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Warlander

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Everything posted by Warlander

  1. Lol makes you wonder how long it would take to bust out the gm commands.
  2. Yeah it does have potential to gain more ore for sure with the only cost being tax, gas, and travel time. If structured properly you can do a lot since you can hit like 27 tile joints with max container range and just a pocket bike to hit the container stops. Personally even though the old mining system was grindy the best part about it I though was you pretty much got out of it in time what you put into it with effort. Sure you had days of 4kl node after 4kl node but when you hit 200kl nodes or mil+ nodes it certainly made up for the shortfalls. Personally I wish the mining unit system was more interactive as in if you pop a charge or just in general should be able to mine consistently since you could get 4kl about every 5 mins vs 10 times ever 1.5-2 days. I think in that regard if it were made more active or there was more to it than just a box, transfer unit, and the MU to increase production, speed things up, or have more efficiency it would be a good trade off for traditional mining. But getting much less than before to get steady ore I guess is the tradeoff and push for us to play other content that for me I find more tedious than traditional mining since asteroids are the same thing with a 1-2 hour road trip. But hopefully they iron some things out like taxing the ore so if you are getting more you pay more since not all tiles are equal, not all ores are equal, and it hurts new players more than those who have more in their bank accounts getting the most from tiles who are the ones who need to be taxed the most. I think over all demeter is just ok. It certainly needs some streamlining but we shall see.
  3. Many players or orgs might be dormant atm but when TWs drop a lot of people will come back as many people got bored and are sitting on a lot of hoarded weath. So why not come back and grief people outside the bubble and raid all their mining ops with the millions, billions, or trillions they have. the butthurt will be real and really funny to watch. If you dont thinks this wont happen like in every PvP game ever grab some popcorn or a box of tissues its going to be funny to watch. Or if this game turns around all it takes is a $50 beta account off an account trading website and like $50-100 for 100-200mil quanta if you have that in disposable income to get right back into the game.
  4. The way I see it your either chasing mining units and emptying the litterbox, Chasing asteroids, Chasing mini games, or Chasing missions and the real issue is not are all created equal in terms of gains. The mining side of things floods the market with ore, missions flood the game with Quanta and the taxes try to take it out. Its profitable now but long term sustainability is questionable. Now that prices of various ores are half of what they were pre-decimater. It still remains to be seen how viable mining ops will be in a couple months. If anything you are buying the ore but it does little or nothing unless you run missions to cut to the chase of getting the quanta for taxes because it has no ties to any other system and further waters down the value of quanta overall. The taxes somewhat address that but one run allows our 3 man crew to cover 21 tiles for a week vs selling the ore that further diminishes our profits from MUs.
  5. Yeah sure but this isnt EvE as much as a voxel imposter clone emulation of EvE with incompetent developers. At least EvE was smart enough to turn it around.
  6. So what is a new player supposed to do living on 12kl of ore a day, 84kl a week, or 336kl a month? Or even if you have max charges and use all 208.6 more month making on average 4kl potentialy per game for 832kl total per month if you ace each game? Its still 1,168,000L per month or 6 boxes of ore per month out of sanctuary. This does not include inefficiently making scrap when you crash, fuel to put in your tank, selling the ore to get a base or mining opperation, and any kind of an ineffient industry that will chew up 6 boxes worth of ore like nothing else in addition to the schematics and getting a spaceworth ships, hauler, pocket bije, and scanning ship up and running. Sure there might not be taxes on the property but you still have to pay sales tax to buy/sell. I dont know if this slow drip of time locked content is ideal vs the old system that had the same amount of ore you could mine in a week o two with no mining skill for like 10x this new system. Seeing as you are waiting for MUs, Charges, and non-respawning rocks and waiting to do nothing while your sub runs no wonder new player retention was bad before this and made much worse even with the mini milk bone they just gave new players.
  7. Normally MMOs try to enforce or impose hard limits to how strong a guild or org can become, how much they can do, and try to make it so that any guild that rises up wether that is in the present or future can go through the same progression and compete with the larger guilds/orgs and stand a chance. Du has none of that since you can spend all your cores just on industry and have other people infinitely funnel resources and haord to their smaug sense of delight with no parallel or equal when it comes to Terriroty Wars coming soon since NQ is going to push as much unfinited and untested content out the door to launch in 2022. So when that happens everyone is going to get rooled. Some might put up a bit of a fight but once the top tier resources are sorted out its game over from there. And seeing how NQs idea of the new Tax Repo Sim coming soon to consolidate all the dead orgs that were also hoarding mass quanitites of resources waiting for launch are going to make that gap a lot bigger for any sort of balance going forward without a wipe. NQ refuses to chop from the top so its going to need a wipe one way or another to restore balance with all the systems that exist now or are added between now and launch in 2022.
