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Universum01

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  1. Like
    Universum01 got a reaction from ELX987 in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    As even only a 3 week old player, even I would quit if it wiped, probably for good. No more wipes is the whole reason I got a subscription and them wiping after saying no more would tell me I need to find another MMO to play.
     
     
    That aside, " just carry over Blueprints and talent points" that MIGHT keep me, though not in the buggy and featureless state the game is at now, I would have to have some meat to actually stay.
  2. Like
    Universum01 got a reaction from Setzar in Quality of Life improvments   
    This is a list of improvements that can be coded in under an hour, the little annoyances that are easy to fix that degrade the experience.
     
    Looking for feedback on what's good, what's bad, and things to add. Iv numbered them to make it easier to show what you like/dislike.
    Once we have a decent list I can post on upvote https://upvote.dualuniverse.game/


    Market:
    1.) Buy to inventory: Bought items go into your active container if there is room. Skips unnecessarily transferring from market container to inventory.
    2.) Sorting: Allow market orders to be sorted by several columns at once. (Ex closest distance and lowest price sorted in the order they are clicked)
    3.) Default Sorting: Market orders are default sorted by, closest distance, then lowest price, then largest quantity.
    4.) Searching: When searching a word like Atmo for example, have anything that starts with Atmo in the first word first, then anything with Atmo in the second word second, and so on. So if i search for Atmo, Advanced Engines should not be the first thing that comes up.
    5.) Keep scroll position: When looking through items and you click on one then go back to the list, have it return you to where you were on the list, currently it resets you to the top of the list. 
    6.) Quick Sell from linked container: Right now if i want to quick sell something i have to drag it from my linked container to my nano, reopen the market and sell it a little at a time.
    7.) Right click, inspect item: In the market window allow us to right click and inspect an item to see its details without having to leave the list.
    8.) Buy all for BPs: An option to buy everything needed for a blueprint from the market. This would also add to the market as sellers can now play the market for people buying all. This one is a little more Dev intensive and im iffy on having it on this list.
    9.) Allow the market window to be moved around.
    10.) When buying remotely you still get a warning about market items in container. A simple if player is not within 50m of a market don't show the window.
    11.) A checkbox for blueprints when searching, so they do or do not showup when your searching. Have the checkbox remember its position of checked or not checked in-between client loads/logins. Most of the time your searching, its not for blueprints and they tend to just clutter the search.

    Items:
    100.) Right click, view on market: Not just for inventory items but on the inspect window as well.
    101.) Shift click items: Much like you can do in OS's,  click one item, then shift click another lower in the list and it selects all items in-between. Would be a godsend for inventory transferring.
    102.) When transferring items to a container that does not have enough space, by default round off to the nearest digit, so players don't end up with 0.47976249.. ect of an item in their inventory.
    103.) Crafting an item in the nano crafter will auto craft anything that's required.(EX: Crafting a Surrogate VR Station also ques the items not in your inventory like Basic screen, Basic Processor, ect)
    104.) When nano-crafted items do not have all the required material, skip to the next craftable item in the nanocrafting que.
    105.) Give the option to clear the notification. This also helps server and client performance when noticed get into the thousands.
    106.) Have notifications only show new ones by default.

     
    Scanning:
    200.) Having to freeze scanning ships: You need to freeze your ship or scanning can get aborted. You can be completely still and scanning will get aborted. I think giving scanning a little more margin on moving should fix this, that the player has to move a few meters from scan start location.
     
    Server:
    300.) Give a countdown for server restarts, a 15, 5, and 1 minute notices when the server is restarting, to allow people to get into a safe position.


    Iv been playing for 2 weeks and every time I hit one of these items it degrades the experience and they add up over time.
  3. Like
    Universum01 got a reaction from Kurock in Quality of Life improvments   
    This is a list of improvements that can be coded in under an hour, the little annoyances that are easy to fix that degrade the experience.
     
