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Zarcata

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Everything posted by Zarcata

  1. If it was such a bubble, no one would have signed up to the Kickstarter project and invested money. There was more than just a concept. There were ideas about what should be possible. The problem, however, was that many of them could not be realised, but people still wanted to hold on to many dreams. In principle, we are now getting a kind of DualUniverse light. A slimmed-down version of the once great dream. Honestly, it was too good to be true. If you look at all the games on the market, they all have the same structure. Why do you think that is? Why doesn't a developer studio with a financial cushion dare to do something bigger and new? If I look at NewWorld as a comparison, players ran to the forums because there were too few quests, because there was too much grind in the game, because the housing was too small, because they wanted more dungeons, raids, PvP content, more, more, more. Now I look at DualUniverse with the content and...you can now also compare NewWorld with Teso, Aion, ArcheAge, WoW, Minecraft,.... seriously, we are at the beginning of an alpha after >7years with DualUniverse and still discussing the basic techniques of the game. So the basic content to even have a kind of game, what should be in it. At the moment it only includes limited voxel building and a mission tour. So the missions will be expanded after Demeter, great, grandiose content where only the package name and the story text will be adjusted. There is also the skill system, including the logic error, which hardly allows any differences between the players. Most of the players have the same skills anyway. Pilots-weapons-radar or industry, manufacturing, mining,....whoever does that with a few twinks can also cover everything. in principle, you are hardly dependent on other players, since you don't really have to decide on the value of many things, but it is extremely spread out. I don't want to open a can of worms about PvP, which is a catastrophic state and a mega construction site where you haven't even poured a proper foundation, but you're already dreaming of a mega building. If the Demeter game were published, it would simply be a laughing stock and probably one of the biggest cautionary tales of how not to do it. We are now at the end of 2021 with Demeter. 2022 is just around the corner and it is supposed to be published "right away". What content is there to come in a hurry that could really convince? I don't know, you can dream and have ideas, but every now and then I get the thought that the developers really lack ideas and creativity, but at the same time the view of a real player. Who among the developers has really played great games for several years?
  2. In the last video I rather had the feeling that there is nothing after demeter that would really be great for players as content. the only thing that was mentioned quickly there were more missions, after that there was only stuttering and reflections. If there really was content in the planning or implementation stages, they would have at least mentioned something new and interesting to give players hope, a ray of hope.
  3. There has already been quanta reset. There has also been a reset of the core limit (I lost a lot of things there) and there will now be a reset or limit on the number of territories a player has acquired (I will lose billions of quanta that I paid for the territorial revenue there). There are a lot of unfair things in the game, and I think every player has at least once found that they didn't like something about it. Do I like it? NO! But by now I expect everything, so at least I can't be surprised. I would also like to see better communication with NQ and at the same time compensation for players who lose something because of the changes, at least for those players who have a real subscription and not for those who are sitting on free beta keys.
  4. There is appreciably more quanta coming through into the quanta system: - daily log in - Mission system Everything else you list from tax revenue through renting to other players, or selling/trading goods does not generate quanta, it just shifts them from player A to player B.
  5. Who is supposed to buy the ore? There are then only those who fly many missions who have quanta to buy ore. Will these players be enough to supply all the other players with quanta? I rather think there will be an ore shortage. I can no longer deliver 200-500kl to the market every day to cover demand. How much kl do I get with how many MininUnits a day?
  6. It is an alpha/beta. If it was purely about saving the real cost of mining, NQ could just turn off mining and set up some NPCs as an ore output. No one would have to do any more scans or dig through the area or generate traffic with MiningUnits. If it's purely about financially bridging the time to release, this would at least be the more pleasant choice for everyone. At the same time, players could then build more and enter PvP more quickly if the loss of the ships in the test phase is not a loss, because you can go to the NPC and get new ores. At the moment I just don't understand what exactly NQ want to achieve with their decisions, as everything together doesn't make sense. Maybe they should make an honest schedule for 2022/2023, publish it and then go and collect another round of money. Then sell annual packages with bonuses to have financial security for 2-5 years. At the time, I asked if you wanted to sell tiny moons for players as a secure zone. No taxes, no ore on it, but tied to the account and the purchased supporter package. Purely as a "style item on which players can build their own base in space as a tiny safe zone. I wish NQ would treat us like equals and not like stupid customers that they just take the money from. Many of us are here to support this game and hope it will be a great SPiele. However, it seems that we are not being allowed to participate in the game and development at all and the point of the alpha/beta is hardly given. In the end, players have nothing to lose, but NQ may lose many jobs. So I ask you to take players who want to help seriously. Listen to them and have a round of talks once a week. Not just a video from your side, but a real conversation between NQ and players. There are many possibilities, be it just a lifestream on twitch that we can join and talk to you. Is it so hard that we can work together to make the game successful?
  7. Will there be compensation for the downtime? It's not just a few hours, but many days and there doesn't seem to be a quick solution. Other players have this time for mining, mission runs and much more. How do you accommodate players who played there?
