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Hazard0814

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Posts posted by Hazard0814

  1. 32 minutes ago, Lethys said:

    when I was afk in DU and just stood around, I couldn't even browse the web. Some bandwidth tool (forgot the name) showed constant 5mb/sec download from DU from some AWS server.

    Haven't played nor tested since then tho, so don't know if this persists nowadays.

    But I notice a high download from DU when I start it to update my talents

    The AWS server is amazons humongous cloud server system they are using to run the whole simulation. So yeah, it eats bandwidth like no tomorrow. Though the data usage really is huge. Some of this stuff should be optimized and pushed into loaded memory. IMO of course.

  2. Reseed resources, isolate them to different planets, create scarcity, creates economic demand and a reason for combat.

    • RL example, the friggen middle east...
      • Now "carebears" have to ask for resources, market prices rise and stabilize
      • PVP groups can blockade resources forcing a political group reaction from player base.
      • People WILL complain, because now they "Have" to PVP or pay the people who do
      • Welcome to early civilization in space, now eat space-rock and deal with it!

    I know I just sounded like a complete A to some people, but I hate sweets to be honest.

     

  3. On 2/10/2021 at 1:37 PM, Uajrh1 said:

    The role PERKS sound fine overall. Limiting what you can do depending on the role you play... sounds like a terrible idea. The whole concept of this game is being whatever you want to be, or a mix of all of the roles. Heck, you may not want to be one of those roles. What would you do then? 

    Do this then? 

    return of the jedi episode 6 GIF by Star Wars

    • Pirates
      • Lack cargo scanners, scanners should be able to scan cargo and display a text only break down of items on screen somewhere.
        • Why? Why the heck would you damage a ship that has limited lives on its items, but what about the cargo?
          • Players can toss cargo...
            • Cargo "Trashed" from any container/person, should spawn a container specific to the size of the cargo. ( This SHOULD have been done already, or should be in 0.25 patch )
            • Now players can "Avoid" a destroyed ship by jettisoning cargo
              • Or you can try to get away
              • Or some-ones trolling and just wants to wreck your day.
              • Additions welcome! :3

     

    I am just trying to be constructive here.

     

     

     

  4. 27 minutes ago, GraXXoR said:

    I haven't seen any signs of life from NQ or their CMs regarding anything in that thread for aeons... I've stopped reading and contributing.

    I don't even have enough interest left at this point to even theorycraft anymore.

    The cynic in me says they look at ideas and players' deepest interests and desires in there and JC uses those hints to design ways to impede players' progress in those areas, since interest in a game leads to playing, which leads to progress, which leads to fervent players doing stuff faster than JC wants, which leads to nerfs.
    Thus JC looks there first to determine what NOT to introduce.

    If that's the case, there should be an introduction of feature followed by a heavy nerfing patch. To say here you go *smiles*, oh hold on! *NERF*...

  5. On 2/1/2021 at 7:26 AM, blazemonger said:

    Most of what is being brought up here has been suggested over an dover and over and over and the again..

     

    NQ is not interested in this at all, they do not have any intention to actually acknowledge the issue because doing so pretty much forces them to address it. And as we know, NQ loves to just not hear things that may mean they need to do work on it when they have no idea how to do that. To them, what they do not acknowledge does not exist.

    I can agree on that, not only do they have us players, if they "Signed" for any finances, I'm sure that the funder is demanding returns, even if at small amounts. They're priority right now is to make a non-du playing party happy. TBH most investors have no true idea wtf they threw they're investment at only what they were sold. Fairly certain they would love to get things done the way we are saying, at the same time, someone else is demanding progress in a different fashion. Forcing us to the backburner as we pile on suggestions and fixes that are more than likely not going to see the light of day til either after "release" or prior. Just my thoughts.

  6. On 1/13/2021 at 12:03 PM, Grimmstone said:

    you also need to create a policy in RDMS and apply docking perms to both constructs : in the RDMS system, the rights to apply are Parent Construct and Board Construct 

    create a tag to associate with this policy and apply to said constructs

     

    image.png

    Did not know this tidbit, thank you, can I buy you a coffee?

  7. 1 hour ago, Shockr said:

    I couldn't agree more. But they need to be implemented carefully. Just letting everyone create a market open to all like VR stations would be a mistake. They should be something that requires a real drive to deploy, like warp beacons perhaps.

    Exactly, though tbh, I think the availability and ease of access to a "Trading" station will be enough of a drive, outer world traders would increase in activity to just those points and whoever owns those markets would make a large sum, especially if they increased the tax amount from the current markets to drive players to make their own. I state outer world traders as any other planet has less gravity, which means fewer engines and better efficiency, I honestly hate landing on Alioth and would skip those markets if I knew an active orbital trading point was active.

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