  8. You know the game is off the rails when on gold farming sites 1 mil quanta is $5 usd.
  9. When I was testing the harvesting I pretty much cleared out like 9 tiles worth of ore in like 12hrs of gameplay for like 100kl of ore. Its not like respawning rocks or rocks in different sizes is game breaking since in 10 charges over 40 or so minuites I could harves like half of what I made in 12 hours or that I get like 12500 on most of the tiles to begin with. Considering I was making like 4-600kl+ per day its still barely even 1 container per day @192kl. Now I need to spend 16mil a week to just do the same thing with taxes, playing mini games, and mining ground rocks. I used to only have to mine like 8 hours a day and now it takes like 13 hours to do less. Its a good thing its not tedious or anything now that Decimater fixed all that tesiousness.
  10. This trailer is funny on so many levels since the game is the complete opposite of what is shown in this CGI scripted hoop dream. Even if you had like 100 people flying in perfect formation NQ prolly never even thought about making a formation system and even if you did it would be so laggy you would be crashing into each other left and right. Or the fact that this looks more like atmo combat than space combat with what was shown with the strafe and tight turns. Or that there is no structural destruction like the last scene where parts of the ship are flying off into space since as soon as you pop the core it just stops to a halt instead of needing to collect the pieces. Who would PvP if the ship didnt just destroy the voxels and all the damage you did sent the parts flying off in different directions and all you had to loot was a frame or just a core that somehow has space brakes? They went for Star Wars Battlefront but whatever this is aint that at all lol. And besides we have space combat and almost nobody does it already and we need atmo combat and a robust PvP system to allow any of this to happen in general more so then it already does not really happen. This game would have been a lot better if NQ actually made huge NPC fleets like this and acted more like the Empire as seen with their grifted star destroyer where you either work with NQ or against them as the rebels as players would be working to mine, refine, craft, build and launch these ships on behalf of NQ as the Empire to police and murder the solar system or to choose to fight against it where the bubble is there for both protection and a launch point for NQs empire like grip on the solar system.
  11. Honestly its not like weight matters after you get AGG as long as you set up a pedistal 1k+ off the ground. You could litterally have like 50-100 boxes and it dosent effect anything. I just whish they treaded Pulsars like Hover Engines at that point to where each pulsar can handle a specific amount of mass required to defy gravity but its not like this game really has any real futuristic sci-fi elements they dont discriminate completely against vs fossil fuels 600+ years in the future or whatever.
  12. Yeah, normally sub based MMOs lure you in with a free month, then let you experience the best the game has to offer as you progress through the difficulty level in that progression. NQ never bothered to make any tier based combat as much as a talent system for most things to just let you play the game normally as much as they only really developed the industy side of the game for parts/honeycomb as the only real content. The rest of the game is just making the ability to play viable. And now that MUs have arrived its more about how many tiles and MUs you can put down and how many players you have in your slave mining colony collecting the ore or blowing charges with nothing really else to do.
  13. @Sevian is right tho. They would never give their own game bad press since it would live in infamy in MMO history if the devs played their own game and hated what it turned into. imagine the meme's, gif, and clips lol. Though it should be done regardless since NQ is so out of touch with this game it is astounding.
  14. Well DU might be the first anti-social Non-MMO ever created. There is no need to do anything since the game pretty much plays itself now. There is no need to group or join an org as you can do it all yourself. There is no need to group as there is no real PvP or need for protection There is no need to do anything with anyone else with the alts they handed out There is no need to really do anything since there is no endgame type goal to work with others to achieve in content There is nothing really to the game, they wanted us to play Second Life but didnt know the thing that makes it work is RL $$$. They wanted Minecraft but thats gone now and never added the survival elements as much as player vs dev survival elements They are really clueless about the other games they tried to emulate.
  15. I think NQ needs to spend a week where the whole team starts the game as new players and stream it so we can see their reactions to how bad their own game is since they obviously dont really play it or if they do they started when it was a lot easier than it is now and need a reality check. #outoftouchdevs
  16. Its not like you are actually doing anything about them. Should we report all the constructs at the markets then? Do you guys enjoy doing all this pointless work? There should be a tool to do this so you guys can actually make a game.
  17. Man you guys hate new players. Im sure if there was a middle finger emoji that was it. You guys realize this is a game and not some slave mining colony sim right? The worse you keep making the game the less new players you will get and or retain... If this is working as intended then: Why does harvesting 1 surface rock despawn up to 6 surrounding surface rocks? Why does mining surface rocks not use mining talents since you are essentially mining surface rocks even though you consider it "harvesting"? Why dont you spawn anything other than 20L rocks on the surface even though you now have 500L rocks to increase variety? Why dont you spawn anything other than rocks like salvage random elements you could spawn in addition to rocks?
