Jump to content

Kurock

Alpha Team Vanguard
  • Posts

    848
  • Joined

  • Last visited

Posts posted by Kurock

  1. An org in DU is not just a corporation, it could be a political entity, a nation, a school, a hovercraft racing league, a single ships crew, an entire gang of ships, a bank, a mafia etc.  Anything that could be seen as a group of people getting together.

     

    While I do not mind such a feature being present in the game, I do question any organisation using it as it will limit the members ability to enjoy the excitement of also being in, for example, the number one hovercraft racing team in the galaxy.  Limiting org membership also does not hinder spies in any way.

     

    I prefer freedom, as such everyone has the freedom to choose to limit their own freedom.  To each their own.

  2. A link to a YouTube or similar clip would seemingly be most feasible, but each player would first have to activate the link to watch it. If there is the capability to watch it in game, that would be great, however, NQ have stated that dual universe is separate from our universe so I don't think such links will be added in the game unless a large portion of the community asks for them.

     

    The opt in approach is important, otherwise, as stated earlier, you could lag out someone's connection by starting multiple clips at the same time. I will call this type of attack: "The Minmei Effect".

  3. It's not the case of having a small team or anything, simply the fact that orbits make travelling harder. Instead of knowing that a certain planet is in x direction and is 12 minutes away by FTL, you need the astrophysics skills of actual scientists (or at least a physics major) to accurately calculate its location and travel time. Other aspects of the game should be difficult, but watching the planet you're trying to land on move out from underneath you isn't one of them.

    Their intention is to have a static star, and stationary (but rotating) planets. No sure if they were going to out moons in orbit or if that moon was only in the videos to demonstrate the seamlessness of the game.

    I believe another reason for not having orbiting planets (besides all that add complexity) is that planets could effectively crash into ships/stations parked in space. Imagine a space station or large ship "accidentally" nudged into the path of a planet.

  4. I prefer more sugar in my irish coffee.

     

     

    Except for the "sometimes safe-zone" part, I can get behind this idea.

     

    Also just a minor detail, once through a shield, why not remove your stealth suite so you can see who is whom and then put it on again quickly?  What prevents a stealth ninja also being a hackzor and taking off their suite once through the bubble and then disguising himself to "blend in".  Once target is acquired flips back to stealth suite to do the deed (sabotage/assassination etc?) Last step is optional.

  5. Resources - yes, they should deplete. JC has stated before that lack of resources could be a driving force to get people and organizations to move to other planets or systems. Also, planets are huge, it's not happening any time soon either.

     

    Power - I like what Space Engineers did with their solar panels. Using them was pretty much impossible for ships because they use a lot of resources and generate a trickle of power. They take up a lot of space and are a hassle to deal with. Any "infinite" energy source should work like that. If you want practicality, "infinite" energy sources should not come into consideration.

    I never said that the resources NQ currently has planned should not deplete. These will still drive people to move to other planets and systems. Additional replenishing resources will have a similar drive: to find specific planet types or planets with specific conditions and setup shop. The amount produced at a time could be quite small but it can be produced. It will keep old planets slightly relevant but they will not replace the need to expand to get those depleted resources. It also depends on the usefulness of the resource. Like how useful will wood really be? If these resources are just cosmetic, would people have a problem with them replenishing?

     

    I agree on the power. Having large fields of solar panels sounds like a brilliant way to get energy, and in safe zones it should be, but outside it becomes impractical to shield all of them.

  6. How to break solar farms in safezones:

    Place blocks to block sunlight and let them slowly drain then attack

    Solar would probably only look at the orientation of the planet and not at shadows... Which could lead to weirdness like underground solar. But let's say shadows of voxels do make solar panels stop working, then it would be easier to park a massive ship in the way.

  7. Resources can't regenerate for various reasons...

    The more I read this response the more I think only the title was read and not the contents. Edit: added "additional" to the thread title to make this more obvious.

