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GEEKsogenYT

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  1. Like
    GEEKsogenYT reacted to NQ-Nyota in Magic Bus Tour Discussion & Screenshot thread!   
    With so many loving the bus tours, we are considering putting in a Route C before the server goes dark before launch. Hopefully you'll be able to make that time, when announced.
  2. Like
    GEEKsogenYT reacted to NQ-Wanderer in AMMO MADNESS   
    Brace yourselves for impact, Noveans.
     
    To celebrate the final week of beta, we’re providing unlimited ammunition for all Noveans to enjoy. Let’s set Helios ablaze, one last time!
     
    The ammo is stored in dispensers located at the Aegis Market. Hurry, as these dispensers are only available from Friday 16th of September at 14:00 UTC to Monday 19th of September at 14:00 UTC.
     
    POS Locations of the four Aegis Landing Sanctuaries:
    ::pos{0,0,13856056.7216,7385793.9158,-258304.4443}
    ::pos{0,0,13855653.9617,7386775.2141,-258396.0259}
    ::pos{0,0,13856947.9791,7387219.4821,-258354.2738}
    ::pos{0,0,13857492.9911,7386151.7504,-258248.3269}

    If you’re looking for a more peaceful way to spend the last week of beta, NQ-Nyota will take you for a jolly ride to the most spectacular places of Dual Universe. Last chance to see the best creations of the community before the server closure!
     
    Reminder: our game server and store will be closed from the 22nd to the 27th of September.
     
    If you have any questions, concerns or just want to share your war stories, rendezvous on this forum thread.
    Peace out Good luck surviving the fires of Helios, Noveans.
     
  3. Like
    GEEKsogenYT reacted to NQ-Nyota in A Magic Bus Tour Community Event!   
    All aboard the NQ Magic Bus Tour!
     
    With the reset and launch fast approaching, do you find yourself feeling a bit nostalgic? Then please join us on our Magical Bus Tour!
     
    NQ-Nicodemus and NQ-Rubicon will be piloting our flying bus, that will go through twists and turns and of course, space! Buckle up and enjoy the warp drive and the scenic stops along the way. (You may even be sitting next to some other Novaquark folks who will be along for the ride!)
     
    Your tour guide will be NQ-Nyota, and she will be welcoming you to our Magic Bus Tour with quirky tidbits and perhaps bring you places in Dual Universe that you may have not seen yet! And even if you have, what’s cooler than warping through space in a bus with your fellow Noveans? (Wait, don’t answer that, wait for the tour!)
     
    There will be two routes to choose from that will stop at different locations, some that you’ll have the opportunity for a short time to hop off the bus and explore. Route A we are calling The Inner Sanctum and Route B is The Outer Limits. Where will you be taken? Well, it depends which bus tour you make it to!

    Don't forget to check-in by getting a free gift at the dispenser at the front of the bus!
     
    Magic Bus Tour Information:
     
    All tours start and end at The Institutes (also known as District 11). This is on Alioth and can be found under Points of Interests to help you find it. Please be on time!
     
    We will be using the local chat channel for communications.
     
    Tour Departure Times:
     
    Route A: Thursday September 15th @ 18:00 UTC
    Route B: Thursday September 15th @ 23:00 UTC
     
    Route B: Friday, September 16th @ 19:30 UTC
    Route A: Saturday, September 17th @ 1:00 UTC (For those in North America, that is Friday September 16th 9:00 PM Montreal/New York Time)
     
    Route A: Saturday, September 17th @ 15:00 UTC
     
    The ability to VR will be available to join these bus tours! Just join the public access VR named - NQ Magic BUS Tour 01. 
     
    If you choose to hop on the bus with us, please remember to empty your inventory, the tour bus is not a cargo vessel and we can’t be responsible for any of your items.
     
    Please use the resurrection node available at the front of the bus! We will do our best to keep you safe but we are unable to guarantee your safety during these trips. While our Community Team Pilots are well experienced and will do their best to keep you safe at all times, there is always a small potential for possible problems that may arise. Thank you for understanding. 
     
    Please remember to remain seated at all times while enjoying the ride. We look forward to seeing you there! 
     
    Don’t forget to take photos (screenshots) and share them in our discussion thread.
  4. Like
    GEEKsogenYT reacted to NQ-Wanderer in BUILD YOUR LEGACY - ruleset reminder   
    Dear Noveans,
     
    We are delighted to see so many of you partaking in our BUILD YOUR LEGACY contest.
     
