Jump to content

Lethys

Alpha Tester
  • Posts

    5686
  • Joined

  • Last visited

Posts posted by Lethys

  1. 1: I expect claims will have buffers that prevent other players from building a giant wall around your construct. Plus, this is a game with ships, so it's not going to be possible to build on top of someone's claim.

     

    2: Because safe zones are so large and...again... we have ships, it's going to be very difficult to camp the surrounding area in such away that the outskirts of the Arkified zone are unsafe.

    Constructs in the Arkified zone will be safe. Leaving the Arkified zone will generally be safe. Adventuring some distance from the Arkified zone may be risky.

     

    3: How many organizations do we have in the Alpha Team?? There will be some form of interaction. Even if it's just orgs giving free stuff to newbies and aiding them in other ways.

     

    4: I'm not so sure that the newbie zone will be full of senseless constructs because we have a lot of modular crafting. We'll see.

     

    5: I doubt that the devs will allow "dicks" to remain in the game... especially not in the newbie zone. Again, we'll see.

    1: not everyone has a territory unit in place - there have to be other mechanics to prevent that

    2: true

    3: I think yama wanted to point out the mere fact that DU is a MMO - you achieve MORE when working together. There will be plenty of orgs in alpha but we will test and break the game, not playing for "real"

    4: depends on what elements are implemented. Most ships will in general look the same with some differences here and there, but there's a reason why planes look the way they do. And many people have that same image in their head.

    5: depends what and who you define as a dick. People scamming, robbing, killing, hilariously attack (dropping a ship from orbit on your head under the safe zone if thats possible) you? I don't see a problem - Again: fine line between normal MMO interaction and actions that should be banned immediatly

  2. As Yama pointed out, the Devs build modularly on the game, literally from the ground up, either with Combat or Mining, they start fro  a player on a planet, and extrapolate the results into a larger scope.

     

    That being said, a gas giant, for filtering and the such you suggested, would need :

     

    1) a new system of mineral depletion other than voxel consumption : A gas giant has 1 billion metric tonnes of minerals, with percentages of them being "harvested" on every filtering cycle. That means, that for every, let's say, 1000 m(3) of minerals you mine, 1% of them will be gold, 3% of them will be iron and 96% would be silica - that's sand :P. That can be enhanced as a number, by "gas harvesting" skill training, making that 4% mineral you prospected out of the gas dust you gathered, into "10% of the total gas harvest is minerals" that in turn drains on a planet's collective pool of resources - as a gas giant is a swirling soup of mollecules, it's not like a planet, where veins of minerals exist. So, a gas giant harvesting group, would be making money due to "quanity mining" not "quality mining" as in asteroids or planet mining operations, not much different than oil-riggers IRL. And we need to get "quality mining" straight, before we move to Quantity mining :P

     

    2) It would demand - as Yama pointed out - atmospheric physics, like buoyancy for floating a 'cloud city" (wink-wink nudge-nudge Lando is the man). That being said, the Devs would also have to introduce a radiation threat for survival, as Gas Giants are pretty much a star with a lot of particles around them. Stars are thermonuclear fusion explosions. They can bake you alive. So, here's a risk / reward sitatuino for people to actually find worthwhile harvesting gas.

     

    It's not a matter of "if" but a matter of "when" for Gas Giants to be implemented. It's just that they need too many steps for them to be added properly and the Devs follow a "modular development" mentality, so they don't just bolt for one feature, then try to cram features around it for it to work. Which is why the game is built around the idea of voxel building, as it's about building in the game, before there's anything to destroy. Same goes for mining. You start from a solid world, so the Devs provide the players with tools to build and mine on those worlds first. :P

     

    I mean, if an expansion came out, named "Stellar Frontier", it would be a fittng expansion for Gas Giants to be implemented, along with, hopefully, heavy gravity worlds, or denser atmosphere worlds, just so we can get that survival vibe going hard :P

     

     

    So yeah, Gas Giants would be the "end-game" mining gameplay. You mastered ground, then asteroid and finally, gas-giant mining. No need to go out and harvest a vein manually, just let a machine scoop up minerals for you, you earned it by training up to that point :P

     

    Problem with this is: you can't implement such a thing at release (besides all the other constraints) because everyone would just go as fast as possible for a gas giant. Why run around for hours, search, dig, mine, rinse, repeat when you just get it automatically? Yes it won't yield as much as normal mining but still: players are lazy as fuck.

     

    For end game (years down the road) and if it's well balanced, I see no problem with it.

     

    I'm all in for more diversity in planets too

  3. So like the title says i had the idea of a better payment method currently all signs point to a subscription fee every month(to simplify) but if the devs were to make a b2p version of the game that does not include multiplayer but still includes all building elements etc. This way people who dislike subscription fees such as myself have an option to enjoy this amazing game and they don't cause any load on the devs once the game is out. This payment option is superior to the current envisioned payment option because it enables players to not have to be held down by subscriptions but the game could be played offline but not cause any load on the devs. The devs still get the stable financial benefits that come with a p2p system with the players that enjoy multiplayer and the players who don't have to worry about paying every month get the amazing experience that dual universe looks like it will be. I frankly see this as a win win situation but if you see any details that need attention please address them in the comments.

