Emptiness
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Posts
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Joined
Posts posted by Emptiness
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36 minutes ago, Elrood said:
So my conclusion is - current meta kills pvp in any other form than ganking. Kills shipping outside safe zone. And kills everything which is not borg minicube killbox, at least outside safe zone. Until this is change, and we know what will come after, any changes to safe zones can wipe huge percent of player base. Only gamblers and gankers would stay - and gamblers tend to bankrupt themselves so they would probably be wiped out of the game too, by pure natural selection. Than gankers would follow because they would have literally nothing to hunt for.
Agreed
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Just now, Anonymous said:
You stop (explode?) if you run into a construct while warping. And the warp mechanic doesn't care if there is anything in the way - it just hurtles you to the beacon.
... so if someone locks a planet for a warp and there's a space station wall in the way, they explode?
that sounds like a major bug that needs to be addressed asap
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I think you'd enjoy Factorio.
DU, however, is not Factorio.
31 minutes ago, dmitrynest said:If you enter a building, the camera will quickly move high into the sky
this just sounds incredibly annoying
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5 hours ago, Proxie said:
Just look at what's happening now, players building walls at warp points to grief players using warp.
Uhh. What does that mean?
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16 minutes ago, MRog40 said:
The UI is ugly and breaks immersion
Mostly agreed with everything except this. One could argue that the UI is an augmented reality display projected on the inside of your helmet.
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I suspect that there's no occlusion culling for voxel calculations and it's always doing something regarding every bit of terrain within loading distance of you...
the game is horrifically unoptimized
so far, I've seen nothing voxel-wise that's superior to even Space Engineers or Planet Explorers yet it uses 5x the resources.
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1 minute ago, Tsezear said:
Not a bad idea. That would certainly lead to some interesting freighter designs in pursuit of smallness!
I'd love to see some NQ feedback on this topic.It could also lead to multi crew dynamic ship reconfiguration... slap on a couple L thrusters, use em to change a vector, then remove before a lock could be established. Or add them for an acceleration burn and remove at speed to present a smaller target.
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10 minutes ago, joaocordeiro said:
Where did I write "alpha"?
Look at the use "will".Represents future.
Clever. I like your style.
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8 minutes ago, joaocordeiro said:
Alt f4 is all we have to not rage quit the game......
Ahhahahahahaha.
All bugs should be fixed, especially 'useful' ones. That said, that's a hilarious bug sequence break.
9 minutes ago, joaocordeiro said:Like how many years will we have to play with the damn AGG bug?
Are you saying that bug has existed since Alpha?
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7 minutes ago, Pseudolukian said:
When it dont load try to clear the cache
The mere act of relogging instantly shows the vanished constructs. No file manipulation is required.
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What if targetable range was determined by highest tier of elements on a target ship? L gun+radar on an XS core? Targetable at L range. M gun / L radar on that XS core? Targetable at L range. S gun and M radar? Targetable at M range. Etc. Non-combat XS core ship with L engines? Targetable at L range.
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38 minutes ago, Thor Wotansen said:
chose to fly a poorly built ship
Would you mind showing some examples of what you consider to be poorly built ships versus well built ships?
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Pvp really doesn't make much sense in the ingame lore. Humanity escapes a destroyed home planet and comes to a new solar system to rebuild society. Where does conflict and self destruction help with that? Keep it to VR, if anything.
Sociopathy and psychopathy are mental illnesses that should have been solved and completely removed from such a society.
As Charlie Chaplin in the Great Dictator said, we should try to help each other; not profit from misery and despair.
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25 minutes ago, Leogradance said:
Rather consider that once you run out of resources in your land
Surface rocks. As they actively regenerate in real time, infinity T1+T2 resources can be obtained from a single Sanctuary hex, given time and effort.
I actually haven't mined any subsurface deposits yet and I have a fully enclosed S static core (256m3 of shiny black iron, ~1024m3 of shiny black concrete, and 256m3 of matte black concrete) and am gradually filling it with lovely machinery.
It is tedious and requires lots of precise clicking and holding, true, but at optimal rates, I can obtain up to 24kL of T1 (20 rocks per minute) or 14kL of T2 (12 rocks per minute) per hour.
I got the achievement for 10kL of surface coal rocks last night, but the achievement for 100kL of surface quartz rocks will probably take a few more days.
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5 hours ago, Luukullus said:
Dual Satisfactory Universe
Or Dual Factorio Universe.
Both would be awesome.
hmm. flying spidertron, anyone?
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1 minute ago, Iorail said:
your destroy everything mentally
mentality.
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2 hours ago, Fra119 said:
it won't let me mine outside of my tile on sanctuary
Actually, surface rocks in purple (npc) hexes can be mined. Even starting from nothing from a respawn starter hex, you can still mine/craft/build a basic speeder without spending money.
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I see no reason why a civilization with such advanced hand-held tools should not have vastly more powerful construct based tools.
I envision a mining ship with an x-ray vision mode that allows pinpointing of resource nodes from a km away underground, excavating a passage to the node, and mining it.
Let's make it happen, NQ.
Oh and also, resource nodes really should be a lot bigger in general. 10x the current minimum size as the new base minimum. Same resource count per hex, naturally.
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29 minutes ago, Busterguy said:
because this is a pvp game? the end goal of this game is blow shit up and fight each other over territoy. Not hold hands planting flowers around your base 24/7
No, the end goal of this game is to build a thriving civilization.
Pvpers are the emotionally disturbed and should be rooted out and exterminated with prejudice.
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Does shooting a target require locking onto it?
Here's an interesting idea: Allow shooting stuff without locking it. Change 'lock range' to something else instead.I don't see a reason to require locking with the way this game works.
Unbelievably high CPU, Memory, and GPU usage
in General Discussions
Posted
Still no reason for it to consume so much computing power.