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Everything posted by XKentX
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Hello NQ-Naunet. Thank you for providing us with the information ! Much appreciated. Can you please describe what would happen in those scenarios please?: 1) Ship X is firing on ship Y from 1 SU range. Ship Y pilot is hit and dies or logs off(or alt-f4 or game crash etc). Ship Y has no other pilots on board. Will ship Y continue to move ? Will it stop once the core is destroyed ? 2) Ship X is flying toward a market district and is at 1 SU range from it, market district has N amount of players in it. Pilot flying ship X has game crash or does alt-f4. What will happen? Will the ship continue on like it's trajectory and crash ? (Does ECU has any effect here?) 3) Ship X is in space at 30,000km/h. Only 1 player P on it and no other players in 10 SU range. Player P logs off or alt+f4. The ship will freeze(please correct me if I am wrong). What happens if another player approaches the ship while player P is logged off ? Will the ship start moving when another player approached it ? Will it be standing still and instantly gain 30,000 only when player P logs back in ?
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How about "V" at the login screen saying something about wrecks or something.
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Fantastic i have got a re tutorial BUT...read on please
XKentX replied to mckinnell's topic in General Discussions
it's there because otherwise you go to ion and dig down, it's game over ? you "finished" it atm. -
Sorry, you cannot add any more reactions today.
XKentX replied to Emptiness's topic in General Discussions
You see we agree on something ! That came out of me pushing my agenda ????- 23 replies
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SWAT tackle best tackle lol. Some people seem to dive too far into sandboxes.
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Fantastic i have got a re tutorial BUT...read on please
XKentX replied to mckinnell's topic in General Discussions
I have just seen your post so it may be little late... You can force-forward/backward the tutorial by pressing (alt/shift/ctrl) + pege up/down. (Don't remember which one of the alt/shift/ctrl just try and see). So if you get stuck in the tutorial just fast forward that step and go on, nothing really critical there. The stage you describe is probably where you should craft the nitro fuel in the "k" window. -
Game is nice but can be much better if NQ ambitions don't blind them.
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Let's just add that you probably forgot to link the containers to the guns or seat and now this post can hopefully help someone in the future. Side note: XS guns don't do any damage. They are beyond useless.
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Why this game is not what I expected ...
XKentX replied to apollo0510's topic in General Discussions
Building AGG M is more profitable than building adjusters. -
Talent: Industry efficiency vs Industry Efficiency handling
XKentX replied to Verliezer's topic in General Discussions
The when put down applies to units you place(not retroactively) The regular one is for jobs you start. -
It can be done but I NQ will not think and try to find a fully working solution they will slap us with some half arsed temporary solution that makes game even worse in my opinion and will be happy living in their "we built the best single shard sandbox MMO" dream about it until even non PVP players ragequit after totaling their ship couple of times. (95% of PVP players already left, they have 0 content) Even from this thread you can clearly see that players already found many problems with their solution in like what 4-5 hours of it being announced. You disconnect or something glitches near market ? Boom, all your L-Core elements are "modified" and should be replaced. 100 more hours of wonderful digging, mine is that way. Good luck. Edit: I alt tabbed from the game, wrote this post and alt-tabbed back. The door of my ship is still loading... (1gbps fiber internet)
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If you don't suspend the momentum after warp then you will crash into that nice huge base someone built especially for you at the warp exit. Those changes are not something we should do by thinking 5 minutes and slapping it on. My point is that as mentioned, this fixes nothing while introduces very big problems that far outweigth the benefits. It's like amputating a leg because you broke a finger.
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I think it's safe to assume that many players concerned that an unstable state of game that crashes 3 out of 10 market approaches on ANY pc will ruin their ships total-loss post patch due to not stopping it when their game crash. Another note: If this is to fix Alt+f4 instead of 20 minute braking, we can warp to planet when we are close to it and this will only spend 1 cell and insta stop the ship on landing so this fix doesn't fixes anything IMHO.
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About the maneuver tool: When you park your XS on say M core and all this when standing on your L core runway xs attaches to runway. There is no UI to say what you want to attach to. So i dance with maneuver tool until i ensure they docked properly or there is a big chance they can blow up when i start piloting. It doesn't matter much if i land xs on m or maneuver tool it there. I usually need to lift the M core above my runway and only then somehow maneuver tool the xs on top of it. It's really random or something. I had M core just blow up once when i entered seat. 50m maneuver tool will make this even worse. No one abuses maneuver tool, why even fix anything there ?
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Scenario 1) you crash when flying heavy ship in atmosphere (usually near market) If you login you don't have forward speed so you fall down a little and alt+f4 to stop it again. Repeat until you are safely landed and take off. Scenario 2) You kill a ship, he stops instantly, you alt+f4 to follow his maneuver. There is no other way. Scenario 3) You get up from your seat at 30,000 km in space. When you sit down you get script error. Game unloads part of your ship at high speed. The only way to get back in control I found is to alt+f4 it will stop the ship and i can enter seat without getting script error. Yea i lose fuel but at least i can get control of the ship. Fix those issues then disable alt+f4 or disconnect stops. Currently it will make more problems than it fixes.