    To make sure your entries are eligible for our in-game prologue, we want to go over our selection rulesest once more 👇
     
    1. To be selected, constructs must be either a Speeder or an Outpost.
     
    2. Construct Specifications

    Speeder Requirements: constructs must feature ALL of the elements below
    XS Core Unit 1x Hovercraft seat controller 3x Basic Atmo Engines XS (2 pointing backward, 1 pointing forward) 1-2x Basic Hover Engine S 1-2x Stabilizers (placed vertically) 1x Atmospheric Fuel Tank XS 1-3x Headlights 1-8x light sources (including Headlights) Adjustors XS only Atmospheric Airbrakes S only Tier 1 Honeycomb materials only (+ luminescent) Players are encouraged to add details through the use of elements, but should not get above the count of 60 elements. Must be able to be compacted  
    Outpost Requirements: constructs must feature ALL of the elements below
    Small core unit 1x mining unit small 2-3x elevators Elevator screen entrance door 1x VR station 1x Container S +2x container XS + 1x container hub 1x resurrection pod Personal objective screen 1x Parcel Container xs Logic Elements Basic xs/s ship parts bundle Floor above the ground (raised foundation, stilts) 400-700 m3 tier 1 (max 10 m3 of luminescent) tier 2 material accents tolerated. 150-300x total element count Total commercial value can’t exceed 1,200,000 h  
    To be eligible for potential adding to the FTUE, it is important that your construct remains in the scope and context of our starter constructs. Such as only tier one materials and things that you would normally find in a starter construct like a starter speeder or a starter outpost.
     
     ⚠️ IMPORTANT ⚠️ If you've already submitted an entry, please verify it fits the requirements. We've received many entries that do not meet them, so please review your work!  ⚠️
     
    All required elements are available in the dispensers at the Exchange (in front of the Red Hall), for free, along with honeycomb.
    They are are set for the duration of the contest. It ends on Thursday 22nd of September at 14:00 UTC.
    Dispensers exact location: ::pos{0,2,24.3793,99.3716,124.9536}
     
    Be sure to submit your constructions before that deadline, through this google form.
     
    Please keep in mind that if your constructs are selected for the contest, they will not be protected by Digital Rights Management. You however won’t need to turn DRM off when creating your construct for the contest.
  5. Like
    GEEKsogenYT reacted to NQ-Wanderer in BUILD YOUR LEGACY NOW!   
    Our building contest has started!
     
    All Noveans are invited to The Exchange, in front of the Red Hall. Dispensers are set with elements and honeycomb for the duration of the contest. It ends on Thursday 22nd of September at 14:00 UTC.
    Dispensers exact location: ::pos{0,2,24.3793,99.3716,124.9536}
     
    Be sure to submit your constructions before that deadline, through this google form.

    As a reminder, if your build meets our specifications, it could be included in a future iteration of our available starting outposts and speeders for new players.*
     
    * Please keep in mind that if your constructs are selected for the contest, they will not be protected by Digital Rights Management. You however won’t need to turn DRM off when creating your construct for the contest.
     
    If you have any question, let us know in this discussion thread!
  6. Like
    GEEKsogenYT reacted to Yoarii in Allow, Allow, Allow   
    With all due respect, do you think the servers are using tape drives to store information or are you just trolling? If adding a date/time to a blue print would be too much, then adding another element would be too much too.
  7. Like
    GEEKsogenYT reacted to NQ-Wanderer in LAST PTS WEEKEND OF BETA HAS STARTED   
    Dear Noveans, if you want to try the Dual Universe launch build before everyone else, now is the time 👇
     
    The PTS is now open with PTS 1.0 Release Candidate 1 and the client is available for download, it will remain open until 09:00 UTC on Monday, September 5th. 
     
    We invite you to take a look at the planet revamp, new blueprint features, pioneer packs and more!
     
    The full list of changes can be found on the Launcher, and on the forums at:
    https://board.dualthegame.com/index.php?/topic/25186-pts-10-release-candidate-1-change-log/

    The PTS launcher can be found here:
    https://www.dualuniverse.game/account/pts

    Feedback thread:

    Bug report thread:
     
  8. Like
    GEEKsogenYT reacted to NQ-Wanderer in RESET: HOW TO PREPARE   
    Hello, Noveans!
     
    With the launch of Dual Universe a month away, we want to talk about how to prepare for the upcoming server reset.
     
    We’ve outlined the parts of your gameplay that you’ll keep post-reset in our announcement video and in the letter from our Creative Director. Today, we want to expand on that and discuss how best to prepare for the reset and how to get the most out of it.
     
