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Catarix

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Everything posted by Catarix

  1. maybe. I bought DU exactly because of 'Player driven game' slogan. It expected to have the same freedom as 'you know what game' so I wish this game my best and I will check it next year.
  2. if I used simple logic I would say: builders can build on core too but PvPer can't pewpew on planets. but I'm not going to troll people here. I really want this game to develop. I think competition is the only thing that can involve many people to the game.
  3. I think there are no community anymore. a few people arguing about PvP/building on main forum of MMO game... sad... as I said in other thread my discord community position is 'we already have said what we want, we tired of repeating' so I'm sitting on huge space base and I have resources to build 100 L exotic ships. but there is no one to play with...
  4. it is not about forcing builders to PvP. It is about equality. builders have all planets and almost all resources. there is simply no reason to PvP. I just ask to give us (PvPer) reason and resources. for example couple of planets with unique resources will be enough. or PvP server. or weapon production only in PvP space. something
  5. current situation is terrible and getting worse every week. I am seeing in real time as people stop taking about the game and losing interest to it. Not to mention that no one is playing DU now (I am talking about our corporations and community discord server) my idea is not to split the population but prove that this game need change of course. because DU now really is early alfa I think devs can experimenting. In our community a main idea about communication with NQ is following 'we already have said what we want, we tired of repeating' I respect your positive feedback here and other posts because generally this community behave itself like 'DU euthanization team' they attack all ideas and feedbacks with words like 'you don't understand/it is not going to happen/everything is ok/etc/etc' Ignoring of problems is not positive way of thinking.
  6. You said PvP is not popular genre. you use RUST as example. I showed that you are wrong. If DU will be as 'dead' as RUST it will be huge success. Anyway. my solution (PvP server) is not against your playstyle. Why do you bother if we (PvPer) find money and receive our server to play (at least to check)? you still can play as you want on current server.
  7. I clearly indicated that I want more PvP. I think total PvP server will be more successful and I force devs to check it.
  8. after seeing fights between non PvPer and PvP about vision of this game future I can offer this step. It is simple A/B testing. I think it can solve all our problems. let's see. 1st server - current one. 1. simply follows current game rules with no changes. 2. no wipe at all 2nd server - a new one 1. full PvP everywhere except base planet - small safe zone around Sanctuary 2. Fresh start 3. Atmosphere fights according space rules 4. 3 months test I understand that this solution required money so a also offer to open crowdfunding to cover that 3 months test in conclusion this solution helps us to stop out fights. peaceful people can build houses on old server and we can go to a new one and fight. PS I personally can guarantee that I will buy 20 3-months subscriptions to this server for my Eve friends
  9. finally some sane thoughts. I totally agree. I offered in another thread 1. reduce safe zone only to zone around Alioth, moons and 2 initial planets and interplanetary space around them. 2. remove all save zone around other planets 3. turn on planetary battle according space rules (Construct vs construct) 4. Add powerful shields and base weapons to protect planet and orbit bases 5. make T3-T5 production possible only in PvP zone. (for example in safe zone all strong power sources are blocked by some suppressor, including weapon and T3+ production)
  10. people don't invest in games... people play games. if there are no people it means the game is not interesting
  11. etc... Oh man, I feel your anger. I didn't want to disappoint you or anyone. The current gamestate is result of wrong decisions, not a 'waiting wipe' or something. People don't play because there is nothing to do. It is impossible to create an MMO with core mechanics like building. 100 or 1000 builders are not enough. So without competition, this game will die. I don't want it to die.
  12. I will add my 5 cents. sorry I will be that terrible guy who criticize. you main goal now to return number of players to more or less appropriate range. so you need to return players and hold them with some fun/new features/game mechanics changes. you need this because investors should see at least a flat number of clients but now they see huge loss. secondly you need to test game. you can't test without people. so let's check point by point 1. THE ALIOTH EXCHANGE won't bring anyone back. small useless change 2. CONTINUED GRAPHICAL UPGRADES same. won't bring anyone back 3. SUMMER DACs lets discuss at the end 4. NOVEAN OVERVIEW won't bring anyone back. small useless change 5. LUA API very bad investment. won't bring anyone back. it is not important for us. for you it is huge work that takes a lot of time. 6. TALENT POINT RESET it's ok. I think it's easy task. nothing important so to the point 3 Summer DACs. I think you idea to involve new players. But you should not just involve but also hold them. In the current situation you can't hold them because there is nothing to do in the game. they come, burn you money via server time and leave. in conclusion this is a bad update that will do worse due to you spent developers time for it with no profit. I think you should do some gameplay changes before gifting DACs. PS Devs Game is terrible now but I love the idea and want you to succeed. Add some collection version or something useless to buy for that players who want to support you more than 1-2 subscription/month.
