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robert131997

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Everything posted by robert131997

  1. eternal i agree with the majority of what you outlined except however in the case of the close in weapons system which for me in game id only like to see it used as a hard kill anti missile system i still feel that such systems should be automatic given that they would be shooting at incredibly fast and maneuverable projectiles and the examples of the weapons systems you gave looked to me like medium caliber secondary point defense guns and i was talking about gun crews being required for large primary main weapon systems such as the 16in guns given in my example
  2. if as JC has said previously something along the lines of 'ship weapons will have to be manned' instead of one man controlling some weapon system similar in size to battleship turret perhaps larger weapon systems would require multiple people to operate it such as in this example of a 16in 3 gun mount turret from an iowa class battleship hopefully this will illustrate my idea however i do accept that you could thin out the number of people required and attribute it to 'technology' my meaning being for example now we have an invention called an autoloader and so there is in some circumstances no need for a gun loading man so ultimately in the distant future on Alioth we have antigravity and 'lightbridge' like forcefields you can expect we would have more machinery available to us to mechanize our weapon systems so say what used to take 30 man to operate now takes 3 perhaps also you could take the weapon system further and have a munitions factory onboard the construct to supple the main weapon system with ordnance that may not make very exciting gameplay though sitting in the bowels of a ship doing repetitive tasks so i think something like separating the sensor information from the gun crews might be interesting for example those operating the weapon systems rely on accurate targeting information passed on verbally to them the gun crews themselves would have limited targeting information but im not sure what kind of combat model JC has in mind from what i can remember its a stats thing lock and fire im thinking of final fantasy and that doesnt sound very appealing to me personally id prefer free fire where the ordnance goes where you aim it otherwise i dont understand how or why JC would add human manual control into the mix in conclusion my idea is to have multiple people be required to operate larger weapon systems say one man to rotate the weapon another to elevate the weapon and another to fire it smaller weapon systems would be one man and even smaller still things like CWIS close in weapon systems would be automated CWIS in this sense is only used as a form of active defense system to destroy incoming missiles or shells
  3. would be preferable to having to make your ship Armour out of beetle poo because it is the only thing that has just that shade of purple you want... ?
  4. Are you saying you want to visually represent the strength of territory shielding that has a predefined maximum size by showing it to cover more area on the map the stronger it is this doesn't make sense to me..
  5. clarify? maybe a News Org will step up with mobile reporters and 'billboard/television' ships (like advertising blimps) to dispense the news to citizens or reporters pass news bulletins to the public screen operators of populated areas
  6. im assuming we cant talk in depth about actual dual universe map features and design however that said.. surely we are allowed to speculate based on what information has been legally and publicly shared i will admit now i have not read the NDA but i have no intention to break it this also makes me think about how this affects BOO's mapping system is it in violation of the NDA i hope it is not i like what i saw in that youtube link and it is exactly the resource i was proposing
  7. hadn't considered this but i agree with your prediction
  8. Perhaps we could entertain the possibility of having live footage taken from CCTV available on your mobile device through an app. See who's snooping around. I welcome practical thinking and discussions about feasibility on this idea
  9. Can you clarify what you mean by scope creep I have never head that before I don't know what it means And as for wasting resources I don't think they would be wasting much because the have already created the map they would just need to get it running on the website granted I don't know how the made that map and what coding language it runs on or even if it can be defined in that way so it could be much more difficult to bring to the website However I believe it would be a useful tool for the community and potential interested persons it would show that dual universe is becoming a living breathing universe constantly changing it would showcase emergent gameplay in a more visual way than the text based form currently present in the shape of community organisation pages I also believe it would prove a useful tool for organisations to keep up to date with the dynamic emerging politics of Alioth
  10. Intranet?... ? GTA 5 style?...
  11. could we have the Alioth 3D planetary map available on the dual universe website live updated to show claimed territory organization held territory and held by which org
  12. I'd enjoy some directional hull mounted weapons like a massive cannon you can add more peices to making it longer and more powerful something similar to the UNSC MAC cannon as seen in the game franchise halo Maybe even allow for some creative lua scripting say for example controling the timing of the firing of the weapon
  13. Anyone looking to create and ultimately mass produce their construct would first have to build a prototype by hand a lengthy process drawing in manpower effort and resources the amounts of which would be relative to the size and complexity of the construct This final prototype would be the master construct the factory elements will use in its mass production the prototype would be docked at one of these facilities and its design captured and its blueprint item created This blueprint item is divided into a number of pieces because the factory elements themselves have fixed sizes relative to the dynamic core type they are placed on The arrow is the construct and the blue represents the factory element volumes each volume captures a segment of the construct and creates an item a part of the whole blueprint So for example a medium construct blueprint might have 20 parts 20 blueprints that make up a whole construct these construct segments will have to have their own dynamic core as they will be manufactured individually and welded together by hand all of these sections will have to be welded to a basic skeleton built separately by hand once welded to the basic skeleton the construct segment will lose its dynamic core and adopt the core of the basic skeleton this welding action will only be possible within a friendly territory that contains a friendly factory unit/factory element and cannot be done within the volumes of active factory units as for the elements required for the construct those too will be installed by hand with ghosts of where they should be placed appearing on the construct while it is docked in a factory volume and that factory volume is loaded with the correct blueprint part wiring/linking of elements is to be done by hand and will be the final part of the manufacturing process so to conclude the path to mass production starts with a physical design phase creating and tweaking prototypes until a final prototype production model is settled upon next the design is captured using factory units and a modular construct blueprint is made those blueprint parts are put into factory units manufactured and then welded into place by hand on a separately handmade construct called a basic skeleton the construct elements are then wired/linked up and the process is complete i invite and welcome all constructive criticism
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