    Looking for feedback on what's good, what's bad, and things to add. Iv numbered them to make it easier to show what you like/dislike.
    Once we have a decent list I can post on upvote https://upvote.dualuniverse.game/


    Market:
    1.) Buy to inventory: Bought items go into your active container if there is room. Skips unnecessarily transferring from market container to inventory.
    2.) Sorting: Allow market orders to be sorted by several columns at once. (Ex closest distance and lowest price sorted in the order they are clicked)
    3.) Default Sorting: Market orders are default sorted by, closest distance, then lowest price, then largest quantity.
    4.) Searching: When searching a word like Atmo for example, have anything that starts with Atmo in the first word first, then anything with Atmo in the second word second, and so on. So if i search for Atmo, Advanced Engines should not be the first thing that comes up.
    5.) Keep scroll position: When looking through items and you click on one then go back to the list, have it return you to where you were on the list, currently it resets you to the top of the list. 
    6.) Quick Sell from linked container: Right now if i want to quick sell something i have to drag it from my linked container to my nano, reopen the market and sell it a little at a time.
    7.) Right click, inspect item: In the market window allow us to right click and inspect an item to see its details without having to leave the list.
    8.) Buy all for BPs: An option to buy everything needed for a blueprint from the market. This would also add to the market as sellers can now play the market for people buying all. This one is a little more Dev intensive and im iffy on having it on this list.
    9.) Allow the market window to be moved around.
    10.) When buying remotely you still get a warning about market items in container. A simple if player is not within 50m of a market don't show the window.
    11.) A checkbox for blueprints when searching, so they do or do not showup when your searching. Have the checkbox remember its position of checked or not checked in-between client loads/logins. Most of the time your searching, its not for blueprints and they tend to just clutter the search.

    Items:
    100.) Right click, view on market: Not just for inventory items but on the inspect window as well.
    101.) Shift click items: Much like you can do in OS's,  click one item, then shift click another lower in the list and it selects all items in-between. Would be a godsend for inventory transferring.
    102.) When transferring items to a container that does not have enough space, by default round off to the nearest digit, so players don't end up with 0.47976249.. ect of an item in their inventory.
    103.) Crafting an item in the nano crafter will auto craft anything that's required.(EX: Crafting a Surrogate VR Station also ques the items not in your inventory like Basic screen, Basic Processor, ect)
    104.) When nano-crafted items do not have all the required material, skip to the next craftable item in the nanocrafting que.
    105.) Give the option to clear the notification. This also helps server and client performance when noticed get into the thousands.
    106.) Have notifications only show new ones by default.

     
    Scanning:
    200.) Having to freeze scanning ships: You need to freeze your ship or scanning can get aborted. You can be completely still and scanning will get aborted. I think giving scanning a little more margin on moving should fix this, that the player has to move a few meters from scan start location.
     
    Server:
    300.) Give a countdown for server restarts, a 15, 5, and 1 minute notices when the server is restarting, to allow people to get into a safe position.


    Iv been playing for 2 weeks and every time I hit one of these items it degrades the experience and they add up over time.
  4. Like
    Universum01 got a reaction from vylqun in Quality of Life improvments   
    This is a list of improvements that can be coded in under an hour, the little annoyances that are easy to fix that degrade the experience.
     
    Looking for feedback on what's good, what's bad, and things to add. Iv numbered them to make it easier to show what you like/dislike.
    Once we have a decent list I can post on upvote https://upvote.dualuniverse.game/


    Market:
    1.) Buy to inventory: Bought items go into your active container if there is room. Skips unnecessarily transferring from market container to inventory.
    2.) Sorting: Allow market orders to be sorted by several columns at once. (Ex closest distance and lowest price sorted in the order they are clicked)
    3.) Default Sorting: Market orders are default sorted by, closest distance, then lowest price, then largest quantity.
    4.) Searching: When searching a word like Atmo for example, have anything that starts with Atmo in the first word first, then anything with Atmo in the second word second, and so on. So if i search for Atmo, Advanced Engines should not be the first thing that comes up.
    5.) Keep scroll position: When looking through items and you click on one then go back to the list, have it return you to where you were on the list, currently it resets you to the top of the list. 
    6.) Quick Sell from linked container: Right now if i want to quick sell something i have to drag it from my linked container to my nano, reopen the market and sell it a little at a time.
    7.) Right click, inspect item: In the market window allow us to right click and inspect an item to see its details without having to leave the list.
    8.) Buy all for BPs: An option to buy everything needed for a blueprint from the market. This would also add to the market as sellers can now play the market for people buying all. This one is a little more Dev intensive and im iffy on having it on this list.
    9.) Allow the market window to be moved around.
    10.) When buying remotely you still get a warning about market items in container. A simple if player is not within 50m of a market don't show the window.
    11.) A checkbox for blueprints when searching, so they do or do not showup when your searching. Have the checkbox remember its position of checked or not checked in-between client loads/logins. Most of the time your searching, its not for blueprints and they tend to just clutter the search.