    PREPARE YOUR CORE BLUEPRINTS

    Make a Core Blueprint of every construct you want to keep and make sure that you store it in your nanopack or in a container on a construct that you own, though we advise that you keep them in your nanopack as it’s the safest place to store them.
     
    If you have Core Blueprints in the care of others or in other locations around Helios, don’t forget to gather them, should you want to keep them. Being the original owner of a Core Blueprint has no impact on Core Blueprints outside of your possession. You will keep only those Core Blueprints in your nanopack and owned containers.
     
    The same applies to organization-owned Core Blueprints. If you’re a superlegate of an organization, make sure that you store your Core Blueprints in your nanopack or that they’re stored in a container on a construct owned by your organization, though again, we advise that you keep them in your nanopack.
     
    PREPARE YOUR ORGANIZATIONS

    Make sure that each organization you want to keep has a player as its superlegate. Any organization without a player as its superlegate will be lost at the reset.
     
    Make a list of members you would like to reinvite after the reset. Though any organization with a player as its superlegate will remain after the reset with its Core Blueprints, Name, Logo, and Manifesto intact, membership will be reset.
     
    You can use the in-game contacts system (which will remain after the reset) to keep track of your members or simply make a list outside of the game. 
     
    DON’T WASTE TIME PREPARING YOUR MINING UNITS

    We will reset the ore distribution on each body in Helios. To find good spots for your mining units, you’ll need to re-build your Territory Scanners and hunt the tiles down. None of your pre-reset knowledge of hotspots will be valid post-reset.
     
    PIONEER PACKS AND THE TALENT ACCELERATOR 

    The Pioneer Packs' items will be delivered in the first month after launch. If you’d like your collectibles, you’ll need an active subscription, and you’ll need to log into the game during its first month after release to receive them.
     
    The talent point and quanta awards will be given on the final day of each month for the first six months of release. Again, you’ll need an active subscription to receive them.
     
    Finally, if you've subscribed to the game, ensure that you have at least six months of talent training queued up. The talent point accelerator event, which is open to all players, will boost your talent point acquisition in the first six months of launch by:
    100% for the first month 50% for months two, three, and four 25% for months five and six   
    The launch of Dual Universe will likely be the last time in the game's life where the economy will be an even playing field. Though beta players and backers will gain some advantage by the end of the six-month launch period, the start of the launch will see every player on the same starting line. There’s never been a better time to join! 
     
    We’re excited to see you in Helios on the 27th of September. In the meantime, don’t hesitate to share your feedback on reset preparation here.
  9. Like
    GEEKsogenYT reacted to NQ-Kyrios in A LETTER FROM OUR CREATIVE DIRECTOR   
    Hello, Noveans!
     
    I’m Cyrille Fontaine, Creative Director here at Novaquark. These are exciting times and I wanted to give everyone an overview of our objectives and direction for Dual Universe.
     
     
    A game like Dual Universe is a never ending labor of love and ongoing development, but there is a point when you just need to assess if it is ready for a release. After close to two years of testing and numerous major additions to the game, we have decided to prepare the game for launch.
     
    Development of Dual Universe continues at full speed, and we’re spending the lion’s share of our focus right now on fixing bugs, stabilizing the game, improving our back-end systems, and overall continuing to polish the game.
     
    We’re close to deploying a brand new feature that we expect will be a hub for creators and merchants alike to gather and present themselves to other players. It’ll be open to anyone who wishes to participate and advertise their shop, museum, service, or any other point of interest.
     
    We’re also working hard to deliver our promises to our Kickstarter backers that supported us from the beginning. We’re searching for a new shipping partner to deliver the physical rewards as well as delivering the digital rewards through the major game updates of 2022. We’re also implementing an initial web-based version of DACs.
     
      Our team continues to analyze game data and read your feedback to focus our efforts on where we can be most effective, and this means that our plans can change with developments in the game, but looking to the future, I want to share some of what we currently have planned in upcoming content updates for Dual Universe.
     
    Flotillas are a new feature we’re developing that will allow players to form temporary groups of constructs. These will help in identifying friend from foe, assuming your foes haven’t already infiltrated your squad. This will improve many different aspects of group play ranging from fleet engagements, running convoys, piracy, and more.
     
    Another gameplay feature we’re looking to add is recycling, which would enable players to better manage their inventories by turning parts of broken or unwanted elements back into components.
     