  8. A subscription for a test phase is quite unusual, but what concerns me at this point is why one chooses an subscription as part of the game and at the same time links playing with taxes in the game for areas. The explanation had been that NQ wanted to use the taxes to clean up areas from constructs and from ownership. Why did they not link this ownership to a subscription? If the subscription expires, there is a transition period of 4 weeks, after which the property becomes free to loot or ends up in the inventory as BP if the player returns at some point. But a subscription compulsion and taxes for the same situation feel like game compulsion to me. Likewise, these taxes and the low ore from MiningUnits contradict the idea that you want to encourage PvP activity. So you're shorting all the resources so that even fewer players PvP? It will be a significant loss to play PvP at all, considering the enormous effort you will now have to make to get replacement ships. How do the developers envision the game from a player's perspective? Log in, collect the daily reward of 150,000, then do the mini-mining unit games to keep those units working and then what? Log out and wait for the next day? Or do they really think you get on a ship with a mission box to fly afk through space for hours and watch a movie on the side? That's not playing! Every f2p browser game offers something like that.
  9. In the end it's a test phase, so they could leave the scans as they are and just do a full wipe at the end for release.
  10. I need 4 units to remove 100 litres if each unit can remove 50 litres? I assume I only need 4 if the 100l are then pushed up to 100% or 200l by skill? So then 200l divided by 4x50 Can you please give a time, how many hours, days, weeks a player has before the unit has dropped from 100% to 0%?
  11. login to your account. go to "Products" - push subscriber and select the 3-6-12month sub. - you have a sub? aktivate this as "continue playing" or select the autoinvall "on" button.
  12. DualUniverse currently only has PvP of ships. There are no classes (mage, tank, healer, supporter) there are no special bonuses through different races (undead, pandaren, tauren, humans, etc) as well as no countless sub-skillings of the classes (archmage, darkmage, arcanemage,...). There are actually only shields and the handful of weapons, of which only the laser has been used so far. Voxel strength, voxel material, - unimportant because cross-section, hit chance = one built meta-elemental ships with shields. When I think of other games where you also have to deal with ships, tanks, mounts and the player characters as described above, and then add wind directions, ocean currents, etc. - why doesn't it work in DualUniverse? and have to balance....
  13. What comparable mmo in the 15,-€ monthly comparison are there at the moment? Not those that offer a subscription for a game, but for a BETA. I myself have been an annual subscription user from the beginning. At the moment, I had to switch to a beta key because demeter is too uncertain about the changes and I can't see in advance whether the subscription will be extended by another year. I am aware of and understand the costs of game development, but every now and then it occurs to me that a finished game costs around €9-15/month, but here it is definitely more of an alpha/beta that wants a monthly subscription. What I would like to see in this respect are firmer commitments for a finished game, so that I can continue to invest and spend my time in the game - no, in an Alpha/BETA. There are still extreme game changes, huge limitations and hardly any light at the end of the tunnel. I would love to spend 10-20-30years in the game just building great things - but I can't because I run out of core slots or the mining units don't give enough ores (compared to mining myself when and where I want). As I said several times, I have NO interest in the current PvP. I am a creator, a builder, I dislike pointless taxes or building restrictions. So if we are in an alpha/beta, why do we hardly get any testing opportunities or more freedom to really test things out? We can't even change the skills, we always have to live with them. This is not a testing environment, this is not a testing environment for me. We already had the same issue with big buildings and tests, how big or how much voxel buildings and planes can withstand, how many elements etc. or, how much terraforming can you withstand. A test gives me ways to test through all this. At the moment it doesn't seem to be a test if it takes me months to do various tests, but I have to work out countless things before I can do the actual test. So please, what can we players really do with this alpha/beta? What can we really take with us into the "finished game" when it is released?
  14. We had a guild of 50 players back in WoW BC days. The majority of us always met in real life, whether at Gamescom or at the campsite, and we often spent our free time together at half-yearly meetings. Sometimes at lakes, sometimes at the sea or in the mountains. We just made sure that we somehow took everyone with us, also financially or by carpooling. Two even found each other and got married, first ingame and later in real life. Over time, unfortunately, there were fewer and fewer of them, because more and more had stopped playing WoW or games in general. At least I think it was a friendlier and more helpful time then, too.
  15. But the outer planets are also sparsely populated, since they are supposed to have no more protection zones "at some point".
  16. Is there any way to protect your terraforming landscape? I spent weeks getting earth from many planets and then building it up decoratively in my mine. Tunnels, lakes, underwater caves - all gone?
  17. I doubt that this relatively small grid alone can provide for such intrusions. In terms of pattern, it is certainly enormous, but there are entire space stations with elaborate voxel patterns that are problem-free. Similarly, the planet's problems with Earth tunnels in space should do nothing at all. It might be interesting to know what hardware you have available.
