Jump to content

Rokkur

Member
  • Posts

    167
  • Joined

  • Last visited

Everything posted by Rokkur

  1. Next update: servers will close. You can tell by their terrible attempts to implement systems that either they themselves haven given up, or no longer have the resources to continue. Either way GAME OVER
  2. Loving the new player section ❤️ 2 threads requesting help. 0 new player introductions in forums. Getting some transparency on how Dual Universe is doing.
  3. Borders on the political so I won't get deeper... I will say... things are pretty messed up RL, which is probably why we get so triggered about the economy in a game. we don't want real life problems being present during our free time.
  4. Makes the schematics fees even more painful, but I figure this is what NQ wants innit?
  5. NQ is kinda like the government stepping in and saying... hey you guys are saving too much money in your bank accounts! We need to fix this for you! Keep you grinding for that quanta!!! grind grind now! no saving money!
  6. Meanwhile Alt Mission runners in discord be defending themselves like:
  7. Maybe they mean careers, since DU is already like an unpaid job. 🤣 Definitely feels accurate given the grind to reward ratio here compared to even other tedious games. If it was any other company other than NovaQuark, both Territory War and Power Systems would excite me. Based on NQ's past performance it is the stuff of nightmares atm. Never been one to usually care about where I am at vs. others, having the most currency isn't winning to me. What does matter is NQ blaming their broken economy on casual players using mining units to make enough to sustain play, whilst allowing whales to alt mission run billions! I REMEMBER VERY SPECIFICALLY BEING TOLD IF YOU WANTED TO PLAY CASUAL AND JUST BE A BUILDER STAY ON SANCTUARY AND USE THE MINING UNITS... THIS IS WHEN THEY IMPLEMENTED TILE TAX TO "FIX THE ECONOMY" So we do that and now after launch they are saying... we never intended for you just to login and just enjoy building with the meager passive income from MUs! I am sorry 112 million quanta a month isn't that much for playing every day to calibrate 5 tiles of MU compared to BILLIONS from alt mission runners.
  8. People who aren't receiving whale support are already shedding tiles. A lot of hauls are going origin Address Anywhere to all points Haven. If they bring in TW or Power Systems in the first half of 2023, NQ will seal the tomb with Dual Universe inside of it, perma style. Not sure where you are seeing a sliver of hope, elaborate?
  9. This ^ and, when it only hurts a portion of players while others remain immune to the impacts, probably even laughing at everyone else for their misfortune all the way to the bank, or in this case should I say market.
  10. Well thank you for educating me on my cultural ignorance. I just don't know where I would be without at least one more person waiting for opportunity to talk at me so they could set me straight. On these forums I think all of us could get our coats, and should have been wearing two or three layers of them since the beginning of beta.
  11. No easy fix, and I know others impacted by this as well.
  12. Read my original post, I did the math to include the daily handout.
  13. Even most of the sell prices are Sub 10h/l and dropping. Like I said I think we will see 5h/l or less very soon. Cause why would I buy what I can get for free from MU's, especially if I have billions of quanta to pay the taxes for literal real life years due to alt mission running.
  14. This is heart breaking... Surviving... cause the system is now setup so a handful dictate who gets what handouts... the scraps, the leftovers. we are hoping it gets better as long as the whales feed us. I want the Developers to see this message. @NQ-Deckard @NQ-Sesch @NQ-Nyota
  15. Well if you are going to shut off faucets to the majority of players to the game, what makes the handful of alt mission runners so special they should be immune to sharing the pain, despite the fact they are already billions of qaunta ahead of everyone else, so very little luck they will feel a lot of impact. Don't worry, don't shut off the faucet, just go ahead and shut off the server. Cause that is what they are doing each time they impact new players, and other players, but leave abuse in play for a handful of NQ's whales. Sure glad we wiped to come full circle, and quiet honestly... we would again even if we fixed the alt mission thing I am sure... somehow. so just shut the servers then the economy will be balanced between faucet and sinks, because everything will be zero.
  16. Well you are right, people can say anything. they can say that all DU players are oranges... not reality, but they will still say it, and then distract from the original problem by deflecting the argument onto a discussion of what defines an orange... honestly this behavior is why I think as a species humans are pretty screwed right now.
