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Leonis

Alpha Team Vanguard
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Everything posted by Leonis

  1. There will be a bounty system. You know most of the time who kills you and report it and see who are the real serial killers (edit: this is an idea of mine). You could also make cops into your society, or intergalactic cops (edit: this was put forth by the team).
  2. I heard the word 'cloud' as questions about servers were asked. I don't know much though, so there will be cloud normally but maybe also owned servers idk. Maybe a Q&A thread mentions that.
  3. This is how you troll as captain obvious joke about captain obvious questions? I've seen a post of yours like that in another topic.
  4. We asked that to the team. A weapon to destroy entire planets would be impossible, and over-cheated.
  5. The distance between planets will be greater than shown in the pre-alpha build, more realistic. It will be long to travel but it all depends on your ship's size and/or technology.
  6. Double topic. https://board.dualthegame.com/index.php?/topic/1106-distance-between-planets/
  7. Yes, the game and its philosophy needs more support into the media.
  8. I was asking meself the very same question as yours. Groups of organisation it's already done and they are public (https://community.dualthegame.com/organization/csyn-cinderfall-syndicate). But to infiltrate another... well I mean I wouldn't like a DUA git with me in The Empire. Though, organisations are organised and with a hierarchy. Some buddy infiltrating might do it but will be a pure rookie (simple soldier), he will not know about secret operations and will probably be spotted before getting too close to the desirable infos. Also a spy rises suspicions as he leaves, all organisations needs an anti-spying unit.
  9. I've asked for the possibility to create our own prefabs and it will be possible. Not in the alpha, maybe not in the Beta, but after this you will be able to create your own cockpit and else. It's in a galaxy far far away though, 2018 we are waiting.
  10. It felt rather unusual (I mean it's a never before sensation with the voxel tech), but it was easy and natural (easier than z-brush or any autodesk 3D engine). I've made a rather small ship (15 or 20 meters by 5) but I put 3 big motors at the rear. I've (I think others have come up with some sort of things like this) debugged already (I mean I've seen something unusual that shouldn't have happened): these motors are supposed to be fixes besides a plane (not sticking out of the mere plane rear), but I've actually managed to do so without purpose, one of the three was in the middle of the rear, though it looked good. I have just put one gyro with the right angle, so I couldn't say for other parts, also I haven't used the hover reactors.
  11. Oh I see this topic is interesting too so here I go to try and give my answers I gleaned. The servers (connected to merge into one big single shard) were not used I supposed. We were basically on a small server, that is, still not the final cluster. So we haven't seen how these fabulous servers are or will be. They didn't reveal the max capacity but as long as there are more server they will acquire to merge with the cluster, there will be more connections possible. I haven't asked about server testing sorry.
  12. Awesome. You keep it up to date. This is gonna be a must-be-seen topic. By the way, I don't see up there the organisations that are together (I mean allies) such as Empire and The Solar Empire. Something else: Cynderfall is a syndicate that "organizations" join as "member(s)". So all these are in Cynderfall: Aether Diverse Unified Alliance (DUA) Galactic Republic of Planets Terran Union (TU) SilverLight Industries (SLI) Chromion Industrial Walküren-Lün (WL) Objective Driveyards (ODY) Lonestar Empire Chuckling Casket (CC) The Aether, DUA, TU, SLI in the top 10 are all with Cynderfall. https://community.dualthegame.com/organization/csyn-cinderfall-syndicate
  13. Planetside 2 yeah. It works OK with thousands of players on a map that's impressive. And Vanu Republic sniper triangle lenses are so cool
  14. It seems there is not but when it comes to objects constantly moving (eg if the planets are moving and a gigantic elevator coming from it or ships debris...).
  15. @Kurosawa I don't spam I answer when I post if I have the time. I asked whether they would give beta keys freely and the answer was that one.
  16. Okay when I was reading your Q&A something came in mind to me. What do you think of this: killing people should be rewarded like you can steal a dead body before it re-spawns or a dead player releases some of its objects where he or she has been killed. In this way the killer is rewarded and the killed has penalty.
  17. Actually self rotating planets would be great for the dynamic and would support the project of creating a spatial elevator (even though I'm suspicious on how possible it could be achieved and supported).
  18. One thing I missed. One member of the team said there will be a gate-system for teleportation (such as in stargate), not to redo all the travel from a planet to another, but the gates would be owned by organisations. Also, an organisation could make other one to pay to use their gates, and defend the gate destination as a border. @ATMLVE : yes, they said a structure won't be able to fly if it cannot fly theorically, though in the build we tested we could do anything for a shape. I haven't heard about atmospheric entry damage, but the friction is enabled into the atmosphere and none into space. You raised a question to me : into space you wouldn't need to add a force to move as ther is no air, maybe it's a question in some thread. Thanks for feedback.
  19. I don't know about that, but the team said most active forum members could get a chance to get a Key for the alpha or beta.
  20. Easy way to cheat. No seriously there could be orgs of orgs that hold an entire planet and let it be their but the entire planet with a shield would be a great technology advance. That would mean we can attack by ship structures on the planet, and I don't know about that either.
  21. Those talking about servers not possibly handling that, you never heard about how these are sensed to work. It's cluster technology. And those posting pics of EVE Online with "private server, still goes after 7 years" you don't get it and EVE is not at all the same kind of game, we talk about total civilisation creation here, don't spoil the board. Okay you could reconcile Eve with DU but not about the server system as DU is sandbox and Eve is an MMO into space, all created.