  18. Nice summary. But unfortunately not quite right, in my opinion. Just because you build something in a savezone doesn't mean you only need T1-3. There are also T4-5 voxels that look nice. Likewise, I'm not a left leaning player, just because you want a game without war, in general, what's with the nod to politics? Are PvPers then all right-wingers or anarchists? As a player, I didn't have to "search" for areas with ores, at most the mega deposits. The advantage of this, however, was that you can mine a lot more ore in a lot less time, which these autominer unfortunately can't do. So there is an artificial shortage. The whole game becomes slower. PvP becomes even more of a luxury and not fun content for everyone.
  19. I think this system is still a long way off and needs to be very well thought through. Just think about all the things that are connected with it. So I have at least 7 territories to take the territorial bonus and to protect the inner territory with the outer territories. That means I also have to pay taxes for it and the ores that are mined there are relatively few in order to supply myself or the Org, to build up a civilisation from it and at the same time to build up a military defence from it. In purely mathematical terms, how is that supposed to work? Should such a war only take place once a month and then be blocked as soon as the opponents are captured or give up? When I think of the resources that would justify such a war, the current ores through the MiningUnits are not worth a war. You only have to calculate how much ore you get in a month through such an area, then subtract the costs for it and try to build up a defence from the rest.
  20. There is no infinite ore through the new Demeter system. That is simply a false calculation. The ore on the planets to mine would have lasted for years, this no longer exists. But to say that mining unites makes the ore infinite is wrong. Because these units have been limited. There is a limit to the recharges and there is a limit to the number of players. So of course there is also a limit on the ore. The fewer players, the fewer ores are in circulation. The same with asteroids. These are limited to each week. If there were a lot of players in the game, the ore that could be mined would be limited by the number of players and the deposits on the asteroids. (At the same time, the PvP asteroids are an ore destroyer because materials from the system are also destroyed there every week). So, in purely mathematical terms, the ore has now become less because the mining has been limited.
  21. I love DualUniverse because you could build almost infinitely. Unfortunately, the mass itself, how much you can build, has been severely limited and will be limited even more. So you can no longer implement extreme mammoth projects. I loved Dualuniverse because as a player I could build and mine whenever I wanted, whenever I had time, even if I had taken a break from the game. There was no "obligation" to play anything. That was changed with the Schematics, because now I have to earn Quanta. Likewise, I will soon have to earn more quanta to be able to pay taxes. Or I do without and just live on the free Sanctuary Moon, which gives me a very modest ore yield and all my building projects will have centuries of construction time. (I expected >10years of play and lots of fun). I love this enormously large scope of the solar system at the beginning, meanwhile it is rather boring and dull, soon there will be even less to discover. It looks dead and bare, and even the butterflies that are coming won't help. I can see it coming, many areas are simply used as refineries, large areas full of mining units, just as deserts are full of oil drillers here on Earth. Dead land, only a maintenance crew will come by now and then. I am not a PvP player, because PvP is extremely unbalanced and currently no fun. It is expensive and takes a lot of time. PvP can be fun, but in DualUniverse it's just frustrating.
  22. The scan values are reportedly being revised. However, the old scans will be updated. So they do have enormous value, because you can look through the scans within a few minutes and see where the great, valuable areas are. So at the moment the values are only being changed in order to prevent people from running off and taking these areas.
  23. I would leave out the comparison with the gods, as it is simply useless. We humans have always worshipped "gods" that we have created ourselves in order to explain things or find culprits. We humans create these religious problems for ourselves, overlooking the fact that we already have our plump paradise to live in on earth - we are also the ones who exploit this paradise to create a hell on earth. We don't need a god or a devil for that - we humans can do it all by ourselves. NQ employees are not gods either, not even godlike. They are human beings just like us, and they do their work in order to make a living and enjoy their pensions later on. So people always make mistakes, some learn from them, some don't. In addition, there is the human character, which consists of the fixed character from birth and the experiences and adventures of our lives. What I can see is that NQ wants to develop a different game than many players want. NQ seems to be aiming in the direction of Eve and is simply trying to incorporate small parts from Minecraft. But many players apparently saw DualUniverse more as a huge sandbox without rules and restrictions, so more like a Minecraft or Lego sandbox. Many players don't want an Eve game, and if they do, they only want it as a small part of the big picture. In the end, NQ can do what they want, if those players are not the target group, you can fight to make the game fair for the builders or you can accept that it will be an Eve copy and look for something else. I only know one thing, an Eve copy is a niche product and will not be able to financially support the survival of DualUniverse. I am tired of asking questions that are ignored or creating ideas to support. I see NQ going a completely different way than I had imagined from the advertising at the time. At the moment the air is out, so much time and money put in here - sorry. At some point I just can't and don't want to anymore.
  24. Are space stations with Demeter and at later times in the game (after Demeter) safe in the current safe zone? So, safe from looting or PvP activity and tax exempt in perpetuity? Or are there new ideas after Demeter that make it necessary to rebuild the stations? Possibly through a size limit or energy systems or ....
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