robert131997
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robert131997 reacted to Eternal in Gun Crews
By their statement "each weapon-system have to be manned", they are indicating that they don't want any weapon-system to be automatic. "Automatic" means working by itself with no direct human control. Let's not assume that this weapon-system will be manually aimed using it's mounted sight, manually fired, and manually loaded similar to Bofors 40mm. That's just World War II!
Let's think of a modern alternative that is manual; an RCWS(Remote Controlled Weapon System) gun with it's own optronic system and an electronic fire control computer system(console and server/interface unit all in one system) that has monitor and joystick. This optical system has no search and tracking system to remove all automatic capabilities, what it will do and is capable of, is send visual information to that FCS (fire control system) console electronically. You will fit the RCWS-gun-system in your ship and you will place the FCS-computer/console inside the control-room of your ship and you will link them together (via the Link tool). Only 1 gun can be linked to 1 computer (that means 1 person will have to operate it).
RCWS Gun
GFCS console
Now what do you want the GFCS monitor to display? Something a FLIR camera displays (normal vision, night vision, thermal vision).
Are all of these automatic like a sentry gun? No! It's electronically manual!
Are the guns invinsible? No! Go take out the control-room, it's common sense! If you don't know where the control-room is, go find it and take it out!
Now that is what we call manual and modern at the same time. I don't wanna see World War II or else this game will turn out like Star Wars with it's 70's concepts.
And do not call these guns "RCWS" because that term is trademarked. Think of another name to call these remote-controlled guns.
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robert131997 got a reaction from ShioriStein in Gun Crews
if as JC has said previously something along the lines of 'ship weapons will have to be manned'
instead of one man controlling some weapon system similar in size to battleship turret perhaps larger weapon systems would require multiple people to operate it
such as in this example of a 16in 3 gun mount turret from an iowa class battleship hopefully this will illustrate my idea
however i do accept that you could thin out the number of people required and attribute it to 'technology' my meaning being for example now we have an invention called an autoloader and so there is in some circumstances no need for a gun loading man
so ultimately in the distant future on Alioth we have antigravity and 'lightbridge' like forcefields you can expect we would have more machinery available to us to mechanize our weapon systems
so say what used to take 30 man to operate now takes 3
perhaps also you could take the weapon system further and have a munitions factory onboard the construct to supple the main weapon system with ordnance
that may not make very exciting gameplay though sitting in the bowels of a ship doing repetitive tasks
so i think something like separating the sensor information from the gun crews might be interesting for example those operating the weapon systems rely on accurate targeting information passed on verbally to them the gun crews themselves would have limited targeting information
but im not sure what kind of combat model JC has in mind from what i can remember its a stats thing lock and fire im thinking of final fantasy and that doesnt sound very appealing to me personally
id prefer free fire where the ordnance goes where you aim it otherwise i dont understand how or why JC would add human manual control into the mix
in conclusion my idea is to have multiple people be required to operate larger weapon systems say one man to rotate the weapon another to elevate the weapon and another to fire it
smaller weapon systems would be one man
and even smaller still things like CWIS close in weapon systems would be automated CWIS in this sense is only used as a form of active defense system to destroy incoming missiles or shells
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robert131997 reacted to TheRuggedGamer in Swap out pre coloured materials for Painting.
Hello
Is it possible to consider removing all the coloured varients of materals, list all available as they are, carbon fibre. Plastic, etc. Then introduce purchasable litres of paint. Then use an overlay sort of option to be able to use a shape tool to paint voxels. This would mean better colour customisation and the Ability to change ship colour easily.
if noy a way to paint shapes, a paint voxel area option. Shape painting would be great to add that bit more authenticity to builds, make a ship look like metalic hull, bulkheads, warning markers, all that kinda cool stuff.
thanks
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robert131997 reacted to Lethys in Alioth Map on Website
DIY. Such things are a powerful tool and will be made by players anyway
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robert131997 reacted to Lockethot in Files and Networks
Lua scripts are cool, but what about some sort of way to save files? Some sort of thumb drive and memory storage device for computers? You could save log files, images, news articles, and maybe even entire Lua programs that you can execute on any computer. Perhaps this could even be used for a sort of virus minigame between programmers, where they attempt to infect and patch each other's systems. Computers would need a virtual "backend" where they emulate what an actual computer would do, so that programmers can interact with them better. I would love this so much.
Also, why not networking? Could be a public Internet as well as local clan run networks for file sharing and stuff. Could even be html website support. What are your thoughts?