  17. This! Don't make it complicated! KILL NPC MISSIONS! The economy is supposed to be player driven. So if there are hauling missions they need to be PLAYER made! Players with legitimate hauling needs shouldn't have to compete with a NQ built money printer to have their things hauled. NPC missions are an AFK activity anyways, no one is really engaged with Dual Universe while their character is stuck in a ship for x hours hauling. Hint: NQ won't do this cause then a lot of alts will be unsubscribed, un-DAC'ed, and they will lose revenue. Which another problem. What is good for NQ via revenue is conflicting with what is fun for the player because of the way NQ has designed the game. NQ relies on whale players, cause they have driven away the majority of their player base unwilling to sub for 10, 20, 40+ accounts.
  18. I kept my post brief as possible otherwise no one would read it... and it is impossible to list every point and play style. Industry/Factor player profit margins are squeezed. Builders only earn if players are earning. Most the decent T2+ tiles were consolidated into possession of alt mission runners and orgs in the beginning. The concept of trickledown economics is also a myth, as we see how well billionaires and wealthy share their wealth and value/pay employees in RL. I was also super conservative in my calculations I imagine things are actually way way worse than what I posted, but what I posted should be bad enough. Think why would anyone with billions of quanta buy your ore, when they have their own MUs and can pay taxes for literal REAL LIFE YEARS! to produce their very own T1. No trickle down economy, Players will either leave or be exploited by the handful that have everything.
  19. NQ claims they are trying to fix the economy by removing bots from market, cause T1 ore is injecting too much quanta into the economy. Yet at the same time they leave alt mission running in which allows a handful of players to make billions of quanta a month. So it is essentially like they are putting a band-aid (T1 Ore Income) on a papercut, while ignoring severed limbs worth of bleeding (Alt Mission Running). I believe ore prices will settle at around 5h/l. Which means a casual player has the following. 100k daily bonus + 150k from their Haven tile: This means a casual player can get around 7.5 million quanta a month. (10 million quanta a month currently). Meanwhile alt mission runners can get 133 times the amount of a Haven Tile Miner. (EVERY MONTH this player falls 11 YEARS behind an alt mission runner in income earned.) This is where some players say... well hold on, there are other things to do! Asteroid mining: If you mine around 100kl of T1 ore this is now impacted and it will be worth only 500,000h for around 2-3 hours of game time. approximately 30 minutes to fly there, 30 minutes back, and then time to mine, along with some time to wait for a fresh asteroid to spawn for discovery. 2-3 hours of asteroid mining can easily be a person entire evening of gameplay. So if they dedicate every night after work plus babysitting your MUs. The monthly earnings of an asteroid miner also collecting Haven MU + daily login is only around 22 million quanta. Meanwhile alt mission runners can get 44 times the amount of an Asteroid Miner. (EVERY MONTH this player falls 3.7 YEARS behind an alt mission runner in income earned.) Additional Arguments: 1. If you are going to an asteroid to mine T1 you are doing it wrong. (no guarantee T2 is there, or that T2 ore asteroid spawns in safe zone during player's gametime.) 2. Then shut up and go to PVP asteroids ( these are both further out, and a good likely hood you will lose your ship if you stay on the asteroid too long) 3. Then shut up and join an org! (Which typically exploit players for the benefit of org leadership, requiring the player give x% of their earnings to the org.) 4. Then shut up and alt mission run like the rest of us you loser! (which further breaks the economy, and puts casual players further behind.) 4. The shut up and quit the game! (which is what many players are doing in mass.) You can't tell me this game isn't PAY TO WIN! You can't tell me NQ is trying to fix the economy whilst ignoring alt mission runners, and nerfing the base stable income of the majority of the player base. I AM HIGHLIGHTING THIS... This is heart breaking... Surviving... cause the system is now setup so a handful dictate who gets what handouts... the scraps, the leftovers. we are hoping it gets better as long as the whales feed us. I want the Developers to see this message. @NQ-Deckard @NQ-Sesch @NQ-Nyota
  20. From what Deckard posted, I hope their refinement is simple. 1250 (building bounding placement) as the new limit. AGG players should not be punished, I whole heartedly agree. I also appreciate that Deckard made communication on this, glad they are trying to fix it.
  21. I believe NQ's pinned topics not dominating most of the first page as it once did is a very positive improvement.
  22. Watch out he has a VPN... going to L33T hax you! beware!
  23. @ArsNova white knight or you work for NQ? pick one, cause it can't be anything else without your tracking data. 🤣
×
×
  • Create New...