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PeterGriffin

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  1. Like
    PeterGriffin reacted to Bobbie in Frequency of game crashes are intolerable   
    .
  2. Like
    PeterGriffin reacted to Koffye in Frequency of game crashes are intolerable   
    Still getting plenty of crashes after the server maintenance.. Sad
  3. Like
    PeterGriffin reacted to Sabretooth in Frequency of game crashes are intolerable   
    Ive got invalid cell version all over the place now, wasting 10 minutes trying to figure out why i can place a 10x8 voxel floor. And in the end I just move to another part of the building/ship.  Pending operations while building, are you serious??? This has become a building game where you cant even build. What else is there to do that doesnt crash, besides mining?
     
    This game is so time consuming. And not because of the game, but because of all the errors this game has, that you have to fix yourself. Repairing your ship because you crashed after a game-crash takes a lot of time.
    I was slowboating, the game crashed, I log back in and Im flying solo (it puts you on top of your seat and for me it glitched between the roof and put me outside) in space , at full speed, without my ship!! Trying to brake with your jetpack when you are going 27000 km/h and then have to jetpack back to your ship.... thanx, just wasted another hour and a half on boarding my own ship... 
     
    Im trying to keep supporting this game(11 months now!) but im into my last two months if this continues. I simply dont have the time or patience for these jokes.
     
     
    Save this game NQ, by making it stable plz. I dont care about coloured engines!
     
  4. Like
    PeterGriffin reacted to GraXXoR in Frequency of game crashes are intolerable   
    No game to play? There’s far more to do in SC than DU. Hell, there’s more to do in ED than DU right now. 
     
    only thing DU has the others don’t are voxels and LUA. But as all the murder hoboes say: pretty voxels in the safe zone don’t make a game. 
  5. Like
    PeterGriffin reacted to BoomHeadshot in Frequency of game crashes are intolerable   
    Yes...... they even acknowledged it in the 0.26.1 pts patch notes
  6. Like
    PeterGriffin reacted to Atmosph3rik in Frequency of game crashes are intolerable   
    Did anyone see these freezes happening on PTS before .26 went live?
     
    I never made it onto the test server myself.  But this is a new issue, it's only been happening for a week.  And NQ knows about it.
     
    The servers are down for an update tomorrow.  So hopefully that will include a fix.
  7. Like
    PeterGriffin reacted to WhiteZeus in Frequency of game crashes are intolerable   
    Mother of god lol years of making nothing.  ?  At least Star Citizen is pushing boundaries as far game development is concerned, even if there's no "game" to play. This, though, is unacceptable.

    Unfathomable lol 8 years... just :mindblown:
  8. Like
    PeterGriffin reacted to Sybily in Frequency of game crashes are intolerable   
    and don't even get me started on those pending operations...
  9. Like
    PeterGriffin reacted to le_souriceau in Frequency of game crashes are intolerable   
    Its 8th year of development actualy, its started in 2014.
  10. Like
    PeterGriffin reacted to WhiteZeus in Frequency of game crashes are intolerable   
    Yeah... I have played since beta, as a Patron. It definitely was forgivable even in the first couple months for me. Working in game development myself, I understand how things may go. It didn't take long for me to soon see that it doesn't appear as though anyone here has any previous game development experience. The game is inconsistent, and while some features are robust, others are so lacking it's confusing. Overly complicated system, not good enough tools, shoddy performance and stability.

    After almost a full year of being available to the public (not to mention the 2-3+ years in development prior, and nothing to show for it) there have been no meaningful improvements in performance, stability. Still haven't fixed the crashes, unhandled exceptions...

    I played for about 3 months. Then stopped playing for about 6 months or something, only to come back recently. The coolest thing that has happened since is the community building things. There's literally nothing else to talk about. Nobody is missing anything by not playing. It's a shame really. The development team is aware, I'm sure, but I'm here to speak and say my opinion that the development team needs to stop production of half-baked features, to focus on stability and performance. If you did that from the start, the player base wouldn't be what it is now. The fact that I'm being told to update ports in my router as a workaround to my crashes, is a disappointment. It's not even a guarantee, and I'm not going to do all that. In the end you're losing customers, and those of us who're still vocal and here and speaking up, should be able to help guide the product to a healthy state.
     
    I work in Quality Assurance for my job, and the quality bar is set really low on this project. The Project/Build Manager should feel ashamed. The producer should prioritize better, and the board members need to listen to the community and help support production to focus on quality foundations before adding features. Dual Universe doesn't know what it is anymore, and those of us who are still here, paying, playing, should and will dictate how the game proceeds. We got you.

    Edited to add:
    My whole org quit, they talk shit on the game. It sucks. lol Feels really bad.

    -Crashing when flying
    -Unhandled Exceptions after clicking play on launcher
    -Server response time is absolutely garbage. Makes playing with other players a slide show when you're not on the ground.
    -Loading times are garbage for absolutely everything
    -Constructs/construct loading times/quality not optimized is also horrendous. Market 6 is perfect example. Market 6 should stay this way as a control bar for quality performance
     
  11. Like
    PeterGriffin got a reaction from Sabretooth in Frequency of game crashes are intolerable   
    This is definitely an accurate description of how I feel. I can't even remember the number of times I have had to spend a long time repairing my Ships. It's insane.

    Additional issues:
    -Transparent Screens not working (it's just white)
    -Detection Zones not working (doesn't turn on my Programming Boards)

    Please do something to fix these issues.
  12. Like
    PeterGriffin got a reaction from WhiteZeus in Frequency of game crashes are intolerable   
    This is definitely an accurate description of how I feel. I can't even remember the number of times I have had to spend a long time repairing my Ships. It's insane.

    Additional issues:
    -Transparent Screens not working (it's just white)
    -Detection Zones not working (doesn't turn on my Programming Boards)

    Please do something to fix these issues.
  13. Like
    PeterGriffin reacted to Sybily in Frequency of game crashes are intolerable   
    When game first launch beta to public I was a bit more forgiving during the first couple weeks but now there should be no excuses. Game has been out for almost a year and software quality has continued to decline as you rush patches out the door with little focus on QA.
     
    Things that cause game to crash :
     - Landing near market
     - Landing near base
     - Landing.....
     - Flying over buildings
     - Opening inventory
     - Opening market/remote market
     - Opening crafting menu
     - Opening map
     - Walking around?????
     - ...and breathing
     
    I'm sure there are countless other things i forgot to mention but this is an absolute embarrassment NQ's part. Org members have been telling me they won't bother even playing due to all the game crashes.
     
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