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Shaman

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Posts posted by Shaman

    • I feel many casual players playing this game don't want to (or can't) build very pretty looking ships, and this element would be perfect for making your ship look 10x better for little effort. it even has some practical use!
    • They could come in different shapes and sizes, smallest being 4x8, largest being xl space engine sized, and would be easy to repeat across flat surfaces without it looking weird.
    • Armour plates would have the same weight, Hp, crafting time, manufacturing cost and resistances as iron honeycomb of the same volume (if not more due to CCS) and would be an easy way to add armour to your constructs.
    • It would be great for adding extra detail to Dual Universes ships for people who don't have the time to make their hull using Voxelmancy.
    • Could even come in different tiers in the future, t1 would be iron, t2 might be copper etc.
    • Would also be great busy work for NQ's modelling team as well lol.
  1. 9 hours ago, VandelayIndustries said:

    Before we blink, it will soon be 2 years since "beta" release.  Still no pvp planets.  Atmo pvp for all we know could be scraped, but at least remove the 2su safe zone around some outer planets, so people can control who comes and goes. Can't have politics,empires, and such if an org cant even attempt to control a planet.  Maybe 2025 will be our year.

    maybe it was a good idea when you could still mine on the surface of planets, but now that auto mining requires you to sit there for a week to get anything valuable i'm not so sure many people will bother. maybe if you made surface rocks on that planet give you like 2000l instead of 20...

  2. or something similar eg. vr players cannot be locked by friends / copy co-ordinates.

     

    The reason this being is, right now you can only go to PvP zones with people you absolutely trust, as it only takes one person to copy your co-ordinates and a whole fleet of ships can arrive onto your location in minutes, which makes it impossible to have things like large-scale asteroid mining operations without somebody inevitably spilling the beans and leaking your position to everyone.

     

    my suggestion is to make it impossible for friends to lock on to your location, or to copy your co-ordinates in a PvP zone unless you are piloting a ship with a space radar (deployable xs constructs don't count either of course)

     

    I'm no master gamedev like the NQ team here but I'm quite sure its a pretty quick fix, and would really help making large scale mining operations less risky.

     

    Tahnks!

  3. I think the real problem with this current pvp system is there are no counters to anything. This makes it very hard to balance every weapon, core size and shield size since the only stat that matters is pure killing efficiency. Even with the new proposed pvp changes, this problem still occurs because the only thing that will lead to victory is having more ships, and more firepower. Strategy is almost nonexistent as well, as apart from piloting skills each battle is nothing more than a damage slugfest. Even if Precision guns become less broken, and cross section doesn't have as much of a play in combat anymore, people are just going to move to the next best damage dealers and nothing will change (like it has before).

     

    However, If you take the most meta combat ship right now, and make a counter to it which beats it very easily (but is less effective in other scenarios) it makes combat much more strategic and interesting, as what ships you take to a fight determines your outcome instead of simply stats and damage output. Hell, this counter could be extremely OP at destroying the current meta ships, but as long as this new 'counter' ship also has a massive weakness, take cannons for example, then the pvp meta will be much easier to manage and be much more exciting.

     

    Its literally just rock paper scissors but for DU PvP. rock beats scissors, scissors beats paper etc. Its super simple, makes the meta much more complex and is way easier to balance. its been done in many games before and I dont see any reason not to add it to DU's pvp.

  4. 20 minutes ago, blundertwink said:

    "never attribute to malice that which can be adequately explained by incompetence"

    That absolutely NEEDS to be one of the quotes that pop up on the loading screen when logging on.

    Would be a good message too, wayy too many new people think that this game is some sort of con-artist scheme by JC to steal all our money , if anything its just that the devs have no prior experience in making games and make bad gameplay decisions.

  5. 2 hours ago, Novalok said:

    With the latest PTS, Atmospheric brakes are now being obstructed. As far as I am aware, this was not a change we were warned about, and on the PTS has broken 90%+ of my, and my friends ships. 

    If this is intended, this release is NOT the time to make this change. We as players need time to update constructs to work properly under the new requirements, and we cannot worry about making said changes, while we are also trying to test the new elements and systems on the PTS.


     

    its completely broken too, the side which is checked is the top, so my ships now look like this :,( 

    831686188_Screenshot(657).png

  6. just a reminder to all of you that 1 mill is nothing in todays money. Constant inflation due to legion being so damn rich has led to a huge increase in market prices, (Territory scanners went from 1 mill to 6 mill), so the real tax is about 150k or so.

     

    that being said, you'd better know what your doing if you are sitting on 50 tiles right now. better unclaim those quick.