     

    Ps. I dislike p2p systems because of the financial fiasco that i live in and the fact i have to pay a million other subscriptions but it does make sense with what the devs want to do to end this note devs keep being awesome and making a magnificent game

    No. Just no.

     

    Basically what yama said.

     

    DU won't be offline, there will be no singleplayer offline campaign and there will certainly not be a b2p model because it's not viable to run such a system for a single shard universe.

     

    If you can't afford those 13€/month you probably shouldn't play pc games anyway and besides: you CAN play for free if you earn enough in-game money to buy a DAC

  4. I was wondering if there was any word yet on if its possible to change you name ingame, and if so possible to do without paying? Name changing always seemed like a basic necessity in games for me. In addition, when players are members of organizations and bear ranks/titles would they also be displayed with the player name?

    -1, no need for that and I disagree.

     

    It would render the RDMS system useless (or at least weaker), makes it impossible for players to track others and it makes spying too easy and a mess. Your name is your rep, be it famous or infamous.

  5. Putting bounties on people just to piss people off when they are lost -which is what Twerkmotor wrote- is griefing.

    Sandbox is irrelevant. Griefing is harassment just for the sake of harassment.

    What you may mean to say is that bounties != griefing.

     

    In my experience, players are greedy. I don't pay players. I certainly don't pay players "extra" money.

    I expect, if I needed fuel desperately needed fuel, I would purchase fuel from the shop. Or I would wait for a friend to help. Or I would wait for an alt to help.

     

    How much money I can make in-game per hour is irrelevant.

    Dual Universe is not a race - training faster is irrelevant..especially when the alternative is supporting extortion.

    I will never change my playstyle to support extortion. I simply wouldn't play DU if push came to shove.

    Any choice is better than supporting extortion.

     

    I don't have to have the best implants - as I said, my main in WoW only had starting rags. Unique appearance is more important than uber armor.

     

    Yes. I would forfeit the game in its entirety if the game allows players to be dicks. Just as I do with Eve and Elite Dangerous.

     

    That's not what I said. No One forces you to get those implants. No One said they were necessary. But IF you do want them because of a much faster training time, then you WILL think twice before you exit a safe zone and you PERHAPS pay a ransom. If you don't pay - live with the consequences.

     

    If you choose to never ever pay ransom, your choice. Fair enough. No One forces you to do so. We just said that it's a perfectly valid tactic, if someone doesn't want to lose his 34644 billion credit implant

  6. How about something in the realm of a Hyperspace Drive from Homeworld (where only super-capital ships can house them, but they can drag other ships along). I imagine that this would be pretty late game tech (expansion way after jumpgates?)

    Doesn't matter how you call it. One aspect HAS to be balanced though: you can't build a fast, agile, heavily armored and armed ship with a jump drive. This tech has to have severe setbacks (like huge wattage consumption) and a ship dragging others with it could possibly render them useless for a period of time, decrease their armor/weapon power, hampering their engines, messing up their sensors or something like that.

  7. Who out there is going to be selling vs using all of the resources they're mining?

     

    I don't think I've come across an organization whose main specialty is going to be mining and selling off what they pull out of the ground. 

     

    It seems like most people are going to be using what they mine, although at some point they're going to want some cash and selling off something they don't need or have a surplus might take precedence. 

     

    Think the first few weeks to months will be scarce on the markets cause of the spacerace and territory control. Big/fast orgs will want to claim as fast as possible.

    But I think since there are a lot of players (hopefully), the markets gets going fast so we see a drop in price and more people in space soon after release.

  8. 1: We'll have to see how crucial the implants are.

    2: Pirate is a loose term in DU - there really is no "pirate code".

     

    Players can try to make ransom part of the emergent activities, but I would never support it. Dunno how many other players will be stupid enough or lazy enough to support it.

    All kinds of ways to subvert ransoms: not wearing implants or only wearing easily replaceable implants is one strategy.

     

    Your example of the ship captain just seems silly to me, but that's because I would refuse the ransom at all costs. If I'm the captain, I would just let the other player kill me if there was no way to escape. Or I would suicide if that would prevent the other player from looting my corpse. Doesn't matter what I lose as long as the other player isn't rewarded for ransom attempts.

    And if it's that easy to succumb to ransoms while recouping lost implants is too tedious, then I won't play DU, just like I don't play Eve. 

     

     

     

    It really depends on the stats of those implants and how much money you make on the market.

    That quote of mine still stands true: if you make billions and billions with 5h work on the market at some point and those high-extreme-greater-gunnery-implants+20 only cost 1bil - who cares if you lose them

    If you're only able to make 50mil per hour - it's another story to be told here. Then you care not to die IF you buy those (I wouldn't cause I will die. Oh I will die a lot). So either you don't buy them OR you see to your protection.