    Items:
    100.) Right click, view on market: Not just for inventory items but on the inspect window as well.
    101.) Shift click items: Much like you can do in OS's,  click one item, then shift click another lower in the list and it selects all items in-between. Would be a godsend for inventory transferring.
    102.) When transferring items to a container that does not have enough space, by default round off to the nearest digit, so players don't end up with 0.47976249.. ect of an item in their inventory.
    103.) Crafting an item in the nano crafter will auto craft anything that's required.(EX: Crafting a Surrogate VR Station also ques the items not in your inventory like Basic screen, Basic Processor, ect)
    104.) When nano-crafted items do not have all the required material, skip to the next craftable item in the nanocrafting que.
    105.) Give the option to clear the notification. This also helps server and client performance when noticed get into the thousands.
    106.) Have notifications only show new ones by default.

     
    Scanning:
    200.) Having to freeze scanning ships: You need to freeze your ship or scanning can get aborted. You can be completely still and scanning will get aborted. I think giving scanning a little more margin on moving should fix this, that the player has to move a few meters from scan start location.
     
    Server:
    300.) Give a countdown for server restarts, a 15, 5, and 1 minute notices when the server is restarting, to allow people to get into a safe position.


    Iv been playing for 2 weeks and every time I hit one of these items it degrades the experience and they add up over time.
  5. Like
    Universum01 got a reaction from OrionSteed in Quality of Life improvments   
    This is a list of improvements that can be coded in under an hour, the little annoyances that are easy to fix that degrade the experience.
     
    Looking for feedback on what's good, what's bad, and things to add. Iv numbered them to make it easier to show what you like/dislike.
    Once we have a decent list I can post on upvote https://upvote.dualuniverse.game/


    Market:
    1.) Buy to inventory: Bought items go into your active container if there is room. Skips unnecessarily transferring from market container to inventory.
    2.) Sorting: Allow market orders to be sorted by several columns at once. (Ex closest distance and lowest price sorted in the order they are clicked)
    3.) Default Sorting: Market orders are default sorted by, closest distance, then lowest price, then largest quantity.
    4.) Searching: When searching a word like Atmo for example, have anything that starts with Atmo in the first word first, then anything with Atmo in the second word second, and so on. So if i search for Atmo, Advanced Engines should not be the first thing that comes up.
    5.) Keep scroll position: When looking through items and you click on one then go back to the list, have it return you to where you were on the list, currently it resets you to the top of the list. 
    6.) Quick Sell from linked container: Right now if i want to quick sell something i have to drag it from my linked container to my nano, reopen the market and sell it a little at a time.
    7.) Right click, inspect item: In the market window allow us to right click and inspect an item to see its details without having to leave the list.
    8.) Buy all for BPs: An option to buy everything needed for a blueprint from the market. This would also add to the market as sellers can now play the market for people buying all. This one is a little more Dev intensive and im iffy on having it on this list.
    9.) Allow the market window to be moved around.
    10.) When buying remotely you still get a warning about market items in container. A simple if player is not within 50m of a market don't show the window.
    11.) A checkbox for blueprints when searching, so they do or do not showup when your searching. Have the checkbox remember its position of checked or not checked in-between client loads/logins. Most of the time your searching, its not for blueprints and they tend to just clutter the search.

