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UnscriptedVert

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Posts posted by UnscriptedVert

  1. 14 hours ago, Pyroboros said:

    Content is supposed to be the Players responsibility. If you want Content ask for the Quintillion Players that play the Game to come up whit some Ideas. 


    I did come up with an idea, hence, this post. ;)

    Anyhow, the content I am speaking about allows players to build other content. Example : You can't make working functional motors and rotors in game. We need that kind of content added to the game.

  2. I started playing this game back during NDR times. But quit, and am back with new account paid up for a year.

     

    My first thoughts of this game was not only the building, but the initial idea of solo play, taking on the galaxy. I invisioned a bridge of my own design and creation, fully interactive with screens that I programmed in LUA ( yes I love LUA ), and having a ship that I built from mining my own ores, to creating the factories to build it, with an end result that I could be proud of.

     

    And the different stations on the bridge be manned by other players.

     

    Anything beyond that is bonus.

  3. From a badnwidth point of view, and as a programmer myself, I can see why removing HTML is a good choice. The advantage of using the LUA API can take care of a lot of back end that the end user doesn't need to worry about with lower bandwith. This should also fix the WHITE SCREEN issues that keep happening do to the transparency.

     

    LUA scripts can get pretty large, but if you look at SVG combined with HTML, it's even larger. Bandwidth becomes the issue.

     

    One scripted language is not that much slower if the proper setup of the end result is refreshed at a much lower framerate then the actual game. A script should be "compiled", and only that binary be transmitted between clients. This is how games like Second Life has done it for over a decade without problems. And everyone can see the end result without bandwith being an issue. HTML with SVGA is a bandwidth hog, no doubt about that.

     

    So the only way that "LUA only" scripting would work though is if they add in the proper functions that everyone would need. Booleans, Arcs, Circles, Rectangles, Polygons, Beziers and Lines, filled and unfilled. These would be a must, otherwise it would take away the ability that SVG currently gives us.

    Also, sending a texture of a screen that was drawn with LUA as a one time send, unless it's updated, is a lot less Bandwidth then sending HTML /  SVG constantly. And that one texture would just be rendered on the client side once it has been sent. And then any smaller portion of the screen that has been updated, only that section in compiled LUA binary form would be sent to the client, which could then render on their end. Then to sync player screens would only need some sort of verification between clients ( players ) and server.

    EDIT : For those who claim JIT for LUA, you CAN have any scripted language compiled down to binary. Even the Unity Viewer does this now. ( It didn't always do this in the past. ) Game companies like Linden Labs has been using this technique for over a decade with much success.

    EDIT 2 : By the way, for all of this to function smoothly and work correctly, it MUST be scalable. You can't send a 1080p texture to every person. It has to scale according to distance of the player.

  4. Why doesn't NQ implement a Drone Based Delivery System ? Picture it in your mind for a second. Look at Star Wars as an example. The sky is full of tiny ships, and most look like cargo shuttles.

     

    With that said, what if those were NPCs in DU and it took time to deliver what you ordered ? This solves several problems.

    1. It's not instant buying, so you don't loose immersion.

    2. You would see traffic everywhere, which gives to the overall "feel" of the game as being alive.

    3. And less of a chance of something going wrong when you try to transport your cargo back to your place. This works best for new players.

     

    Now I'm not saying take away the ability of transporting your own cargo if you prefer it that way. But the added option of an NPC flying your stuff over, for a small fee based on weight times distance times fuel, that just adds to the overall "feel" of the game.

     

    NQ-FedEx anyone ? What can NQ do for you ? ;)

     

    Another thing that could be added, player based Drones, that go pick up your stuff for free.

     

    If NQ adds BOTH player based and NQ based delivery systems, then the fee would be used for fuel costs vs distance vs weight if NQ implements their own. But player based is based on the item and their own fuel vs the distance. There are many ways this could be done.

    Another thing to consider about this is new players. It is easier for them to use a drone, then to run off trying to get it themselves in their ship they could end up destroying and making them feel like this game is too much to deal with. This would help with the keeping of the new players in the game.

     

    And as for the drones themselves and the weights they could carry, for now NQ could make a "one size fits all" for the BETA, and then impliment different variations and sizes later.