  13. I think you understand that current situation of the game is terrible. My idea to give a feedback from MMO player with 20 years of experience with many many friends what we can do to increase player base. I love an idea of this game and I want it to develop. I respect other opinion and if Devs chose a way to peaceful building simulator it will be ok. but I think in this case this game will be nonprofitable.
  14. I agree with you that the changes I offered can be not so easy to implement. I just wanted to say that Devs should focus on what easy to do to improve playability. for example they plan AvA PvP that will be much more difficult because it should be non target PvP. secondly they want to rework lua engine. that changes don't increase players base. I want changes that increase player base. I was flying today all day from my base to Alioth market 6 and I've seen 1 player for all day! on main market in single server MMO!!!
  15. I personally think it is possible to satisfy both builders and PvPer. DU has all required mechanics now. I offer: 1. reduce safe zone only to zone around Alioth, moons and 2 initial planets and interplanetary space around them. 2. remove all save zone around other planets 3. turn on planetary battle according space rules (Construct vs construct) 4. Add powerful shields and base weapons to protect planet and orbit bases 5. make T3-T5 production possible only in PvP zone. (for example in safe zone all strong power sources are blocked by some suppressor, including weapon and T3+ production) in this case builders can build everything they want in safe zone but PvPer should build in PvP space and protect it. everyone are happy
  16. I bought this game because it has slogan THE SPACE MMO ENTIRELY BUILT AND DRIVEN BY PLAYERS. So I expected to have full freedom. It is ok if devs completely delete weapons from the game. I will understand this position and leave. but now we have mechanics in "free" world that we can't use. 70% of technology and skills about war. I don't think devs have spent 6 years for creating subscription based building simulator for 1000 players.
  17. in EvE you can fight everywhere. but I don't think we need AVA it will be technically very complicated task. as I said before all resources and production lines above T2 should be able to be contested. If planet is safe zone so T3-5 production should be only in PvP space as well as T3-5 ores. BTW it can be explained by presence of energy emitter that suppress all high energy outputs: weapons, military engines and T3+ production lines
  18. PvP has nothing about total destruction. PvP is about changing priorities. look at EVE. Did everyone leave it because total PvP? You can't build MMO game around peaceful building. I can play Blender in this case. PvP has the following reasons technical 1. resources loss through PvP 2. competition for resources spots gameplay 1. risk and reward in game 2. competition and interest to balance it we can have powerful base shields and weapons. there should be reason to be build in PvP space or planet - valuable resources or advantage for production. now I can't gather high tier ore because some guy took this spot 3 years ago and he should do nothing to protect it. in every game one should do something to protect his position. in wow you should start from scratch every big addon. in EvE you should protect your stuff. but in DU one can just bought all resource spots and hold it for 3 years without any problems. how in this case devs plan to invite thousands new players? PS I think there are enough space for both builders and PvPers. but I think all resources and production lines higher than T2 should be in contested space. Builders can build beautiful cities in safe zones and PvPer (+PvP industries builders) can build highly protected bases in PvP space. there will be goods exchange and both parties will complement each other
  19. vast majority of remaining players? all my corp is out (20 ppl) in our ally corp everyone is out. no one is playing. Devs know it, I know it (coz I'm business analytic). It is ok if clients population is flat during developing of the Product, but it shouldn't decrease. It should really be small natural growth. Devs should change something in very very radical way. This game require a lot of new players otherwise there will be nothing to launch.
  20. no one is playing. game is stagnating. wipe is ahead. the is nothing to lose for now. lets try more PvP everywhere (except Haven and Sanctuary). lets try planetary PvP according space rules. lets try in now because after release it will be impossible to do global changes. if this game is THE SPACE MMO ENTIRELY BUILT AND DRIVEN BY PLAYERS why I can't control my guns everywhere where I want to? if it's peaceful minecraft in space why here are weapon?
  21. I think this game should provide more PvP using the same mechanics. just turn on planetary PvP according space rules. because now no PvP-> no elements loss -> no economics -> no competition -> no interest in game.
  22. I want to explain my thoughts. I hope the devs read this. I have some experience in business. I have launched more then 10 different products(all IT connected). I know what is Client Retention, Life time etc. a core idea for this game is hardcore, PvP based, full loot game. everything should follow this Product idea. now I see that devs is losing focus. if someone afraid of dying and losing loot one should play WOW instead. core audience should be motivated and very active. I personally can invite many people and I also can buy a few accounts for different roles. but now DU is really boring. I am going to learn mechanics for a month and leave (if there will be not any changes) Devs you have seen a google trends. it is getting worse every months after peak in 2020. there are no new youtube videos for last year. you are doing something wrong with the game. the direction is wrong. I think making PvP game a safe nice spot is very very bad idea.
  23. game is dying as I see. without a big change it definitely will be closed. I as a new player i can say that there is no any danger anywhere except couple high-end places. i can build full T4 economy without a single battle in PvP game. it is absurd. it is amasing game and i want it to develop not stagnate
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