    We want to expand PvE with the goal of helping players bring the game-world to life and improving the story in which everyone experiences the game. The mission system is one area of focus for this goal in developing more complex, interconnected, and lore-oriented objectives. 
    We’re also developing a power management system. A good way to consider how energy will work is to look at how construct maximum speeds have changed. Players must decide how to specialize each ship, and similarly, must make choices on how best to distribute power across their constructs.
     
    We want to increase the quantity of discovered planets and moons as well as new aspects, biomes and gameplay opportunities, and to produce planetoids the size of big asteroids, much like the Thades belt rocks, but claimable as a territory.
     
    One of the most resource-intensive features that we have to tackle is planetary warfare. It brings significant change to the game and, before we can achieve it, we have to bring PvP in general to a more mature state. We know that territory warfare is an important game system to many of you, so continue to help us improve PvP by engaging in fights to generate data for us to analyze and continue to improve the system.
     
    There are also many other features that we are looking to improve or introduce in the future.
     
     
    Now, let’s discuss the topic of a reset.
     
    We have seen your many posts across Discord, our forums and social media. We’ve heard your frustration and know that many of you are waiting for a decision about whether or not we will reset. Let me assure you that no matter what we decide, you will not be reset back to square one. Of the different options we’ve been discussing in case of a reset, we are certain that you will keep your core blueprints, including blueprints owned by an organization that you lead. We are also looking into which other important parts of your game progress could be kept if we do reset.
     
    Yes, the internal discussion about a possible reset does continue, and it’s no exaggeration to say that this is the most significant decision we currently have to make for Dual Universe. We appreciate our players and your engagement with us, but I also want everyone to know that all of us here at Novaquark are eagerly awaiting the day we can share concrete news with you.
     
    That is all for this message. Until next time, thank you for your attention, Noveans!
    Please don't hesitate to provide your feedback here.
    - Cyrille Fontaine (NQ-Kyrios)
  10. Like
    GEEKsogenYT reacted to MickSalvage in DAY ONE GAMEPLANS   
    Since I'm coming in as a complete noob I have no idea but that's what makes it so exciting!
  11. Like
    GEEKsogenYT reacted to NQ-Wanderer in Grid Snapping - Announcement   
    Dear Noveans,
     
    We have a brief update on the upcoming changes to the blueprint deployment tool.

    We had hoped to implement the grid-snapping feature at launch or in the first update after launch, but we’ve encountered a delay. We recognize that this is an essential tool for players to rebuild their multi-core constructs, and we’re working hard to implement it. You can expect it in one of the first updates after launch.

    The voxel swapping and element omission features are still arriving with the launch.

    Thank you for bearing with us. Rest assured that this is one of our top priorities.
     
  12. Like
    GEEKsogenYT reacted to Sawafa in Achievements reward should be increased at least an order of 10 or even more.   
    Curently the game provides 5 achievements levels. Skill points reward for getting achievement of corresponding level are:
     
    level 1: 120 skill points
    level 2: 360 skill points
    level 3: 1080 skill points
    level 4: 3240 skill points
    level 5: 9720 skill points
     
    9720 skill points is equivalent to 108 minutes (with 90 skill points/minute rate). It's less than 2 hours. In the same time the amount of time for gaining level 5 achivement is huge. So, this 2 hours reward means actually nothing. I think this reward should be AT LEAST 10x bigger per each level. May be even more than 10x. I would like to see numbers something like 1 mil (it's ~100x times bigger than what it is now) of skilll points for level 5 achievement.
  13. Like
  14. Like
    GEEKsogenYT reacted to Haunty in DUAL ACCESS COUPONS - STATUS UPDATE - discussion thread   
    Unless NQ is insane they would wipe first before releasing DAC feature (in-game trading).
     
     
    No it's just another option in addition to paid subscription. Backers wouldn't need to use them until after release.
  15. Like
    GEEKsogenYT reacted to NQ-Wanderer in DUAL ACCESS COUPONS - STATUS UPDATE   
    Hello, Noveans!
     
    We have good news: DACs are coming to Dual Universe! As many of you already know, DACs are an important feature of the game’s economy, allowing players to gain game time with quanta. We will initially be releasing a website-based DACs system in the coming months and will then be further developing the system moving forward.

    WHAT IS A DAC?
     
    A Digital Access Coupon (DAC) is equivalent to a month of subscription. Think of it as a digital coupon that you can use to gain 30 days of subscription time or transfer to another player. 

    HOW CAN I REDEEM AND TRANSFER DACs?

