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dogface

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  1. Does anyone by chance know the formula to plug in torque and inertia matrix values to get a precise notion of how a ship rotates without flying it? (This is purely a matter of curiosity; I know how to make a ship turn well)
  2. We've also run into this when attempting to copy voxel from one construct to another. Voxel libraries are pretty hamstrung at the moment.
  3. Lol I just figured it out but what I can't easily see is how to delete a post.
  4. I have 2 XS cannons installed on a ship. They are both plugged into the Hovercraft Seat Controller as well as the small ammo container XS which contains Cannon Kinetic Ammo x1000. But when I autoconfigure and enter the seat, the cannons show 0/0 ammo on the HUD. How do I load the ammo? Or is it just a display error and I just need to use them first for the ammo to show correctly?
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