  22. Hey there, community, here's what I got from asking questions at the meeting and playing the pre-alpha build. I will make no paragraph but only points as it is LONG, there's a lot, and even more questions than I had before then. Creation / Exploration NPCs : there will be some at the beginning of the game (where everyone spawn) showing you how to use your powers (creation suit), how the economy works, and everything that will be added like for example the 3D map Ship creation: we have created our ship (little, single place ship) ourselves. What's needed:- a cubic unit you can make spawn that is the centre of the ship's creation (has to be one of the most expensive item) that allows one construction to be movable. (I don't remember the name of the unit) - a cockpit - structure (metal) you can make spawn by voxel (you know, the video) - reactor(s) : hover to use the vehicle on earth and hover close to the ground real reactors placed besides a plane object (for those we used), so that the reactors were on each of the ship's sides - a gyroscope unit (1/20th maybe the size of the cube needed imagine a cube like in minecraft but half the size) that points the way the cockpit is - one rule : all of the component linked with direct or indirect contact with the make-structure-movable unit (cube) - one other rule (not in the pre alpha) : physically it has to be possible regarding the size and so mass of the thing and also balance and aerodynamic proof of the ship - Blueprints : you will have the possibility to get blueprints out of the ship you created with the prefabs, to manufacture it. You will have the ability to create (for advanced users it seems) more difficult objects and get a blueprint out of it (like a specific cockpit), though I'm not sure that last thing will ever be possible, it will bring the game to a realm of creation not even expected. Buildings : same as ships without the mythic cube. Though you cannot make a ship out of earth, maybe you can do this with buildings or at least with hobbit-like holes...Massive ships or structures into space:- instead of a cockpit you have a control centre were you can command the ship if it is one, know where enemies or outside units are (radar-like) - they talked about a drone you could throw out of the ship to make circle around the big structure and know what is outside in the command centre (with non-moving space buildings) Conquest : flag-like (as an idea it was said to me like that but well... You know a flag in a future universe is weird) anyway the idea is this one. You conquer, you put your mark, you deploy shields (let's say force shields like a bubble or between a gate), well at least buildings (and guys to protect) and that's all, it's like IRL Others: - Jet packs (for creation): there will be (I don't know for the fuel) only to construct things, I heard about using it only for this but not to travel, and with energy supply to recharge maybe... - Painting ? It will be possible to do it at close range, though the build we tested was not capable of that - Map : there will be one, a 3D one maybe, probably not in the pre-alpha as you can play without it to help debug the game (alpha is for that, don't expect to get pure pleasure, it's to test the game and help it being debugged) Servers, players creations' economy Cluster serversThe server as in game when it will be released as alpha were not used (I believe) when we played pre-alpha. We were basically using a small on-the-go server. So of course it looked like a pre-alpha build, the one they are using to work on as they say. See the videos on you-tube (Dual Universe channel) for more information on how the cluster server works: it's one server for all that charges round your player's location. Scripting and blueprint economyStill a good question. The problem is the server allowance and processing duration. It will be impossible to have all your scripts into the server to sell them, and there is still the problem about the security. We had a big talk about it, like we thought of common scripts within a same group or society that still runs if someone is connected (this will be possible), but to sell a script without the buyer that uses it reads it... it's something else. Also how much scripts are being used at the same time (I mean for robots you make out) is a deal and one of the biggest challenge of all we came into in our discussions. Environment Destroyable environment, the idea to find raw material being used then for ships is to have tools to scan where riches are. Day/Night system (possibilities): - Fake-sun (unreachable, that is a sunlight seen as coming from the sun) projecting realistically the light by moving on an axis : it's the one we saw being moved in god-mode, into a giant planet's ground. It seemed rather satisfying to see. - fixed sun(s), planets rotating on themselves Water, fluids? No water, it won't be in the alpha nor the beta (as far as I know), and most probably won't be in the final game (Dec. 2018). What is sure is that fluids spawning and fluids manipulating at hand won't be possible to make and won't be at release it's sure. But (I didn't ask), still water why not (I don't talk about lands under water yet or anything under water), you'd be falling and dying probably. Swimming, I don't know as for sea ships.. Still conceivable but it won't be in any beta. The idea is: no liquids, anyway the game will still be OK and hard to handle (I mean you will get busy by playing it) just by exploring, making business, a new society, war... Questions in suspendFor now the gravitation operated in the universe is still not a question developed within the team, or anyway I have not asked to the team directly (one might confirm me that). So the planet acceleration should be (at first) the same with no mind to their mass. One point though considering the size of planets and what it results (you know, the smaller the planet is, the thinner and lower the atmosphere is, due to the gravity): to get out of the atmosphere, you can accelerate with your ship with one kind of gas (used within an atmosphere), and you use another type of combustion when into the void (turns automatically). So basically, the atmosphere seems (I haven't checked, sorry, not the time to do two lifts-off, and I would have had to count the seconds for that over all) graphically to be proportional to the size of the planet (anyway I don't consider mass). This is not a big problem here, I just want to expose anything I understood or schemed in my head. Concerning weapons and combats system, we could access such things in the pre-alpha, but the team said there will be weapons (at least on the ships) and shields to counter (ships and buildings). I haven't asked for the in-game "hacking a territory base" system as it was exposed in the kick-starter video, but it's still an idea. All in all, we could see creation (god mode, for developers) and exploration by spaceship (the cabin already looks good btw). Thanks for reading.
  23. Only to reply the monthly fee. I was there btw. OK I think I don't agree that everyone has to pay it but, for the scripts for example and blueprints to sell, it would be necessary as it would be needed to provide good cloud service. So I wouldn't disagree with two systems (one once paid, another with month fee), btw if you play enough you can buy the month fee with the game cash directly as a good player.
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