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Lethys

Alpha Tester
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Posts posted by Lethys

  1. My bet would be that it would be heliocentric solar systems. The game to me seems to be heading to a mostly realistic interpretation of real life. The planets and moons might be a little smaller in comparison but hopefully the spacing between them would be scaled appropriately. If we look back to the teaser trailer we can see the two main planets situated close together, the main reason for this is mainly to show off the games main points. Just imagine the tidal forces between those two planets, both planets would have been destroyed a long time ago.

     

    Well 'scaled appropriately' is a wide definition.

     

    Scale our universe down by a factor 100 (earth dia 12k - DU ~ 100) or even 1000, even FTL (lets say 20c) won't get you anywhere near the galactic center  which is some 25k light years away. So it would only be 250 LY in this model and you make that trip in 12,5 years - not cool.

     

    If you want a vast galaxy, you can do it. There are estimated 20k stars within 100ly from the sun (so 1ly here - trip: 18 days). Which would be enough of course, but players would still only inhabit a fraction of one galaxy. You only get to know the direct neighbours of our sun. I think that this kind of model would suffice, because you just have to have the feeling of a vast, dangerous, enormous and living galaxy.

    Travelling further will just not be possible, it would take (even with 20c) too long. Depends what they do with those probes though...

  2. Here's an idea, perhaps the TCU needs to see the sky so that it can project a shield. This would prevent people from burying it underground at least.

    Well if you see that shield of some sort (like I imagine it now), then it would be pointless

     

    If its an invisible shield and lets say just a switch from "neutral Land" to "xyz's Land", then it can't be detected THAT easily (but nonetheless its not that hard)

  3. And that's the exact way it should be in a sandbox - YOU have to do something, YOU have to enhance your gameplay, YOU shape the universe/your surroundings/your playstyle. People always want to rely on OTHERS to do that kind of stuff for them (in implementing some crazy mechanics) but that's not the point of a sandbox.

     

    I agree that there HAS to be a safe zone for really young characters where they learn the first steps and can build up a bit. But it is CLEARLY VISIBLE AND UNDERSTOOD by all players that, once leaving the safe zone (you know, where all the fun is), any interaction with other players might happen. So no need for whiners and butt hurt people. There will be Orgs (like EveUni) who teach those newbros and tell them about the mechanics ("how to survive the first 500meter out of the safezone while pirates are camping there"). There will be players who gather newbros and they will assault those campers.

    But I can assure you: it will be like it always was. People will ignore all mechanics. People will ignore others who tell them it's dangerous out there. People will ignore the very basic preparations in order to go outside (like caring for enough food, better armor, shields, weapons). They will die horribly there and will start whining on the forums to "nerf griefers!", "pirates OP!", "there should be mechanics to avoid getting killed in order to play safe!".  

    Been there, done it, saw it. Whiners never change

  4. I like being a jerk and messing around with people in sandboxes, that's the whole point of it: because they are the only games where I'm allowed to.

     

    An npc like police is nice, but iirc devs said no to them. I think they will come up with something similar to like high security space beyond those 20km radius around the arkship. Because those 20 are not much with thousands of players

  5.  

    Many people seem to want the crash course on the game to be a dayz sim, or eve scam sim. nobody says that cant be your playstyle, but come on give the guy on a week old account a break, you are playing on gullability theyre trying to learn and there someone is gaming their knowledge to scam them, not cool.

     

    There are totally honest ways to be a shady dude that arent malicious. I.E. In or around emberstone we want to have combat arenas where people can fight, nothing inhibits a deathmatch from being set up with the RDMS. and nothing inhibits you from running a underground gambling ring betting on the outcomes, sure you could rip everyone off and make a run for it with your stolen 100K, or you could stick around for a few matches and maybe come out with even more while still being a technically honest guy.

     

     

    Well, newbros have to learn quickly. Especially that a sandbox is NOT like the other games out there, where everything is restricted (you can't be scammed, killed, hilariously messed around with,...) - which is the whole point of a sandbox. As I stated somewhere (can't remember where): Scams are easily detected and if a new guy gets ripped off - well he won't do that mistake a second time. Nothing to get anyway from that player btw....well except salt.

     

    Yes there are ways to be the bad guy while not being malicious. But that's not the game some want to play. When I see a duel arena where people fight, then I'll be glad to start an all out war in that whole zone - just because I want to see it burn. Yeah I will die there, but at least I had fun in doing so - no f given. I don't like all that restrictions in orgs like "you can only attack other players here and there" - just not what I expect from the game.

     

    The fun part about DU is, that you can just edit the whole world. Like MadOverlord stated, building Walls around peoples homes, spaceships, digging them in, messing around with their environment....that's exactly what makes this game so wonderful and hilarious.

     

    We will see how it works out, but IMHO a sandbox is ONLY truly fun to play, when there is a balance between the guys who want order and police all around and the dudes that ruin peoples constructs and bring chaos.

  6. Not punish big organisations. Just punish the malicious actions like scamming for example.

    Why punish my playstyle? Because I don't play like you want me to? Because your way of playing is the only one allowed or best? These people nowadays....

     

    Why not learn to avoid scamms (it's not that hard you know, all scamms are pretty obvious)? Why not learn how to defend yourself against pirates (it can push your gameplay a lot!)? Why not figuring out tactics to avoid 'unsafe' environment (it involves brain, work and curiosity...No f1 monkeys)? Yeah yeah I know, I'm Don Quixote here in saying such things

  7. I'd like more tech videos. How the single shard behaves in a real network with real clients (no simulated npcs) and how that awful lot of data us stored (everyone building stuff, mining, messing around with the landscape,...). Also a video on the lua part and the limits of it. In particular the 'factor human'. Like, will it be legit and possible to build a ship with a script on it, flying to the enemy fleet alone, starting the script which just sends thousands and thousands of commands to the server without doing anything real just to slow down/kill the server so the attackers can't do anything? How exactly (or with a demonstration) will the shard behave when 10/50/100 real players (or devs) play? These will be the most integral and new features of DU, so it's obvious that these should be covered up with videos to be transparent about it. Otherwise ppl will always doubt that they can do what they claim

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