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Sycopata

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Everything posted by Sycopata

  1. Grats, Despite being probably the brightest objects in the universe, they do not let their light be seen, it was subtle, but now the fashion is to ridicule anyone who does not speak perfect English, even if you are ignorant in the rest of the fields.
  2. OMG a big PvP group controling the end game resources? This remember me the old times on EVE online, and the first aliances, and first wars to destroy the dominant alliances. What have no sense, are you no need fight to acces to end game resource.
  3. The plex worth the same, 1 month gamplay, or the equivalent in €, what have fluctuated are the price of the isk, this is why plex cost alot more isk. Mind again in the stable coin concept. You transform your ISK in plexes, why isk fluctuate, but plex alwais offert the same 1 month gameplay.
  4. DAC is just a stable coin, like plex in EVE online.
  5. You mean whales can easy become wales, just a time factor, but you defence a no economic sinks to alow wales become more fast wales? A bit contradictory, just a bit. Du is a capitalist system, and capitalism just exist if system destroy the production: wars, obsolescence, new shiny products, burn fuel, taxes, recicling>reutilize... Capitalist cant survive in a system were non exist sink of product, or new demand.
  6. Or you can simply hold alot money and resources from the early days mechanics and exploits, and no care about the new game mechanics why you are rich. But hell you can trow some money to new players to "help hims" and argue a no wipe helps new players why rich veteran ones can help hims. Who cares new players cant enter in the economy loop, why the wales control the small margins, why they have enought cash flow to inmovilize alot capital and manipulate the prices. Imagine a world , were mega factories non exist, and each player"company" can produce a few kind of products, with limited resources, and controled by the offert and demand, this world is so similar to our real world, were the biggest company of the world non produce all the products of the world for sure.
  7. Speculating with the wipe is a very bad idea. This is how things are now: 1-The players who are against the wipe, are acting as if the wipe is possible, failing to play seriously. 2-The players who are in favor of the wipe are not burning their resources to enjoy the pre-wipe, just in case the wipe does not come. 3-Therefore both players who want a wipe and those who don't want a wipe are losing. What would happen if the wipe is announced? 1-Players who are in count of the wipe, could decide if they want to play after the wipe and play the pre wipe or leave the game. 2-The players who are in favor of the wipe, will be able to play the pre wipe, and prepare the wipe. 3-Therefore, some players lose, others win, but decisions can be made What would happen if a no wipe is announced: 1-Players who don't want the wipe could go back to normal in the game 2-Players who want the wipe would have to decide if they want to play in a broken economy mmo. 3-Therefore, some players lose, others win, but decisions can be made.
  8. Ty for some kind of responce, but this is taking so long. Lets expect no more long. We need also to decide. And now we have no information to decide, we have maybe to organize a wipe, refunding corps etc...? Or return to the actual frozen projects? This actual situation with no idea on the near future, have to end.
  9. Imagine: T1 ores only in planets and moons T2 ores only one tipe in planets and moons. T3 ores only in no safe zone moons with no safe zone protection "you have to risk your ship to haul your ore" T4 ores only in Asteroids outside safe zones.
