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XKentX

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Everything posted by XKentX

  1. Hello NQ-Naunet. Thank you for providing us with the information ! Much appreciated. Can you please describe what would happen in those scenarios please?: 1) Ship X is firing on ship Y from 1 SU range. Ship Y pilot is hit and dies or logs off(or alt-f4 or game crash etc). Ship Y has no other pilots on board. Will ship Y continue to move ? Will it stop once the core is destroyed ? 2) Ship X is flying toward a market district and is at 1 SU range from it, market district has N amount of players in it. Pilot flying ship X has game crash or does alt-f4. What will happen? Will the ship continue on like it's trajectory and crash ? (Does ECU has any effect here?) 3) Ship X is in space at 30,000km/h. Only 1 player P on it and no other players in 10 SU range. Player P logs off or alt+f4. The ship will freeze(please correct me if I am wrong). What happens if another player approaches the ship while player P is logged off ? Will the ship start moving when another player approached it ? Will it be standing still and instantly gain 30,000 only when player P logs back in ?
  2. How about "V" at the login screen saying something about wrecks or something.
  3. Don't really know much about AGG as I don't need it but I am more worried about even more mushrooms popping up as people will build elevators(at least up to 1km to park AGG ships) and with current load times flying in atmosphere will be a death wish + Element destruction - omg
  4. Any news on how the PVP situation of login/logout evasive maneuver will be solved ?
  5. Isn't sandbox all about figuring out how to use stuff and not about "supposed uses" ?
  6. it's there because otherwise you go to ion and dig down, it's game over ? you "finished" it atm.
  7. You see we agree on something ! That came out of me pushing my agenda ????
  8. SWAT tackle best tackle lol. Some people seem to dive too far into sandboxes.
  9. I have just seen your post so it may be little late... You can force-forward/backward the tutorial by pressing (alt/shift/ctrl) + pege up/down. (Don't remember which one of the alt/shift/ctrl just try and see). So if you get stuck in the tutorial just fast forward that step and go on, nothing really critical there. The stage you describe is probably where you should craft the nitro fuel in the "k" window.
  10. Game is nice but can be much better if NQ ambitions don't blind them.
  11. Is it just me or overall community feedback on those features in the way they are proposed seems overwhelmingly negative?
  12. Let's just add that you probably forgot to link the containers to the guns or seat and now this post can hopefully help someone in the future. Side note: XS guns don't do any damage. They are beyond useless.
  13. Building AGG M is more profitable than building adjusters.
  14. The when put down applies to units you place(not retroactively) The regular one is for jobs you start.
  15. It can be done but I NQ will not think and try to find a fully working solution they will slap us with some half arsed temporary solution that makes game even worse in my opinion and will be happy living in their "we built the best single shard sandbox MMO" dream about it until even non PVP players ragequit after totaling their ship couple of times. (95% of PVP players already left, they have 0 content) Even from this thread you can clearly see that players already found many problems with their solution in like what 4-5 hours of it being announced. You disconnect or something glitches near market ? Boom, all your L-Core elements are "modified" and should be replaced. 100 more hours of wonderful digging, mine is that way. Good luck. Edit: I alt tabbed from the game, wrote this post and alt-tabbed back. The door of my ship is still loading... (1gbps fiber internet)
  16. If you don't suspend the momentum after warp then you will crash into that nice huge base someone built especially for you at the warp exit. Those changes are not something we should do by thinking 5 minutes and slapping it on. My point is that as mentioned, this fixes nothing while introduces very big problems that far outweigth the benefits. It's like amputating a leg because you broke a finger.
  17. Your momentum will not stop if you are anywhere near market, from what we understand if there is another player near you, he will calculate your crash right into market trajectory for you. if near means "on the ship" then PVP is broken as you can abuse it to insta stop/accelerate.
  18. I think it's safe to assume that many players concerned that an unstable state of game that crashes 3 out of 10 market approaches on ANY pc will ruin their ships total-loss post patch due to not stopping it when their game crash. Another note: If this is to fix Alt+f4 instead of 20 minute braking, we can warp to planet when we are close to it and this will only spend 1 cell and insta stop the ship on landing so this fix doesn't fixes anything IMHO.
  19. Yea, i once brought 1 ship to my space station and accidentally took back two others as they slapped behind the beautiful non transparent UI boxes. Backward progress. Was really pissed off as I only noticed it when landing.
  20. Yea but let's fix the bugs and then remove the duct tape or the thing falls apart
  21. You talk fuel i talk replacing all elements of the ship as crash means total loss next patch
  22. Fixing 20minute breaking avoidance exploit doesn't justify ruining ships due to disconnects/crashes and removing workaround around other problems
  23. About the maneuver tool: When you park your XS on say M core and all this when standing on your L core runway xs attaches to runway. There is no UI to say what you want to attach to. So i dance with maneuver tool until i ensure they docked properly or there is a big chance they can blow up when i start piloting. It doesn't matter much if i land xs on m or maneuver tool it there. I usually need to lift the M core above my runway and only then somehow maneuver tool the xs on top of it. It's really random or something. I had M core just blow up once when i entered seat. 50m maneuver tool will make this even worse. No one abuses maneuver tool, why even fix anything there ?
  24. Or it will crash me into the market because there is always someone at market and control of physics will switch to someone.
  25. Scenario 1) you crash when flying heavy ship in atmosphere (usually near market) If you login you don't have forward speed so you fall down a little and alt+f4 to stop it again. Repeat until you are safely landed and take off. Scenario 2) You kill a ship, he stops instantly, you alt+f4 to follow his maneuver. There is no other way. Scenario 3) You get up from your seat at 30,000 km in space. When you sit down you get script error. Game unloads part of your ship at high speed. The only way to get back in control I found is to alt+f4 it will stop the ship and i can enter seat without getting script error. Yea i lose fuel but at least i can get control of the ship. Fix those issues then disable alt+f4 or disconnect stops. Currently it will make more problems than it fixes.
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