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Jeronimo

Alpha Team Vanguard
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Everything posted by Jeronimo

  1. What Shynras says is coherent there shouldnt be any game curency, because too limited, but player made trading might naturally starts with any kind of matter, skill, creations, then derive to something that most people will be looking for but not limited to. If it is limited to only gold, a matter that is naturally gatherable, we will certainly see chinese coming, devoring planets and start spamming chats for real money
  2. its 100% 3D pixels, how they call them = Voxels watch carefully from minute 2.00
  3. 20 years you said? later or before? voxels are far beyond you might thought
  4. In the kickstart promotion video, at 0.50min, JC mentioning that "you can build anything you want, space ships, cities, orbital stations, there is no limit in size" Jc mentioning here the infinity big, from voxels of 25cm What about the infinity small? or at least smaller than 25cm? NQ is missing something in the building part, 25cm voxels will not allow to build a chair, a table, a lamp, a frame, or any decoration objects, to put in (and in fact the only things you can build) empty space ships, empty cities, and empty orbital stations Its like, think big, look at it from far, and forget about details The content of DU is pretty well thought in global, at the scale of civilisations organisations, but what about in details, at the scale of one player? What will one player see ingame? Very detailed textured mesh based elements stuck on very contrasting flat voxel builds? NQ shouldnt forget who will pay and play, who they are targeting when they talk to builders and coders, to lot of people who spend their days on 3d modeling softwares pushing the latest technologies, day by day, making scenes more and more realistic that you cant make anymore the difference. I m talking about gamers who are also architects, interior designers, industrial designers, graphic designers, CG artists, animators, developpers, coders etc... Is DU going to be the game for gamers who grew up with 1m3 blocks in minecraft, who got maturity now to play with 0.25m3 voxels? NO right?! DU isnt based on java and still have a bit more than 2 years of development And i think the community should keep in mind to push further and further the possibilties of the building tool of DU to make it the greatest sandbox of all times
  5. 8km? thats enormous so there is a huge problem of ships speed or building scale
  6. Jeronimo

    Sensors

    maybe just by checking all game files before game starts, to be sure the client isnt modified
  7. Jeronimo

    Sensors

    then nq will need to implement deflector, absorbator, reflector elements... that would be interesting
  8. Jeronimo

    Sensors

    lol i hope there wont be so many types, otherwise i ll never get rich
  9. Jeronimo

    Sensors

    Ok, your topic is interesting, so i m not going to talk about anything else than the sensor element provided by NQ I m not 100% sure of what will offer this element, but it might be very simple, and only do detection within a spheric range, and transmit a list of IDs and coordinates to your DPU that is in the middle between this sensor and an other element such as a firing barrel, and the whole thing together would make a turret. In the DPU, you will be given opportunity to filter the detected list of IDs by adding some LUA code lines It will be up to you to design that filter, and giving it a shape of cone or donut by writing down the desired expression example: (very simplified filtering script) {if (detected xyz) < (donut shape expression xyz) detected xyz = TRUE ; then send message to barrel element = look at xyz; then send message to barrel element = fire; else detected xyz = FALSE ;} but to be honest i would suggest to use a more simple volume than a cone or a donut, but more spheric or cubic shapes would simplify a lot its expression So as conclusion, your topic is already a possibility given by LUA, which NQ wants us to improve Thats why i said if you make it you ll be rich, because all the graphics you posted have a volumetric expression with xyz, but freaking complicated
  10. Jeronimo

    Sensors

    1. I was replying to your dream of what sensors should look like: And my answer was very clear, its not NQ that will do it, but yourself by working on it a little bit 2. I advice you to have a newer look at interaction between elements and dpu in the devpost about LUA 3. I will remember never purchasse anything that you scripted
  11. Jeronimo

    Sensors

    Yes its simple, but the radar itself may sens every ID's within its range, a spheric range, and it will be your job to filter desired ID's, by comparing their coordinates with your algorithm If you take off this part from the LUA then there is no use of it And wrong, there is geometry in the LUA, since ID's coordinates are in 3 dimensions, X,Y and Z So for your example you just google the expression of a cone, write it down in your filters, and collect a list of TRUE and FALSE and assume firing on the TRUE or FALSE list
  12. I believe too, its just the atmosphere topic has never been mentioned either by dev team nor members
  13. Not sure where i read or listen to JC saying the planets size will be scaled to the one the demonstrated, about 100km diameter But nothing mentioning its atmosphere
  14. Jeronimo

    Sensors

    You may script yourself your sensor, and cull all wanted or unwanted sensed targets within an algorithm That a quite tricky geometry + math algorithm calculation, but once its done and you understood how it works, you might get rich selling it
  15. After beeing stunned by last presentation video there are still some little gameplay details that bother. The planets atmosphere thickness is for me (at the present moment of the demonstrations) a lot too thin, and seeing mountains top reaching the space, or a ship quiting the surface of a planet in 10 seconds, breaks the height realism and the inimaginable infinity of the voide. I "personnally" think the atmosphere thickness is a very exiting moment when you get through it, from both sides Either from a planet where you switch from the palpable to the intangible Or from that little cockpit in what we could have spend weeks without seeing a moskito, to the real ground and its beauty, with that moment where your ship is shacking as hell and flames blinding you. For now, impatiently waiting how this experience will be dealt with
  16. KickStarter only accepts VISA/Master/AmericanE, Is there a way to participate via paypal or bank transfer? since i m living in a country foreign as my native one that doesnt allow foreigners to hold any of those cards...
  17. I would like to see invisible(or small enough) and very elementary active elements such as: - invisible hindges, rotation axes - invisible translation rails - invisible sensors - invisible particules box - ship piloting seat without cockpit - engines reduced to mechanic parts without hull - cockpit ui elements separatly etc... all those to be able to customize better the look of my creations, not be constrained into a variation of possibilities
  18. i hope it would be something like that otherwise will be difficult to paint our logos on our ships
  19. true, but you wont really mind if 5 faces are into the wall
  20. to be honest before the very recent video, i imagined could paint smaller pixels than 25*25cm, imagined it more like a grafiti spray tool but what you say is pretty consistant, adding with what captain said, just have to wait if they plan 25*25cm preset bump map, with only one rivet in the middle, so every 25cm you could put one
  21. well anyway, last uploaded video by devteam clearly shows the limits of the paint tool for now https://twitter.com/IGN/status/771395992595763201/video/1
  22. i am talking about player painted objects, that wont come with a default texture map, since you ll paint on it what ever you feel to, like paint a scratch, a rusty piece, a screw, a logo etc... Over painting the default texture will make object flat, unless as you mention, you bind to the whole object the same preset bump map, which might not always give the desired effect That is the main prupose of the topic, an alternative to this preset bump map that was available already in sandbox games 10 years ago Example of level of details you cannot achieve with your solution, neither with the building tool:
  23. The voxels base size ll be 1m and 25cm, which are pretty big when you are trying to get into details, this because server side, it wouldnt support too many smaller scale voxels. The bump map is an alternative, but client side, to increase rendered details on any objects Think about it
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