    Items:
    100.) Right click, view on market: Not just for inventory items but on the inspect window as well.
    101.) Shift click items: Much like you can do in OS's,  click one item, then shift click another lower in the list and it selects all items in-between. Would be a godsend for inventory transferring.
    102.) When transferring items to a container that does not have enough space, by default round off to the nearest digit, so players don't end up with 0.47976249.. ect of an item in their inventory.
    103.) Crafting an item in the nano crafter will auto craft anything that's required.(EX: Crafting a Surrogate VR Station also ques the items not in your inventory like Basic screen, Basic Processor, ect)
    104.) When nano-crafted items do not have all the required material, skip to the next craftable item in the nanocrafting que.
    105.) Give the option to clear the notification. This also helps server and client performance when noticed get into the thousands.
    106.) Have notifications only show new ones by default.

     
    Scanning:
    200.) Having to freeze scanning ships: You need to freeze your ship or scanning can get aborted. You can be completely still and scanning will get aborted. I think giving scanning a little more margin on moving should fix this, that the player has to move a few meters from scan start location.
     
    Server:
    300.) Give a countdown for server restarts, a 15, 5, and 1 minute notices when the server is restarting, to allow people to get into a safe position.


    Iv been playing for 2 weeks and every time I hit one of these items it degrades the experience and they add up over time.
  6. Like
    Universum01 got a reaction from CptLoRes in Quality of Life improvments   
    This is a list of improvements that can be coded in under an hour, the little annoyances that are easy to fix that degrade the experience.
     
    Looking for feedback on what's good, what's bad, and things to add. Iv numbered them to make it easier to show what you like/dislike.
    Once we have a decent list I can post on upvote https://upvote.dualuniverse.game/


    Market:
    1.) Buy to inventory: Bought items go into your active container if there is room. Skips unnecessarily transferring from market container to inventory.
    2.) Sorting: Allow market orders to be sorted by several columns at once. (Ex closest distance and lowest price sorted in the order they are clicked)
    3.) Default Sorting: Market orders are default sorted by, closest distance, then lowest price, then largest quantity.
    4.) Searching: When searching a word like Atmo for example, have anything that starts with Atmo in the first word first, then anything with Atmo in the second word second, and so on. So if i search for Atmo, Advanced Engines should not be the first thing that comes up.
    5.) Keep scroll position: When looking through items and you click on one then go back to the list, have it return you to where you were on the list, currently it resets you to the top of the list. 
    6.) Quick Sell from linked container: Right now if i want to quick sell something i have to drag it from my linked container to my nano, reopen the market and sell it a little at a time.
    7.) Right click, inspect item: In the market window allow us to right click and inspect an item to see its details without having to leave the list.
    8.) Buy all for BPs: An option to buy everything needed for a blueprint from the market. This would also add to the market as sellers can now play the market for people buying all. This one is a little more Dev intensive and im iffy on having it on this list.
    9.) Allow the market window to be moved around.
    10.) When buying remotely you still get a warning about market items in container. A simple if player is not within 50m of a market don't show the window.
    11.) A checkbox for blueprints when searching, so they do or do not showup when your searching. Have the checkbox remember its position of checked or not checked in-between client loads/logins. Most of the time your searching, its not for blueprints and they tend to just clutter the search.

    Items:
    100.) Right click, view on market: Not just for inventory items but on the inspect window as well.
    101.) Shift click items: Much like you can do in OS's,  click one item, then shift click another lower in the list and it selects all items in-between. Would be a godsend for inventory transferring.
    102.) When transferring items to a container that does not have enough space, by default round off to the nearest digit, so players don't end up with 0.47976249.. ect of an item in their inventory.
    103.) Crafting an item in the nano crafter will auto craft anything that's required.(EX: Crafting a Surrogate VR Station also ques the items not in your inventory like Basic screen, Basic Processor, ect)
    104.) When nano-crafted items do not have all the required material, skip to the next craftable item in the nanocrafting que.
    105.) Give the option to clear the notification. This also helps server and client performance when noticed get into the thousands.
    106.) Have notifications only show new ones by default.

     
    Scanning:
    200.) Having to freeze scanning ships: You need to freeze your ship or scanning can get aborted. You can be completely still and scanning will get aborted. I think giving scanning a little more margin on moving should fix this, that the player has to move a few meters from scan start location.
     
    Server:
    300.) Give a countdown for server restarts, a 15, 5, and 1 minute notices when the server is restarting, to allow people to get into a safe position.


    Iv been playing for 2 weeks and every time I hit one of these items it degrades the experience and they add up over time.
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