    Players will interact with this first iteration of DACs on our website. You’ll be able to see an overview of your DACs and be able to redeem as many as you’d like in exchange for game time. You’ll also be able to find other players by searching for their name and transfer DACs to them, but in order to receive DACs, a player must first have an account or create one on our website. There are no limits to the amount of DACs that may be transferred from one account to another.
    You will also be able to view your DACs history, giving you an overview of previous transactions.

    HOW DO I GET DACs?
     
    The initial set of DACs being released has already been purchased by our Kickstarter backers through the Founder and Supporter packages. You can however receive DACs from any player who has already purchased them, for example in exchange for quanta, allowing you to buy Dual Universe game time using your in-game assets, or to gift game time to friends.
     
     
    Just as a reminder, we wish to reinforce that this is only the first iteration of DACs in Dual Universe. We’ll be adding to this system over time and will work on integrating DACs into the game as an item that can be traded directly from a market. As always, we welcome your thoughts and look forward to reading your feedback in this forum thread.
     
  16. Like
    GEEKsogenYT reacted to NQ-Wanderer in DEVBLOG: VFX UPGRADES IN ATHENA   
    Hello, Noveans! We’ve teased graphical upgrades coming to Dual Universe in Athena across our social media over the past couple of weeks, but we also want to present them to you now together to give a clear picture of what’s changing ahead:
     
     
    NEW SKYBOX
    A stunning skybox is essential for enjoyable space flight in games, and Dual Universe is no exception. Whether you’re hauling outside the pipes, hunting within them, or trying to claim an Alien Space Core Unit, you’ll fly in the new skybox coming with Athena.
     
     
    BLUEPRINT PRE-VISUALISATION
     
    The ability to see your blueprints visualized in the game before placing them, and to finely control their placement using keyboard keys will improve our player’s quality of life when deploying constructs.
     
    IMPROVED WATER VISUALS
    Living under water in Dual Universe can be more meaningful with the upgrade to our water VFX. Whether you want a sub-aquatic factory, to loop your racetrack below the water line, or simply have an internal pool, we hope you’ll like the way water looks now in Dual Universe.
     
    NEW WARP VFX
    White streaks are part and parcel of space games, they mean we’re moving fast! But, with the graphical overhaul to our warp travel, we hope you’ll enjoy the feel of spending a warp-cell or two roaming Helios.
     
    -----------------------------------------
     
    We’re always carefully reading your feedback. Do you like the new warp vfx, or the new skybox? Please share your thoughts in this forum thread.
  17. Like
    GEEKsogenYT reacted to TobiwanKenobi in DEVBLOG: SYSTEM MAP - discussion thread   
    Love it. We've needed this for so long. This is going to make space travel much more enjoyable.
     
    One map feature that I want is to be able to see the positions of ships that you have have a transponder match with. This would help a lot with pvp fleet organization - the ability to visualize the disposition of your allies. Positions for contacts that are online would also be nice.
  18. Like
    GEEKsogenYT reacted to NQ-Wanderer in DEVBLOG: SYSTEM MAP   
    Our new system map overhaul gives powerful new tools to players in visualizing the Helios system. You can read about this new Athena update feature below!

    OVERVIEW
     
    Players can now see and navigate around the entire system map laid out to scale in three dimensions.  

     
    Setting a Warp Point will no longer replace your current destination. Players may now set a destination waypoint separately to a warp-specific waypoint.  
    Space resources such as the Alien Core Units are accessible through the map.   
    We’ve added a better organized menu that opens quicker and has a more useful filter system in the top-left menu, allowing players to filter items on the map by name, owner, or construct type.  

     
    Players can see coordinates displayed in real time as they move the target around the map, allowing for precise copying of coordinates, position input and bookmark creation.  
    THE CONTROLS
     
    You can freely move around the map, rotate it by holding left click, pan around horizontally by holding left + right click and pan vertically by holding right click. You can zoom by scrolling your mouse wheel. You can also reset your view back to default with a button in the top menu.  
    You can toggle display settings using the associated button in the top panel, such as the target plane or the safe zones. This will let you choose the amount of elements visible on the map at all times.  

     
    You can select any item with left click, select and move to any item with double-left click, and select, move to and reorient the camera with middle click.  
    You will also see an exact distance indicator between your avatar and any location (or your current selection and any location, if there is one), by mousing over them. Distances can also be quickly gauged using the grid size indicator at the top.  
    Players may set destinations, warp points, open planet maps and more from the menu on the top-right of the map when selected. These actions are also served through contextual menus displayed on bodies in the map.  
    ----------------------------------------

    As always, we’d like to hear from you. How do you like the new map? Will it have an impact on your game? Please let us know here.
     
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