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Namcigam

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Everything posted by Namcigam

  1. That's not what forums are for my child... it's for useful feedback Like for example. this carebear actually knows the pvp mechanics I'm simply pointing out that it's really bad and I'm giving examples and I'm explaining why it's bad. What was your contribution again? oh yeah that's right toxic insults. Thanks for your contribution.
  2. Not true, I'm not sure why these topics are always black or white absolutes, I'm talking about shades of gray there is plenty room for both play styles in this game. That is the way to get more subscribers. Appeal to both play styles within the game. That is all I'm saying. I want pvp to be fun and rewarding for you I just don't think this is the way to do it & it is just my opinion, I don't know everything never claimed to. Before this update I said very little in the forums and now I am a rank 6 enthusiast. If I didn't care about the game I wouldn't say anything...
  3. I view the safe zone asteroids as a new player thing the asteroids don't have much ore in them. It seems like to me that one person could mine an asteroid with as little as four large containers maybe less like two. I am guessing but its not much and I get the sense you could do it one trip maybe two so more than one person mining an asteroid isn't going to be very good it's better to players that cant afford a scanner mine those.
  4. Your search for voluntary victims will be be daunting, I wish you good luck.
  5. In that scenario the risk out weighs the gains no one will do it and you would be back where you are right now.
  6. This is indeed they way I feel about the pvp in this game. I know that's what they said they are going to do but if they do they cripple the game even more than it already is. The only way I see to make pvp the way it is now viable is to take a military approach to it. There needs to be military assets in the game created using space cores or perhaps a military space core. With those cores you set a battle station and around your battle station you make strategic military targets that provide a perk for the owner related to pvp. this would create the need for patrol routes etc. because other corporations will have a high value military target to attack which will give them a reward if they take it out. Radar, comms defense constructs missile turrets ect. this would be a good foundation that you could develop further over time. Pvp players need a high value targets that provide rewards something like that could make that possible. The irony is I actually enjoy pvp just not in this game.
  7. I dunno I'd be flattered or at least admire the effort they made a honey pot for pvp players and they disrupted the ore ecosystem for pvp players. One "mouse click" worth of ore per hour per mu is garbage & the bigger problem is the amounts of ore on the tiles and the extinction of uncommon ore on safe zone tiles. Yet I hear comments trying to pretend everything is awesome. I dunno if that's ignorance, denial, but aside from hauling destinations Madis & Thades are useless now. That's where I made fuel there was uncommon ore on my tile and the tiles around me. Now making space fuel is end game due the prerequisites the changes caused / created. It costs a lot to fly to lycobus claim 2 tiles set up mu's and containers and refiners the element that makes fuel name eluudes atm chemical something plus the schematics for both. All of that just to make your own space fuel. I equate buying resources at the market like going to a quick mart (7-11 or Sheetz) to buy all your groceries. There's a reason people don't do that. All of that just seems bat shit crazy to me & it frustrates me a lot.
  8. Blatantly catering one play style at the cost of the others...what could go wrong? They keep this up they will chase away builders which if I was betting man out number the pvp players significantly. They are going to niche their way to failure. I'm going to wait and see what happens, If this game continues to go down this path I will find another game to play, those companies like money too. I won't be the first and I definitely won't be the last. They act as if they underestimated the ore change but that was intentional. There no data to review that's deliberate smoke and mirrors. Once thing rings true we do need more to do in this game but serving up part of player base to be sacrificed isn't the answer, It's a road ruin I guarantee it.
  9. Thank you for the advice, I appreciate that but I seriously doubt I will ever do that again it shouldn't have happened in the first place. I got bored and mind started wondering and I made a bad decision it happens. I take full responsibility. I'm obviously disappointed but the player that shot me down was doing what he's allowed to do. My problem is directly with the developers. I wouldn't done that if they haven't starved us of resources which is the point right? it's incredibly vexing
  10. No, I was on my way back from from tearing down a base and boredom got the best of me but Congrats and enjoy the devs seem to think you've earn it...
  11. Indeed the purpose of mining is a ruse I kinda knew that but I thought f*&^% it and gave a shot that was poor judgement on my part I knew better & did it anyways ... It's ironic because I thought 4 hours was too short but 2 hours lol w/e I won't be doing that again. The scales are tipped the powers that be are rooting for goliath David must go down.
  12. Yeah that on purpose the one part of the carrot on a stick I was aware of the other part 2 hours that's enough time to get caught not enough time to mine.
  13. Ok, I was misinformed but that's going to turn away players in droves most players won't have people to defend them while they mine.
  14. The broadcast timer was supposed to 4 hours and it looks to me like it was 2 hours so, yeah that will be my first and last asteroid mining death. Shady on top of shady...
  15. Cheers, this may very well be a golden era for you in Dual Universe.
  16. Yeah I understand that but do you consider that fun? because I consider that work a lot of work and some of this has to be my fault. I'm slow I guess calibrating 4 mu on one tile takes me 10 mins but for me the most annoying thing of all is they could have made these work like everything else like a refiner... Maybe I'm wrong it wouldn't be the first time and I'm fairly good at being wrong but this seems like an extreme amount of time to spend on something I don't want to do i don't find it enjoyable its a means to an end I need ore so I can do what I want to in the game. the game being mostly spent on ore management sounds really bad to me I'm more frugal then others too because I go through this game like pay check to pay check I don't have large amounts of anything. the classic way of mining I wasn't that fond of it either but it was like 1000 times more efficient what what's goin on now maybe even higher than 1,000 times it's basically one mouse click of ore per hour per mu I call that a huge problem I know they are going to change it they need time and data but my point is it's not fun to me and I think too many hoops to jump through and too many time sinks and a trickle of resources these to me are the ingredients that make this boring for a lot of people and many people will quit and play something else. I'm just trying to warn them of this looming threat It often feels like that movie don't look up lol I'm not trying take anything away from you it sounds like you run circles around me with your time management skills that's just not what I want to do with my game time and it frustrates me greatly.
  17. Wow you just proved my point %99 of the player base doesn't have time to work 14 territories...
  18. Yes, I agree I've been giving them similar feedback as well.
  19. Yeah, there's no need to drag out the repairs like that I agree
  20. I think the nowhere is safe thing could work but that requires ship building to be cheap so people can afford to loose ships. I like the idea of peoples assets being turned in to a BP or compactification or something along those lines that way people can retain there assets uncase they decide to play again. That makes sense to me.
  21. I almost had to bust out the care bear stare on that one...
  22. I've done all of those things but that's not the point I know how to circumnavigate what I see as short comings in the dynamics of flying that cause us to come up with a work around. It's like degrading the the performance of the ships to make flying more tedious/difficult? I guess that's why the ships are like that. Another example of this is that there is no dead space between raising and lowering the nose of the ship unless your using a Hud that levels things off it should just do that on its own without a Hud automation. If you don't use lua to keep you level you fly around like a sine wave and that seems a bit odd by design. There should be a dead space at zero degrees then level flying is intuitive. I don't think flying has to be a Apollo 13 experience, I don't think we need to constantly "have a problem" so to speak. Considering these are futuristic space ships they are awfully hap hazard.
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