     

    I am not advocating that mined resources should *not* deplete. I am not advocating that renewables cover all the non-renewable resources. I am advocating special renewables that require specific conditions to fulfill. Even trees need the proper planet to grow on. Some of these renewables might not even become available until a special factory/collector is built to collect it.

     

    Solar and wind *can* work. It is done by making the power obtained by these sources exceptionally small. Wind can only work on a planet with atmosphere so that is already limited. Solar only works in the rays of the sun. It is much more efficient and reliable using non-renewable resources for power. But having solar or wind available for a small relay tower makes more sense than wiring it to a nuclear reactor.

     

    TLDR: Read OP.

  8. Resources gathered from mining will deplete. Eventually, after enough people have scoured a planet, it will be devoid of its mineral bounty.

     

    One way to mitigate this is to have has some resources be renewable. The simplest example is trees. Having plantations of trees ensures that there will always be a supply of wood.

     

    When people think of farming, they think of crops and livestock. When people think of renewable power they think, solar and wind. Can we do better?

     

    What about mineral crystal farms? These might require the soil of a specific biome and through a process that requires quite a bit of time and power (with lazors!), constructs a mineral crystal which can be harvested. This mineral could be quite scarce if not rare to mine normally.

     

    Another renewable resource could come from collecting the atmosphere of a particular planet. This gas might be difficult to find otherwise. Creating the elements to collect the gas might be quite expensive to create and require power of their own to run.

     

    Renewable power could be thermal energy power collected by a specific element from heat deep inside a planet. Planets that do not have a hot core, will not be able to sustain these type of machines. Maybe a coolant would be required or the thermal power element overheats and shuts down.

     

    If these renewable resources/power are spread over different planet types, it encourages trade from those high density points to places where there is less.

     

    Can you think of more?

  9. If you could prioritize the next few features in DU, what would you choose? Let's assume the features listed in the Kickstarter starting goal are already in, what would you like after that? (in order of preference)

    Please make a single post with your list; the idea box is for discussing the different features. also feel free to come back and edit your list as your priorities change.

    • CvC
    • In game voice (chat to others within 20m, hail other ships)
    • tracks/tracked element for elevators/trains
    • Salvage constructs
    • Star-maps
    • Stargates
    • Replenishable resources: Tree growing/Farming
    • Some Cosmetic elements (e.g. cat ears for player models)
    • Moving parts: joints, rotors and pistons

    Edit: Feel free to add your own, it is not limited to just this list :)

  10. Thanks Warden. Are you sure you don't want to join CSYN in a more official capacity?  You certainly have the knack to be a Jedi Master  Magistrar :) Or as a member organisation? Even if not, I am sure we will have many happy dealings in the future.

     

    Hi Kurock,

    Could you tell us something about the basic lines of Emberstone (like housing, neighborhoods, markets, districts or demarcations, etc)?

    Could Emberstone become the true capital of Alioth (since that Cinderfal is, in fact, the biggest organization in the game)?

    Thanks.

     

    To answer this, we are drawing up plans, but nothing is set in stone yet. Some of it depends on the uses and limitations of the RDMS (alpha and beta will give some idea of what is viable). What I can say is there will be residential areas, market areas and industrial areas, all of which we hope to hire/sell to those that are interested.  There will be some battle arenas, schools of learning and quest areas of which many of these will be aimed at newcomers, but there will also be something for more experienced players as well. Emberstone will be a neutral city, so anyone with anything to sell or quests to give can come and put them up.

     

    Will it be the Capital?  I never considered that. Time will tell.  All I can say is that it will be a massive undertaking that I hope to see to beautiful completion. Aided by some of the most awesome people in DU.

     

    Will you come build with me?

  11. The plans for the neutral city of Emberstone are being drawn up. This will be a large project involving multiple organisations.  You don't have to be a CSYN member organisation to help build a city that will be a home for many and a first stop for those new to DU.  Drop me a PM if you are interested.

     

    Also we are looking for people to join CSYN directly.  We believe in fulfilling dreams. We all have them in DU.  Let us help you make your dream a reality.

     

    Kurock

    CSYN Chief of Development

×
×
  • Create New...