  5. 3 minutes ago, DreadZep said:

    starbase uses a p2p network scheme, whereas dual universe currently rents servers to host their data. the p2p model is pretty garbage for an mmo, and likely the reason starbase has spent so long in development...but if you want a single purchase pay model, p2p is as good as it gets...and no one can hardly complain, even though im sure they will.  games like WoW and Eve on the other hand, require far more bandwidth to accomplish their mmo experience which is why they own their own server hardware to host the game and give as much as a desirable experience as possible.  in theory that's what dual universe will aspire to...but at this point I hardly think the sub fee will be able to cover the amount of data they are piping around the world...it's almost as if they are upside down and stand to lose money on server costs every month, especially if they dont even own their own hardware.

    Agreed ....
     

    Nothing wrong with subscription based. Du charges 20 dollars for 3 months, meanwhile games like EVE is 15 dollars a month, and WURM Online charges just under 10 dollars per month.  USD ammounts of course. This makes DU as one of the cheapest out of all of them out there.

     

    Bottom line, an online game won't last if it doesn't have a subscription. Otherwise how would the servers get paid for ?  Alhough, WoW was probably one of the best examples of a working DLC based MMO that was also subscription based that worked for years. Now days though, you can host your own server.

     

    I will say this though, games that allow your own server, do well, but it depends on the game. DU might actually do better if the players hosted their own servers with MODs.

  6. 14 minutes ago, Shaman said:

    Unfortunately the technology isn't quite there yet to have roads and wheels and stuff like that. It is technically possible, but having wheels is much more unreliable than hovers since wheels demand proper collisions and hovers only need a simple height check. Even if they did work; people would just use hovers anyway, so there isn't much of a point. In terms of rotors, motors and pistons, NQ have stated that it is technically possible, but since moving elements don't really present that many gameplay changes (along with the potential performance issues it could bring) it would take too much dev time to be worth working on. Who knows though, we might get them. Just don't count on it happening, as i'm sure NQ is busy with other features right now.

    I agree, the tech may not be there yet. However, at least if they are aware of the needs / wants of the playerbase, they can slowly integrate it in. So the sooner we mention this stuff, the better.

     

    EDIT : As for people not using wheels, there are those who made cars, and even trucks of various forms. Same with airplanes and helicopters. There are even youtubers who show these creations in their videos.

  7. Just to give feedback on this, I have made stuff in SVG that is impossible to recreate with the little options you have with LUA API calls only. If you do plan on replacing SVG / HTML, to help improve performance, at least give more API calls. Like lines, rectangles, beziers, cropping / boolean, circles, arcs and polygons. Filled and non Filled. That at least could give us most of what we use in SVG.

  8. 1 minute ago, Burble said:

     Unless they changed something, ships can definitely fly underwater. The hover booster will fight to throw you back to the surface but can be overridden by holding the down thrust key.

    Good to know. I will have to try that next time I crash in the water.

     

    Thanks for the info.

  9. 5 hours ago, WooTiPanTz said:

    Imo you forgot to mention one of the most important player feedback options THE BETA FORUM. What about all the responses to YOUR posts on the updates/patches. We need you to let us know you are reading our responses. For instance your post on: 0.24 Phase One - Discussion Thread NO Dev or staff have responded to the posts there. It seems you start posts but I rarely see staff respond or interact after that. For instance what are you going to do about the issues mentioned in the post referred to above?

    I have been wondering about this very thing myself. Glad someone brought it up. Thought it was just me.

    EDIT : Thanks to someone posting it, there is a working link for PTS now. It never would show up for me in the past. Now it works. Thanks to those posting this. I'll post it here in case others didn't see it.

    https://board.dualthegame.com/index.php?/forum/50-public-test-server-feedback/

  10. 16 minutes ago, realMod said:

    Where do I need to put the Territory Unit? At the bottom of the water area?

     

    Can a ship go underwater?

    What I have seen a lot of players do is put the Territory Unit on the ground below the water. And then build up a platform that is just barely above the water.

    EDIT : I believe they put the landing platform above the water line, because if I recall correctly, ships cannot fly under water. I could be wrong on that. But every time I have crashed under water, I have not been able to fly out.

  11. I read earlier that some would like to see new content in the game. I personally agree with this. So I started this thread to see what others would like to see in the game. Here is what I would like to see personally.

    In star trek and star wars you have buttons and switches for the bridge panels and such. I have seen a lot of Star Trek and Star Wars ships in the game, but they all lack proper bridges, do to the lack of buttons and switches. Sure we have a "button" and a switch, but they are huge bulky items that you can't really make a bridge look good with. So what I am proposing is more of a veriety of toggleable buttons and switches ( smaller realistic looking ). Think old school star trek, with the bridge full of buttons and switches.