  7. 1 hour ago, NQ-Pann said:

    Since the Ares Q&A video seemed to be pretty popular, we're planning to do another to answer your questions related to the approaching Demeter update. Please drop them in this thread. 

    SUPER IMPORTANT STUFF PLEASE READ EVEN IF YOU HATE READING (yes, even you): 

    • We politely yet strongly request that you wait until after you've explored the Demeter content on PTS a bit before posing questions. A lot of the information you seek may be discovered through your hands-on gameplay adventures. 
    • Likewise, you should watch the Demeter vlog before asking questions here. Many questions we've seen this week were accompanied by people admitting that they hadn't watched the video.  We know it's long and cannot compete with great videos like this and this, but it's really important stuff. Maybe watch in increments, taking a snack break here and there. (Protip: The segment with Deckard pairs well with cheesy poofs.)
    • We will only answer Demeter-related questions. 

     

    Thanks in advance for your participation and what I'm sure will be superamazingbangerangadelic questions. 

    I am loving the changes so far (especially the ability to play your most recent emote), but I would like to mention:

    1. I don't think you should be taxed for the first tile you place on a planet, just like how the first tile was free pre-demeter, so that you can safely have your house on a tile without it being evicted if you leave too long. Not doing this will leave most planets empty as many people will migrate to space. IK you guys are taxing for mining but I think its a bit unfair if you don't want to - e.g. you sell ships and money can be few and far between, so could you guys maybe consider changing this? Perhaps you could add an option to your tiles where you don't get taxed, but can't mine either?
    2. I'm usually pretty stoic about changes you make, but the new brake system really struck a nerve. these things are too flat and large to fit on the outside of sleek / detailed ships. can we see some changes so that we don't have to scatter them around our constructs like plate armour? maybe xl brakes?

    thanks! -Shaman ?

  8. Looks great, just a few things:

    1. i don't think you should be taxed for the first tile you place on a planet, just like how it was before, so that you can safely have your house on a tile without it being disowned if you leave too long. not doing this will leave most planets empty as many people will migrate to space. IK you guys are taxing for mining but I think its a bit unfair if you don't want to - eg you sell ships and money can be few and far between.
    2. I'm usually pretty stoic about changes you make, even 0.23, but the new brake system really struck a nerve. these things are too flat and large to fit on the outside of sleek / detailed ships. either make them more powerful so that you need less on the outside or just keep it the way it was for now. the space brakes were already too much imo.
    3. i like the ctrl - # system so that you can play the last emote you did. would love to see this expanded in the future
    4. can you speed up scan rates on the pts so I can see results without having to wait 30 mins? would really help to just test out what tiles will be like.
    5. like the post above, I don't like the 'cone' system of obstruction you have atm. its very limiting and gets rediculous after long distances, as placing an engine at the front can still be obstructed by a hull completely out of the way of the engine. i think just a simple cylindrical hitbox would be better. at least make it so that we can see the entirety of it.
  9. 53 minutes ago, Jake Arver said:

     

    Where is this music stored? SFX are there sure.. So are UI sound elements. Mu in gam emusic is not stored locally..  Feel free to show us otherwise.

    And I actually reinstalled to verify, just incase I misssed something.

    it could be encrypted, stored somewhere else, or anything. wherever it is though it is stored locally, you can prove this by turning off your wifi when in the login menu.

  10. 7 hours ago, sHuRuLuNi said:

     

    I don't know. Maybe it is ... who knows. Or at least the "updates" when to play what are sent from the server, I don't know.

    nah, it would be a complete waste of server memory. its probably just timed on the client like how every other game does it. did you guys seriously think that game's osts are streamed like a podcast to your PC?

  11. The ingame ost is terrible. I had to say it. (and ive said it before) Not like I don't like the music or anything, but after hearing the same 4 tracks repeated over and over again you get reeeal sick of it super fast. I know you guys have an employee working on the music, you can hear it in the new trailers, so why can't we hear the absolute bangers like these in game / during PvP?

     

    https://www.youtube.com/watch?v=_UaYZeXHJ6Q

    https://www.youtube.com/watch?v=B7QF0QsjkY8

     

    because of the lack of variety I usually keep my music muted, keeping me in an eerie silence.

    why must you hurt me this way nq?

  12. Now that demeter is coming out, the roadmap is pretty much completely clear. this is what Deckard said when I asked about it:

    image4.png

     

    from the finding the fun devlog we know that:

    1. Industry changes
    2. building changes
    3. territory warfare (space + atmo) / gas clouds

    ... as well as the second part to the pvp update are coming out.

    I doubt that's it though, as NQ could fit a lot more before they get to release, given they push out updates every 1-2 months.

     

    so, what do you guys think (and want) next? new solar system? a use for thoramine? those engines that you see on the loading screen but can't get in game? pets?