  18. Its the game thats changed not the community. If NQ made a game instead of some slave mining colony sim it wouldnt be like this.
  19. I get your frustrations I didnt design the new player experience tho I am pointing out the best ways to go forward in the system. It was a brutal experience when I started and I am sure it is like 10 times worse now without being able to mine voxel based ore that sped up the process of getting off santuary since its now turned into like some kind of debter prison slave mining colony sim for new players. I have been saying for a long time now that they need to fix the new player experience since Sanctuary essentially is a dead moon and that NQ should just spawn you directlying into a random open tile on alioth as close as possible to a market with a hut, industry, mining op, a speeder, and a xs hauler with a medium box, and start the game from there. Then on top of it give new players a handicap of T5 talents to learn the game where the buff drops a Tier per week since it will take 4-5 weeks to really get the hang of the game so by the time you are ready to really dig into the game you are properly prepared. There is no reason to treat new players the way NQ does. New player retention is abysmal and incentivized by existing players in order to get "exclusive" skins through a pyramid scheme with free game time for promoting the game through the recruit a friend program. Or the Du curious as Pann often says. Any other MMO welcomes new players with all sorts of rewards, things to do and holds little to nothing back. NQ tries to put you into a sleeper choke hold from the moment you spawn in. Much of this game needs to be streamlined starting with the new player experience. But even helping new players out typically is not enough to help player retention even if you give people a leg up. The amount of pointless grind in this game makes it as such that most people get bored and leave. We actually built a graveyard to remember all our fallen brothers and sisters who fell from the grind. At least someone will remember their efforts even if NQ does not care at all.
  20. At this point the way NQ handles markets in general just makes me laugh. On one hand its like the whole way they set them up is counterproductive with the platforms if they just simply flattened the tile smooth with no plants or whatever decreasing performance and make it more like a spaceport baxaar. Or that since NQ does not seem to have thought about using the dirt voxels to make roads or whatever they could have just painted voxels onto the surface for parking areas and cut down on the need for the platforms. And on the other hand they have taxes but no parking meter fines, auto despawning or impounding the landfill of junk and just let people just keep piling more on top of the graveyard of ships with more and more. Its certainly a comedy of errors at this point.
  21. Well you can put in a ticket per core and hope NQ does not come out and like unbury 1 core and ignore you. You could dig it all back out if you want. Though it would have been nice if NQ didnt just give themselves a ton of unneccary work if they just gave us a add/remove landcape voxel tool inside a core and saved everyone a lot of time.
  22. Yeah I dont get how NQ treats space PvP like an unwinnable drag race in most instances since you cant outrun or dodge weapons and the shields pretty much blow up your core if you use them making your ship an even bigger broader target to hit depending on how many cores you dock. Its like how they handled collisions that an XS core breakbox could blow up an L core and everything on it if it break checks the larger core which should have done little to no damage to the L core ship. It completely breaks any sense of realism even though most of the game is built on realism at its core. I can see with like chainguns or rail guns being based on straight up ammo being a straight shot requiring leading the target to hit it and if you move or are going faster than the auto aim thinks then just simply chaging course should override the auto aim and miss. But like shields the lazer based weapons need to have some sort of power source or cell to power the weapon or defense that is not based on core stress since who in their right mind would design a defense system to make your ship a bigger broad target that could blow up your ship if you dont stack/dock cores. It should rely on an overall powersource like a reactor to power those types of weapons or defenses. And likewise with chain or rail guns the laser based weapons should have a speed based speed that can be dodged unless its is a ray based weapon that does less damage overall and eats up a lot of power which in of itself should lessen efficiency. But missles most of all should require different fuel sources for speed to be used in the same box with the missles that actually has a finite amount of distance it can travel or how much it is actually allowed to turn in addition to how fast it actually can travel. Large L class missles should be slow vs slow traveling L class ships and still allow some tracking and the ability to doge the missle. Where as M class missles should be slightly faster and agile at the expense of damage but still deadly vs M class ships or extended volleys at an L class ship. And so on with S or XS class missles where the damage capability should be baked into each core class XS-L in how much damage one side core can do vs another in terms of offense/defense and not just about stacking how many weapons you can. The mass of a missle and its payload should be part of the speed with the payload targeting specific types of elements, shields, etc that requires choice or the ability to scroll your mouse to select what kind of damage you want to focus on by the current weapon type. But really the defense should be baked into the voxels by type of ore or tier in the sense that Iron can absorb damage but steel, titanium, graphine, or whatever should have resistances baked into it as well and not just flat AoE based damage when it should be DD to what it hits and then a smaller AoE delayed blast component. But most of all most PvP could be largely avoidable or changed if the 30kmph speed cap were lifted and if it is a drag race you could or should be going much faster than some random ship coming from a side angle you should easily outrun if you werent being knee capped in speed or at the very least able to outrun missles or whatever. Its just a broken boring auto aim system I dont really care about even if TWs were forced on me at this point since they dont know what to do with PvP to make it fair, fun, balanced, and still player skill based vs talent/script based.