     

     

    Another thing I would like to see is Rotors and Motors and Pistons.

     

    Example, a Rotor to rotate objects or items. Motors so that we can make, for example, helicoptors and planes, so we can see props moving. And pistons for things like an X-Wing Star Wars ship which has wings that can fold up. These are just examples, but hopefully gets the point across.

     

    The ability to add sound to our objects, like to buttons for example.

     

    Right now, the world is lifeless with Static ships and Cities. These little "additions" could make a city / ship come alive.

     

    How about the ability to make roads in the game, not just voxels ABOVE the ground. But actual asphalt in the ground, like a normal road should be. This leads to actual wheels that rotate when your vehical drives on those roads. ( Ground vehicals is what I'm getting at. ) Tractors and other vehicals would be a nice addition. This also means to add a visible distinction between the voxel ground that we can dig up, and the ability to show that we made a dirt road as well.

     

    Farms. Why not ?

     

     

    Of course, all of this is just brain storming ideas, and I don't expect to see any of it in the game, but hopefully it gets the ball rolling as to what players might like to see, so that this universe comes alive.

  12. 2 minutes ago, blazemonger said:

     

    I expect that the new CEO is busy evaluating the viability to keep NQ alive by investing fresh money through the VC group he is CEO of as well. I _really_ hope he can do that and I certainly would love to see DU actually grow and become as close to the vision JC has as possible. For now, the company creating DU is on life support waiting for the verdict on being able to survive or not.

     

    DU has great promise and it can be a massive game. NQ has so far not been able to really deliver on their promises and yes, I believe that the removal of JC from a decision making position may well have a positive effect over time. All I am asking for is they stop being unrealistic, look at what they can do in how much time and commit to doing that. If it takes two more years to deliver a release then that is fine with me.

    Agreed. Given time, we will see what this new CEO can do.

  13. As I mentioned in another post, as have others in this forum, the current state of the ticket system doesn't work. It needs a revamp. And from what I was told by NQ staff, you guys have no control over the tickets. That needs to be seriously looked at.

    EDIT : Just to give an update, I have had tickets that have been ignored completely. And the NQ staff told me they come in the order that they get them, which was completely false.

     

    EDIT 2: Also there needs to be a CLEAR distinction between bug sumissions and tickets. Bugs should be submitable through the game client as well. Tickets should be something for players if they need help for something, like billing etc etc. Bug submission should be separated and have a different / easier accessable way.

  14. 12 minutes ago, Coeptis87 said:

    lol gave invaluable feedback? you've lost over half your players due to NO customer service, not BAD i mean NONE at all, i opened a ticket the beginning of November when i lost a ship due to server error and had screen shots to prove it which i submitted and i think i got an email saying you guys closed the ticket just a week or 2 ago and nothing was ever done about it, that was before schematics.

     

    Not to  mention MOST of the things you guys have promised the players in "coming  soon" patches you've failed to deliver on. The most recent being the mission system you hyped everyone up about, we all thought "oh finally some PvE stuff and a way to get quanta besides just login and the market and actually gives us something to do" aaaand here we are patched up with the missions system currently "disabled" though im sure itll most likely be disabled indefinitely.

     

    Seems to me you guys are essentially a smaller shittier knock off of star citizen at this point until you can actually listen to your customers and follow through with atleast 1 of your promises.

    I totally agree with this. Their ticket system needs a revamp. They need another company to run it, instead of the one they have now. Most tickets get unanswered. That is a good place for NQ to begin to fix things.

  15. 2 minutes ago, blazemonger said:

     

    I've been here for about 3.5 years. I have seen about 6 of these posts in that time, the first one about a year after pre alpha started. They are all the same in context and they all promise NQ will do better.. and then they really don't until the next post where they rinse/repeat.

     

    Could this be the last one of these? Maybe and I hope so for sure, but I reserve the right to be skeptical until proven wrong in this case. Let's agree to hope for me being wrong. The "marketing speak" words are all there but at the same time, there is a lot of substance missing and frankly there is a good bit that really is not really aligning with the facts very well.

     

    TL;DR .. it is a lot of words that really say very little

     

    We'll see..

    My friend, you seem bitter. And for as long as you have been here, it is understandable. However, now that there is a new CEO, give this new CEO a chance is all we are saying.

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