomplish on the planet, so we can take the time we need to get to space, but while we wait, we can reap the rewards Alioth has in store for us, that is, if we put enough of a community effort into it. We can really make it a nice place for everyone, an Oasis where even veteran players will want to come back & visit. A place where new players can be recruited by other orgs.
     

  5. 5 minutes ago, Miamato said:

    speaking about scale and speed: 

    - scale should differ from single voxel or even texture-like rail, that are used in small mechanisms, to big rails with physical structure depending on how much mass would be transferred and what speed. 

    - speed should be average if we talk about small rails, to high-rocket speed if you have advanced enough train with long rails.

    - speed directly depends on rail size and length. 

    That sounds like a good idea, I think magnetic rails could also make vehicles hover, increasing the maximum speed that they can travel at, this could facilitate the transport of a lot of heavy cargo.

  6. 1 minute ago, Miamato said:

    I was also thinking about it, so just like in real world you would be able to load a ship with cargo, just by moving boxes.

    This removed one of elements in building sand-box games that I hate the most - using player inventory as buffer between two cargo boxes/crafting stations. 

    It's actually what this all topic is about - to have simple mechanism that allows to create both simple and complex things when combined with scripting. And of course - that is why using hover vehicles is not the case. 

    yeah, rails could be used as conveyor belts to move stuff, cause I'm sure that on stations or shipping facilities having hovercraft zipping around with cargo would be messy & annoying, rails on the other hand can keep all cargo containers orderly & in place, & something else that would be good to have is the ability to control the speeds at which a vehicle travels on rails, so if an org is pressed for time, they can make the cargo move quickly through a facility, but if they are ok on time, they can make things move at an average speed. 

  7. On 10/3/2017 at 4:27 PM, Miamato said:

    Once again, it's not only about building trains, but also for smaller mechanisms that would be just a part of your ship or base, and will be able to move part of that ship or base without braking the integrity.

    One of examples is kind of small carrier ship, that moves it back part on rails to clear place for smaller ship to be docked on it. 59d3f1744a193_expandingship.png.13c46be5db4aa05165818e0d6b20c673.png

    So the idea is to have small scale mechanism that won't be counted as a separate vehicle, so in theory you will be able to change shapes of your creation according to your needs without rebuilding it. Example above is just the simplest version of what may be done.

    This example looks good, it could even be used to make the moving of cargo containers semi-automatic, I can see this being used to move many cargo containers from a storage warehouse towards the hangar bay of cargo ships, so that way all that's left to do is load the cargo onto a ship, similar to how luggage is moved from the airport to the airplane. Of course my example is just one of many that would be possible with some sort of rail system in DU. I just hope if rails will be possible, that they won't be too hard to use/make.

  8. On 10/3/2017 at 2:19 PM, Kusanagi said:

    I honestly never played Andromeda, so I wouldn't know; But I don't doubt it. Even WWII ships had rails, is just a common thing to on water boats, sky boats, and space boats.

    I've never played it myself either, but I have seen videos of others playing, and its a gorgeous game, I love the survival & exploration aspect of it, plus there's also lore to it of course, so I recommend it, you can look it up yourself as well if you want to learn more about it.

  9. On 9/29/2017 at 12:53 AM, Kusanagi said:

    Kinda like in Starmade? I mean I agree with that, even if the "rail" is just a painted line on the floor or wall.

    Correct me if I'm wrong, but weren't there some sort of mono-rail system of carts on the Hyperion Ark from Mass Effect: Andromeda? it's how your character gets from the cryosleep chambers to the bridge of the ship

  10. 8 hours ago, Shadow said:

    You can find all info regarding pre-alpha tests here : 

     

    The "redacted" messages are just auto-censure due to NDA. We cannot share any info regarding last test.

     

    Regards,

    Shadow

    Thank you for clarifying, hopefully everything went well with the ATV test.

     

    Regards,

    Atlas

  11. 13 hours ago, ATMLVE said:

    Pre-alpha window is this Saturday, the 30th, from 9am to 6pm US EST.

     

    As for redacted, well Novaquark didn't think ATV could keep their mouths shut I guess, so they created an AI that automatically removes all info and details about the game from posts.

    Interesting, well at least I can test the pre-alpha at any time during the day.

  12. On 9/21/2017 at 4:34 PM, ShinyMagnemite said:


    *sweats nervously*  Yeaaaaa, ofc I do!  Jeewiz...haha.

    oh ok :lol: so how's it coming along? I'm not rushing you or anything, I know you are busy with other stuff, I'm just wondering if you have been able to start working on it :)

  13. well, the org I'm about to tell you of is not a government per se, but it is more of a collective of organizations that plan to bring trade to everyone, & at the same time promote peace and cooperation with each other and the community as a whole. They are democratic and neutral, the name of the org is the Intergalactic Trade Federation. The leaders are Kitty Khatt and MinerMax555, do you want a link to their Discord server?

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