     

    And there is yet ANOTHER story to be told: what if some kind of implants allow you to train faster? There may be the cheap ones which save you some days and the really expensive ones save you a month of training time. Tough choice to make here (decisions and gameplay ftw \o/ ): will you risk those implants? will you just buy those +3 and don't care for the +20 because you die frequently? Will you perhaps change your playstyle a bit (full reckless pirate to some more thoughtful, tactical one) in order to use and not lose those shiny implants?

     

    You are free to choose, whether you take the risks or not. IF you take them, you gotta live with the consequences (in your case: die and lose everything). You can't have the best implants, train as fast as the shinkansen (come on, that one was good!) and expect not to die or held ransom. Choices, choices, choices

  9. The Cydonian Empire is looking for people who can take a joke in places other than their rectum~

     

    can you:

    Lock a target and hit F1?

    Drink your own bodyweight?

    Jump when the fc says don't jump?

     

    If so, you're just what we're looking for~

     

    lets drink our way to the top and wonder how we got there

     

    Facebook: https://www.facebook.com/GloriousCydonia/

     

    And don't worry, I don't sound so plastic in actual conversations ;) send me a message or a mail to learn more about our plans

     

    on the other hand, if you're from tumblr and everything makes you upset, I'm afraid this is not your safe space, find another place to complain about your victimhood ;)

     

     

    I learned FCing in eve while being drunk, fun times.

    Great concept, looking forward to hear more from you

  10. Anyone know how many blocks a single person can make? As much as he can? Is there a max limit?

     

    Can we barricade an entire planet in turrets and solar panels?

     

    As already said, I would too think that you can make a construct as big as you wish.

    If you can cover a planet in turrets and solar panels depends on how territory control is handled. AFAWK you can place a TU somewhere ON a hex, not in 'orbit'. So, depending on your generators, you surely can place as many turrets on ground as you please

  11. I thought there was a suicide button and you would respawn in a respawn station you set up somewhere.

    If you have very valuable items on your persona, then you might want to pay that ransom instead of lose it to the pirates

  12. I added something he did not, along with wording his post in a completely different way, and clarifying the basic point to make it more clear. In any case, my reference to your post a slight joke, as saying that something is both superfluous and unnecessary is both of those things in its own right as the inclusion of the second word defines itself. In addition to a joke, it was also something less friendly than that as your post contributed absolutely nothing to anything except your own post count, something you are notorious for.

    Yeah, you're right. It's totally not possible that I just agree with yama and instead of writing the same again, I just stated that I too see it as he does.

    Honestly I don't know what your problem is, but please do tell me.....not. I really don't care about some random dudes feelings about me

  13. My impression was that the probes are only temporary, and only serve to allow a few ships to travel quickly across space so that they can begin the construction of their stargate on the other side. I would assume that the mechanics of stargates would require some minimum distance between them.

     

    Think about it, probes that you can activate that allow several ships to jump to your location immediately...

    My info on stargates:

    You build a probe

    You send that probe away

    Probe arrives

    You jump to probe

    You can build stargate there

    Maybe build initial (first) stargate while you wait on probe to land?

     

    Correct?

     

    My assumptions:

    There needs to Be a minimum distance to where your can send the probe.

    There needs to Be some kind of overview which probes you have launched and where they are going in order to link the gates later.

     

    So imho no jumping to your ship via probes (maybe through other means) as you first have to send that probe away

  14. From the immersive point of view: sure, why not. Take that probe with your fast agile ship somewhere with you and launch it where you want.

     

    Depends though what happens once the probe is there. Can you build that connecting stargate everywhere?

  15. @yama: exactly my thoughts, gj writing those (ahhhhhhhhhhhhh you're in my brain)

    @neo: yeah. Get help maybe?

    @CommanderLuiz: in such huge orgs you need organizational geniuses to cope with the amount of different opinions and people. If your game of DU is SOLELY AND ONLY the organizational part, doing spreadsheets, an not playing as builder/engineer/explorer/whatever because you won't have time do that - pls do it. But don't whine when you can't play the actual game then. A huge empire needs someone to be in charge and that person has no time for the real game.

    If you don't have such structures then everybody will just do whatever he wants and you end up with some guys taking the lead of others and small bands will form within that org- that's my approach to the game. Be part of something bigger but do what you want

    @cybrex: I don't need to reply to a genius post which I wrote myself as alt :)

  16. It's only pay to win if you get something in-game for it. DACs don't do anything in the game, they only let you play; a player with 1 DAC is no better or worse off than a player with 1000 DACs, except that the latter can sell them in game and get some quick resources, though I believe that's what you're mainly referring to. It still takes time to be able to use these resources effectively. Money can't buy everything, so even if youre rich and buy a ship right away as soon as you start playing, and some kid slaved away for 15 hours to make his ship and train himself to be better at combat, that poor (financially) kid could probably own you.

     

    I guess basically, the thing about dual universe is that the most valuable objects will be skills, which are only achievable from play time.

     

    This post is both superfluous and unnecessary.

     

    You said exactly the same as yama, and your post is not superfluous and unnecessary?

    ¯\_(ツ)_/¯
×
×
  • Create New...