  23. There is a difference in the saying "Keep it simple stupid" and NQ's method of "Keep it simply stupid". Considering the game went into pre-alpha testing in sept 2017 they have had plenty of time over the last 5 years to make some kind of game with the budget they had. Instead: They spend way to much time remaking/removing core systems they make that are just as broken as the systems they replace that are less frun and tedious then the system before that is supposed to add performance and make it less tedious. They make basic systems full of loopholes and exploits and then updated them with new loopholes and exploits with incentives. They spent a majority of their time focusing on PvP and still failing to actually balance or impliment it properly in a supposed PvP game that just needed PvP based cores and pushing top tier industry manufacturing into Pvp static cores to slow down industry and remove items from the game. They want to do everything manually for some reason instead of developing simple tools or giving the players tools to do the same thing in the instance of removing dirt from cores for the Demeter update if they just gave us a cloned version of the add/remove voxel tool and let us remove dirt ourselves rather than having staff waste hours on the clock doing it. They spend more time coming up with punishments vs gameplay features to actually open up gameplay rather than preventing players from experiencing the game since they dont know how to impliment PvP and the building community not wanting assets destroyed in a PvP game. Its like NQ cant stop chasing their tail with all the problems they created with bad game design that forces them to keep running aournd in circles trying to fix what they broke or failed to impliment if they just thought about what they create for more than an initial "you know what would be cool.." brainstorm without diving deep into the system mechanics they want to create, how it can be exploited by players, and actually making it entertaining at the same time. When a studio focuses on limitations, cutting content, and punishments vs creating content that is entertaining they have missed the point of a game entirely.
  24. You log in you get 150k a day or 1,050,000h a week. Whatever they choose to spend it on is up to them or if they want to play DU exclusively on UBI that is up to them. If that is covering tile taxes, building, building ships, building industry, or mining op that is their choice if UBI is their only means of making money. There are plenty of other basic options to make additional income from MUs, Mini Games, and ground rock harvesting that can easily net you 10+ mil a week with no effort whatsoever and if they dont want to do those things then UBI is always there for them. Lets be real Jake. If you are a new player you either have friends who play or you dont and if you start with another new players with friends you either bypass Sanctuary or you progress out of Sanctuary through R&D of ships, talents, building a base, and leaving for Alioth eventually. Anyone who does not have friends outside of Sanctuary should stay there, build a mining opertation, and prepare their base there to produce for an extended period if they go to alioth until such time as you can come back with a proper hauler in 1-3 months that is space ready to gather the resources there or just write the free tile off altogether. Either you skip the Sanctuary experience with friends already playing or you should use that free tile to prepare for leaving Sanctuary. The least of your worries at that time is what is in a tile even though you could have made use of your time on Sanctuary to get one. If you just blindly leave you will need to go through enough progression, R&D, and player skill to get to Alioth even if that is just a shuttle you should have enough funds to get to Alioth to buy what you need with just the credits on you. But lets say you just blindly go to Alioth and skip Sanctuary altogether. The least of your worries is what is in each tile since like 70+% of them are pretty much 500-550 l/h with random ores. If you have no scanner at all it is better to just drop tiles initially to get started since for the most part you will keep getting the same results within 25km from where you drop your first TU. Spending 15 mins a scan is counter productive to making money in that case and the time could be better spent just making money to get to the point of expansion that requires a tile scanner. You can easily with minimal to no effort make 10+ million quanta per week and even with the 3 day grace period you should have plenty of time to make 1 mil quanta with the options available. About the ship. You might see it as "overengineered" but let me ask you then how does a new player get the ore to the market to buy the scanner? Or reversely how do you think these new players are going to make money if you only build the ship to scan and sit around while scanning 4 tiles and hour without being able to make money mining rocks while they wait for the results? Its not like they are an established player who can just spend all day scanning tiles with 3-27 tiles scanners and not have to worry about covering taxes. You will need to harvest something while you wait now. And yeah it is "overengineered on purpose since it was the first ship I made as a new player after crashing the frankenstein starter ship a bunch of times that forced me as a new player going pure miner with no piloting talents or parts putdowns to get from A to B in one piece. The list there is the bare minimum and I usually do x4 L airbrakes and 6 hovers. That setup is rated for a new player to have a full load of iron which was the most abundant and heaviest ore with the old system and allows whatever you want to put in the ship to still get you there or to land at 75kmph with no problems with a full load. Its inexpensive to make for a new player and it gets the job done with no talents and PDs. It might not be pretty to look at but it is a workhorse that is still slow enough to not get atmo burn as a new player.
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