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Lethys

Alpha Tester
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Posts posted by Lethys

  1. So you agree while playing the game to the eula, where there will be stated that DACs can be raided and looted by others. They will be provided in the arkship or a safezone for you to pick them up (so they are 100% safe). You can then sell them or use them. Perfectly safe and 100% secure.

     

    But there will be dumb people and noobs who take theme OUTSIDE the safezone. I will be there to help them get rid of their dacs. Nothing illegal here, it's THEIR FAULT being STUPID.

     

    If NQ provided those dacs only outside a safe zone, then it would be illegal.

     

    But I assume you are prone to listening to reasons, just want your no PvP hello kitty carebear heaven but I will make sure that this won't happen

  2. Might be not big, so? Then you just have to take a price that is 500% more than the minerals used...When you are too lazy to mine and build it yourself, or you don't have time, that's your problem then. Or buy the minerals and build it, be a bit creative :D

  3. It would be totally dumb to let players PAY in order to get them a safe zone, a star system, whatever....That's just pay to win and against emergent gameplay.

     

    DU HAS to be p2p because of the singleshard. Not only for upkeep but for updates. Buy game, play until update and then leave because you don't want to buy the expansion....doesn't work that well you know?

     

    And there are DACs if you can't pay those 15 bucks

  4. With conventional engines (type: exhaust something) it's completely impossible as a whole, because c is the limit and fast as hell but in terms of traveling times to another star it's ridiculously slow. With time dilation and length contraction it's faster for the passenger, but still won't get you anywhere far. You would need 100.000 years to cross our galaxy and 25.000 to reach canis major (next dwarf galaxy).

    You could do ftl travel (which is in-game too), but even with speeds above c, let's say 10.000c, you need 2,5 years to go to canis major, yay we're so fast! Let's go to andromeda...250 years.

    On to m51 - 2500 years.

    To the edge of observable universe 4,6million years - with 10000c.

     

     

    I'd be surprised even when we someday be able to reach the next star.

    When you introduce real orbital mechanics then good luck on hitting that planet in the first place and then braking for like 5 days so you don't get a nice slingshot out of that system again. Would be fun though, but I think most people won't be able to do it

     

    It should be a long ride to the next planet, even with ftl. Space is supposed to be wide and huge. Even in a game it should be that way, because the scope of the universe is so hard to grasp. Transport that awesome feeling you sometimes get while looking at the stars to DU. Then it'll grand

  5. OK so it looks like there are three kinds using the same model and functionality but working a little different in terms of game play.

    • The Ark ship units added at the ark ship powered by its "infinite" geothermal power. Open to every one dying without a powered unit.
    • The personal unit that you get two of. You will spawn at the closest one. I suspect one will be very well concealed. These will work if charged and are repowered by power plants and batteries. This will be the driver to get your base technology up. These can not be sold or dropped. They may be indestructible or respawnable.
    • An expensive crafted version that can be sold, licensed to resurrect your friends, org-members, allies. It may even be able to be set to resurrect anyone that has fallen close to it. That last one would be in your market to get traffic and sales. Emulating open to all the ark zone version.
    You lose some random items. I could see a line of weapon upgrades or skills that reduce the probability of a key item being lost.

    Spawn rooms and spawn ships would need big power systems and possibly big battery systems.

    You get ONE to move around freely and one is on the arkship

  6.  

    * Murder et al. - at the end of the day, this is what we are talking about really. I've got a whole slew of ideas there, a full working sub-system which makes a law enforcement / investigation industry in game - but the key point - we should punish the perps, not the victims.

     

    Thoughts?

     

    It's a sandbox. Why punish killers with debuffs? Why not just setting up a player run police to kill those people first? Why not defending your dudes yourself? Why not accepting contracts miners set up to protect them? Why not hiring Mercs? Why not being smart and think about safety before you go mining?

     

    All above can be copy/past to building stuff, mining, running around, exploring, etc.

     

    With debuffs on the killer you only generate a society that will attack in waves or with such huge numbers that those debuffs don't count. PLUS you are killing EVERY emergent gameplay! So no, that's just a totally bad idea and against the whole idea of a sandbox with emergent gameplay.

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