  10. Nice work, sky box is for sure, the more important part on the VFX.
  11. My points to defense the wipe: -It is a publicity claim, although many players believe that new players appreciate landing on a server full of life, the reality is that most prefer virgin worlds. -Sanitation of the database, all the servers as time goes by tend to work worse and worse, and even more so if they have suffered major infrastructure changes, due to big patches. -Restart interest in the game for old players, who, when they return to the game, after a pause, do not finish rejoining comfortably, hindering their previous progress -Relaunching the project, if the wipe is accompanied by a map change, graphic improvement, and a patch with a lot of content, can be an excuse to re-present the project as something new. -Eliminate the feeling of a dead world, despite the fact that there are many things in the game built, the vast majority are abandoned, flying over shells of large projects that do not advance, in reality it only shows that the game is in decline. -Eliminate from the game a lot of illegitimately gained wealth, despite the fact that we are convinced that it is easy for the smart to become rich again after the wipe, there are many rich who are not so because of their intellectual abilities, but because of their lack of scruples exploiting to the maximum game glitches. -Restart of many communities, there are many communities that a wipe can reactivate, since most projects decline when the players of a community disappear little by little, leaving many orphaned players who end up also stopping playing due to lack of partners, or joining other communities where they will never feel 100% part of the project, a wipe allows communities to restart and start again side by side to build projects in which you can feel involved. -Illusion to have everything to discover and to be back in a technological career, to start from scratch, it is always an emotional push, where you feel motivated to unlock both individual and collective achievements, a wipe offers a restart to those feelings. -Exponential increase in income for the company, although they are temporary, they can buy time so that the company can find a way to retain players, adding more and more content, instead of continuing in the dynamic of cutting content to adjust costs.
  12. The best point on 0.23 pach: [IMPORTANT] Elements now have limited restoration attempts using scrap before being permanently broken and requiring a new element to be replaced with. Most elements can be restored 3 times. Item and fuel containers can be restored 5 times. Core Units can no longer be restored using scrap at all. It was such a good aspect, that our corporation created an internal market to be able to offer spare parts, each one of the members specialized in the production of a series of spare parts, and we created an area of stores with dispensers, after reversing this patch for the pressure of the players, that industry was no longer necessary because no one needed spare parts anymore, the stores stopped making sense and the market was dead. and let's be honest, the problem is not lag or bugs, the problem is that there is a part of players, who do not want to suffer any penalty for their mistakes, and who are only interested in seeing their wealth grow. The tools are in the devs hands.
  13. Original ideas, are not alwais good ideas , DU have unique mechanics never seen before, but alot times is better to copy existing ideas. The video game industry has advanced following patterns that worked, and it is not by chance, let's say for example PvP games like Albion Online, or eve online, they are games that when you dead, part of the equipment or pieces of the ship are destroyed, it is not an arbitrary decision, it is simply a decision based on the need for wealth to disappear from the game, so that other people who do not participate in pvp can continue to produce wealth with continuous demand. Also in Albion Online and Eve Online. ,industries outside the safe zone have bonuses, which drive you to want to build and defend those unsafe zones. Also both games, have pvp introductory mechanics in the safe zone like FW, militia, and wars, and pve content, to intruce people in fight mechanics. Is Albion Online a Copy of eve online? Not really, just both games evolved to the same point, risk vs reward, and wheel of creation and destruction. What I have exposed are just a couple of examples of the mechanics that work in other games, and that turn out to be all very similar, because they are the ones that work, in the same way that all the wheels in are round, it is not always necessary to invent a new wheel form. Yo have the necessary tools to have a game like this, I have seen that you have the talent, but they lack the courage. Stop thinking about how things will affect your game, or the players feelings, and look at how things have gone for the brave, Albion online and eve online were brave games.
  14. You confused a game to a real life project. MMO are not the real life, raise, and fall, and your progress banish
  15. In which you are right, it is not certain that the wipe will really solve the problem, and that is why the company is meditating on it, if they are thinking about this option, it is because they are running out of realistic alternatives, and I am sure that it is not Not an easy decision for them at all.
  16. Not, i played in alot games were you lose your progress wen you you leave the game, you dead , some one destroy you, or game wipe, and i learned enjoy the way, and no stick to a false ilusion of persistence. Nothing persist forever.
  17. One year subscription cost 120€, 180€ for 3 years sems not a expensive contribution.
  18. Every time someone uses the argument that they're going to lose their hard work, it makes me want to cry, I've been playing video games for 30 years, if I have to evaluate all the time spent on video games as work, something doesn't work.
  19. This is not so productive, if you make a Poll IN THE GAME only the players with a active subscription can vote, and one of the primari objectives of the wipe are make alot non subscribed players back to the game. Game need MORE players, no make happy the small number actualy active.
  20. Not really, wen a player left a game, are not every day on forums, and normaly is focused in a new game.
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