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ch3w8a

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Posts posted by ch3w8a

  1. Shield bleeding mean that a small portion of damage pass throught it

    we already have a mecanic for downgrading voxel to ensure they big L meta won't leave anymore
    the CCS ( to keep it simple : the more hp from voxel you add the less css is added to your construct)

    so to keep it simple for NQ to add a mec like this i think it's a good idea to play around things that already exist
    the shield should let some damage pass (just a very low amount maybe 2% for exemple)

    with that you won't play a no voxel ship!

    another mecanic which would be a real good addition to the game :
    let the css buff the shield
    the more ccs you have the more shield you have too
    it's a good way to allow a little bit of voxel design around the ship

    at last to equilibrate the meta
    the stasis weapon

    for now it's more effective to use a stasis with a small S core agaisnt ship bigger (s/m/l hauler or a bigger pvp)
    as we see in every show (series / film / games) the big ship can stasis smaller ones (star destroyer can stop the millenium falcon - uss discovery can stop the delta flyer)
    so we need that type of weapon

    to keep it simple too NQ can just invert the curves of efficiency for the stasis against mass and add a base value who depend on the mass of the attacker
    the more bigger the attacker is the more efficient stasis should be with a bonus from size of the weapon
    so a M core can keep an S core in his range and a L core can keep S and M core in range too

    with this 3 additions in the game the meta would change
    S core stay faster - cross sect advantage
    M core can tank a little and may be the equilibrate ship
    L core can really tank and with appropriate equipement can be efficient too

  2. the pvp ships are non-voxel ultra-low cross-section on live since the last part of beta
    nothing change with this patch

    no bleeding on shield
    not enough hp on voxel
    element cannot tank any damages
    cross section and mass remain the most important thing on a pvp ship

    no interest in building medium and big voxels pvp ship ...
    voxels is the core gameplay in dual please NQ allow pvp boyz to enjoy them again!

    no changes on alien cores mecanics is also a bad signal for pvp players
    and shields on astero is a shame too

    hard times for pvp gameplay - no changes - no interest

     

  3. Yes i will stay

    i have 190 days (4560 hours) of gameplay
    i take some pleasure playing - building - ship making - industry - pvp - mining

    for sure i will rebuild a base and an industry
    for sure i will builds ships pve and pvp
    for sure i will fight on asteroid and alien core

     

    Quote

     

    Interesting. More folks on the forum saying they'll stay. More on reddit saying they'll leave.

    Is the forum a bubble? 

     

     



    reddit is also a salty bubble where much are complaining (at this rate it would be as toxic as twitter - cancel culture is a shame for humanity)

  4. the idea behind the weapon nerf is to be capable th handle one or two hit on weapon / big element (engine - shield - warp)

    actually if you have to vent your shield (L or M) it takes a long time and in combat you vent you loose ....

    with voxel upgrade we now should have bigger than nano ship that can stay alive more than 1 or 2 s without shield
    but the remaining problem is that weapon damage will destroy your element in seconds
    with the cross section problem all your element are packed and if you take a hit all low life ones die instant only L-weapon XL-engine can take a shot without instant dying

  5. 50 minutes ago, Zychov said:

    Crossection thing also introduce great building chellenge that makes building combat ships a good fun.

     

    Also remember about the old "borg cube problem" that is now reduced to much less annoying "long bar" problem.