  13. On 10/3/2021 at 6:01 AM, Musclethorpe said:

    These are ridiculous suggestions and overly simplistic. Small ships aren't supposed to fight large ships (alone anyway), but they should be faster, more maneuverable, and harder to hit. Weapons should absolutely not do the same damage all across the board, which is why tracking should be the modifier that evens the playing field between the different size ships.

    i think the problem here is that there is no point of using xs cores at all, even when ganging up. why use 5 xs cores to swarm an L core if you could just use 5 L cores instead for so many more benefits?

  14. 10 hours ago, SneakySnake said:

    Everyone knows that now in the game any weapon and shields other than L size are not used in PvP.

     

    Here's what I suggest:

    1. Same HP values for all shield sizes.

    2. Same damage values for all weapon sizes.

    3. Forbid the installation of small shields on large cores, as it was with weapons (XS shield for XS core, S for S core, etc).

     

    These 3 simple changes will help NQ forget about the problems of XS/S/M weapons forever. XS/S/M weapons can do the same damage as large ones, but they shoot very close, and the same HP values of all shield sizes will help small ships fight large ships.

    partially agree, but i think it would be more interesting if instead of having the same hp values, smaller shields could have other benefits by venting faster (as well as having a faster cooldown) etc.

     

    not so sure about making damage the same though, that would make xs cores waay to op. M and S (and possibly xs, but to my knowledge they haven't been tested much) cores have already been shown to be fairly viable in combat as although they deal less damage they have a far smaller cross section, and are way cheaper. s core pvp ships can cost as low as 4-5 mil, which is insane given it has a fair-ish chance to kill an L core which could be up to 150 mill more.

  15. 2 hours ago, Wyratt said:

    Since we don't have the energy requirements in game yet, and don't even know what elements will require energy or how it will work or what impact it will have on cores or constructs, this whole shields and element/core pvp balancing is almost completely pointless and a waste of time and resources and nothing more than a knee jerk reaction?

     

    Just and Idea but maybe finish developing the game before trying to balance things and mitigate problems?

    if the game isn't balanced now, it may affect how other gameplay elements are implemented in the future, leading to an ultimately broken game foundation. plus; its much easier gamedev wise to balance instead of adding new features.

  16. On 9/1/2021 at 3:53 PM, CptLoRes said:

    Great video, but it has the exact same problem as the older "This is Dual Universe" video.

    Meaning it does not represent actual game play. And anyone getting a subscription based on the video will be in for a rude awakening.

    Kinda agree with this, although TBF i think that goes with any game that has a unpredictable meta like DU.

  17. 23 hours ago, SevSaint said:

    Ways people are generating money. AI missions or daily log ins. Eventually due to log ins and player count there will be trillions of quanta. Without things like market tax, and schematics there is no money sink to kind of keep the market for exploding in inflation. Consumable things aren't really sinks. Scrap, for instance, doesn't really sink money. It just transfers from player to player and the said player gets rich by selling scrap. The market is just constant transferring of money from player to player and the only loss is the tax system.  There needs to be more sinks in place to prevent huge amounts of inflation. With the introduction of the AI missions players can farm money adding to the collective players wealth which in the long run will cause prices to soar. For instance, if the market had another item bought that wasn't from players but AI and was consumable and needed then players would cycle money out of player to player exchanges and slowly balance things out. Eve had several sinks. One of which was the insurance of ships. You got a portion of the money back in value of the ship but not as much. The parts lost had to be replaced which had to be remade. I can see huge issues down the road if the market isn't better handled by the devs now. 

     

    ironic. a few months ago everyone was complaining there were 'too many' sinks. how the turntables.

  18. On 8/28/2021 at 10:46 PM, CptLoRes said:

    Yeah. Most of the changes for the game since forever has been about limiting the load on servers.

     

    Large cores (1k, 2k and 4k) - got removed in pre-alpha and never returned

    Schematics - limit large scale industry

    Missions - Very easy on the servers

    Asteroids - Restrict mining to smaller respawnable resources

    Shields and material debuff - Makes voxel less relevant

    Auto mining - remove the need for digging/terraforming

    and so on..

     

    And while some of those features may actually improve game play (anything that leads to less digging is a win in my book), it is also very clear that the server tech is struggling and that game design decisions are made with that in mind. And so the game is slowly turning into something different from the initial premise, and starting to look more and more like a traditional trading and PvP space MMO instead.

     

    i dont think its server tech, i think NQ are deliberately doing this so that they can cut down costs as much as they can until release. that way they don't have to rely on players paying for subs as much until they fix shit. they even talked about this in their second devlog. IMO its much better then being in heavy debt on release.

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