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atriumgp

Alpha Tester
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  1. Like
    atriumgp got a reaction from Jagger in Territories for landing   
    Hello, i would like to say it would be cool if there is gameplay with autorisations where we can land and take off. At least at controled areas. As we have aeroports in real life. Have areas without ships noises, in cities or parks for exemle. Land and take off everywhere is not good for emersion.
    At least in evoluated or controled areas. Landing in a no man’s land is an other story because it is a wild area, so we can do what we want. Is there already something on gameplay in controled territories about take off or landing autorisations ? Thx for reading, good continuation. 
  2. Like
    atriumgp got a reaction from Greenfox in Territories for landing   
    Hello, i would like to say it would be cool if there is gameplay with autorisations where we can land and take off. At least at controled areas. As we have aeroports in real life. Have areas without ships noises, in cities or parks for exemle. Land and take off everywhere is not good for emersion.
    At least in evoluated or controled areas. Landing in a no man’s land is an other story because it is a wild area, so we can do what we want. Is there already something on gameplay in controled territories about take off or landing autorisations ? Thx for reading, good continuation. 
  3. Like
    atriumgp got a reaction from MookMcMook in Is it possible to play without fighting ?   
    Hello,
     
    Here is the question. Is it possible on the whole game to play without fighting. I mean without pvp ( except pve there is no full loot)
    Because i had the experience in an other mmorpg with full loot and i i lost all my gear because of it.
    Are there more mecanism more pacific without using violence on an other player (except pve) ?
     
    Thank you a lot and see you.
  4. Like
    atriumgp reacted to Violet in Questions about planets   
    I don't rember which video it was in but JC stated that they didn't want to have real orbits as it added too much complexity when navigating between them.
  5. Like
    atriumgp reacted to Picardnado in How are you going to play the game?   
    So me personally, I like the idea of building an empire, claiming a planet and working with groups of fans to recreate things from famous sci fi shows and movies, sending out huge famous ships like the enterprise and star destroyers filled with people to mine out other planets and return home with the materials to keep building more ships and bigger cities, obviously all that depends on the community so I was wondering what you guys where planning to do? Build a home or just explore endlessly?
  6. Like
    atriumgp reacted to AccuNut in Multi Language Game ?   
    Yes, but what about those who are trying to communicate one-on-one outside the logistical resources of a ship and its crew?
     
    For example, I am walking around, and I see someone building a really cool hovercraft. I happen to be looking for one, so I walk over to see if he would be willing to sell it to me. Only then do I realize that his name is written in Arabic, and that he doesn't speak English. It would certainly be useful if I had a means of communicating with him!
     
    Plus, why should we expect players from non-English-speaking countries to find interpreters just so we can talk to each other? What if someone from France wants to talk to someone in Portugal? Or a Russian wants to talk to a Spaniard? People will be playing this from all around the world, and although a "common" communication language would be nice, this isn't real life, and people won't be learning a new language just to play! (Besides, the language would be French, which is ironic given that it was the historical "universal" trade language.)
     
    So, that is why you need more than a bridge officer who speaks English.
  7. Like
    atriumgp got a reaction from Pang_Dread in DevBlog: Scanning & Mining   
    Yes, make a planet unique by his sort of athmosphere, so by his sort of ressources. Make variety on planets, not only for planets but for the whole aspects of the game. Find this sort of ressources specially by this sort of planet. Find this sort of artifact in this or this sort of planet. Make a hierarchy on planets. Make variety on unity. I hope that's what they plane and even better.  
  8. Like
    atriumgp got a reaction from Slaxx in DevBlog: The first images of Dual Universe!   
    all looks very good for an alpha.
     
    the game has very potential. But planets are too near each others. MAybe it is not the same somewhere else. Also planets need a big fat athmosphere but it is alpha. And for an alpha it looks already excellent.
     
    There are so much things we can do alone or together, join corporations for helping to build buildings or even cities, etc.
     
    THank you and keep good work.
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