    I totally disagree

    cross section kill all design - only challenge is to pack the more in the less space
    instead of big borg we only have tiny little borg

    ccs is already the solution for big borg and massive tanky ships
    but cross section + mass nerf never allow to build big pvp ships
    a little s-core with low cross section and mass would just turn around you and no match you
    i try last week with my L core vs tobiwan S core and i only have 16% hit chance
    no way i can win 1L vs 1S

    it's not logic

     

  6. the new maths on honeycomb seem to go in the good direction

    but there is actually (same with new honeycomb value) no interest to build pvp ship with honeycomb on it
    i'ts more mass and no enough tankyness
    damage of weapon is clearly to high
    cross section destroy all possibility for design
    only small ship with the less C.Section could win fight as it enhance shield hp trought hit chance

    if your enemy has 25% hit chance or less and you have L shield then you have equivalent to 80 000 000 hp
    to get 80 000 000 hp-ccs with voxel (actually) you need about 65k iron honeycomb


    sorry wrong numbers here shield have 10M base so it would have 40M effective hp with 25% hit chance

    with same amout of gunner and actual cross section
    compact miniborgcube without (or just a litlle bit of) alwais win vs heavy armored ship

    this imply the same logic with designed ship

     

  7. I think the new value on voxels are nice !
    The new speed systeme is also a good feature.
     

    but the cross-section as reference for hit chances seems unchanged...
    as long as this method stay, only ultra small nano ship (high G / low hit chances) will be played

    now we have mainly ultra low cross-section S / M core in fight
    since month voxels on pvp ships nerf so much your max-speed and capacity to pitch/yaw/roll
    L core are only used to carry M / S ship on batteground
    time to kill is also an issue actually with big L ship 100k voxels - 100m+ ccs in a fleet fight you can be done in a few minutes 
     
    i keep in mind that dual universe best feature for me is voxel building  (with V.P.T it's actualy the best building game i have ever played)

    So for more fun and to keep creativity as the most enjoying part of the game while you build (and use) PVP ships :

    - nerf weapon damage by about 50%
    - suppress cross section as a reference
    - re-implement lock by core as it was at the beginning of beta
    - keep weapon lock by core
    - also lock shield by core

     

    i think it won't be so difficult has all the change already exist or have existed in dual universe
     

  8. 5 minutes ago, Shaman said:

    i just want to remind you that with the same amount of people in an L core would do 27 times more damage, the range is tiny on xs ships so its impossible to get close, and that L cores only cost like 2 mil, so you could just strap an L core on a tiny ship and fight. i think it should be the opposite, lots of small ships would shake up the meta a lot more. making L cores able to be killed by xs ships would shake up the meta a lot more and help diversify the battlefield.

     

    also, there is a big misunderstanding here, its not a 3x damage difference from xs to L cores, its a 3x damage difference from M to L cores. so 4 M cores can destroy an L core, which is still a lot imo.

    nope what walter said before is true (don't forget rate of fire etc and you'll see)

     

  9. so many feedback

    voxel nerf without keeping same ratio on pv / kg is absurd

    now you can do lithium borg L cube with 14G easy... (and with more pv than same weight iron / copper /silver /gold ship ?)

    shield need to be adjust
    maybe n-1 n+1 should apply so :
    xs core can take xs / s shield
    s core can take xs / s / m shield
    m core can take s / m / L shield
    L core can take m / L shield
    about shield another issue : they are ultra weak
    45s -1min to down L shield with 6gunners (tested with lasers -1min 30s / 1min 45s with missiles)

    size of weapon .... enormous big gigantic nerf for design and optimisation

    railgun L ...... useless with less damage than xs cannon


    Another issue for PVP is fuel usage of engine (also for transport / asteroids mining / missions)
    reduce it by 30-40% to allow ship to manoevre more in fight (also allow to not loose money while trying low tier asteroids actually doing the mini game to discover one will cost much than ore value on it )

    pts issue : lag on the serv made many of us unable to test things (some can't play)

    astéroids cycle seems to be a too low with one week respawn maybe it'll be better acurate on 3 days (more opportunity - more fights -more ore)
    astéroids cycle won't be regular (if not some time zone will never see any exotic / rare ones)
     

    FOR PVE BOYS WHO WANT GLASS COCKPIT ON PVP SHIP OPEN GOOGLE AND CHECK WARSHIPS (they are big metal blocks) - ( and think that spaceship would be more like submarine than yaght )

     

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