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Mornington

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Posts posted by Mornington

  1. yes, this is so frustrating - happened to me yesterday while landing on pad at top of space station (not had problem there before)

     

    what is really weird is the voxels trigger the vertical boosters, so I can just tilt nose forward and ship will glide perfectly in to exact place I want it, but then when I press c to descend, it just went right through the roof

     

    the ship (S core) has landing gears (4 S) - the station is an M core - the ship has docked on the pad many times before - some of it is 1 thick, but it has 2x2 beams all way across and they made no difference

     

    it reminds me of when I land an XS core in a voxel and force field enclosed S space core adjacent to the M space core if I have already parked my M dynamic anywhere on the M core

     

    in a comedy moment, the XS core just gets abducted  - it's like the M dynamic has docking priority over the S space and the M space, and a control zone way bigger than it's build area

     

    it flies right through the walls, well, several walls (the ones on the S space and the M space)

  2. Just now, Peabody said:

    The 5 org limit isn't enough for large orgs. Easier to have multiple wallets, like having checking and savings accounts.

    5 org limit doesn't apply to child orgs 

     

    set up main org with you as superlegate

     

    subdivide parent org into children (the org is the legate, not you, if you need to you can even have children of children)

     

    most members don't need to be in all the different branches (e.g. if you're a miner, you won't need to be in the military too)

     

    invite appropriate legates to sub-orgs as required

  3. 13 minutes ago, michaelk said:

    There will be exploits in the future, anyway -- if everyone thinks "DU is dying" I don't think spending the time to fix a one-off manual error is completely wise...?‍♂️

    To be honest, my main worry is that if NQ cannot competently deal with this problem, then I doubt they will be able to deal with the inevitable botters and gold spammers that have killed so many other MMOs. :(

  4. Just now, Comrade_Vix said:

    so i f you choose edit wallet in rdms your giving them full control?

    it looks that way, and IMO that is a huge mistake - the buy / sell / browse / transfer permissions should be separated out

     

    currently if you want someone to collect from your market container it's impossible

     

    this system should allow you to give secure collection only access

     

    I hear people say 'missions will allow that' - but why should I pay extra mission fees if all I want is an org buddy to pick up my stuff from a market he lives near, without giving him full access to spend all the org's cash?

     

    speaking of - there should absolutely be a daily maximum withdrawal allowance that can be set per player (per initiating player, and maybe also per recipient) - if you need inspiration for how to do that, check out the guild bank system in neverwinter 

  5. another example of just how pervasive and damaging the schematic pricing error actually is

     

    uncommon assembly line L selling for 4 million, rather than 4.3 million - one sell order for 38, another for 25

     

    only way they are selling in such bulk at less than cost is if they bought at less than cost - do something about these exploiters, or admit your failure to create anything like a realistic economy

     

    I won't be buying these, I'd rather pay 300k extra before give 3.9 million profit per schematic to another player for taking advantage of an obvious mistake

     

    ban the exploiters, or you will loose my custom, and that of any decent person who doesn't want to play in what is rapidly turning into a cess pit of a simulated economy

     

     

  6. Anyone else seen the missile stats and think the max ranges look totally wrong for the 'basic' and advanced versions? 

     

    e.g. XS missile max range 1m (just same as all advanced versions) but rare defense missile has 3,612m max range (for all other weapons, the defense version has lower max range than basic version).

     

    Did they only get the stats in the tooltip wrong, or did they also get the stats on the elements in game wrong? 

  7. On 1/13/2021 at 6:03 PM, Grimmstone said:

    you also need to create a policy in RDMS and apply docking perms to both constructs : in the RDMS system, the rights to apply are Parent Construct and Board Construct 

    create a tag to associate with this policy and apply to said constructs

     

    I thought this was the case too, but an org mate that had given us no rights on his ship landed on our space station last week and when we flew away in the AG ship his little space scooter followed us (not directly in contact, was about 20-30m away). 

     

    Is this a bug? We could not get his ship off, as I said, we had no rights to it. 

     

    This is not an isolated incident, and it is not happening with just the one ship. 

     

    M cores seem to snaffle up constructs way outside their build area.

     

    I suspect this may be similar to not being able to put down M cores anywhere near other cores due to the 'overlapping' zone actually being much bigger than the build area.

  8. On 1/30/2021 at 11:22 AM, Rhotan said:

    Here's a new way to look at it. They sell for 841 million apiece, at 1 percent, still 8.4 million apiece, a few people bought some up

    two weeks later there is still e.g. one person selling 5 schematics for advanced precision railguns at 4 million less than the 16 million asking price

     

    maybe that's just someone who had way too much spare cash, bought 80 million worth of schematics more than they needed (for full price) and needs a quick sale to recoup the loss

     

    or maybe this issue was never just about warp beacons, but affected the whole range of schematics? I don't know, I wasn't online when it happened, or just didn't notice, if I was

     

    but until someone tells me otherwise, a deal that looks too good to be true is probably goods that fell off the back of a lorry (in case you're not familiar, the phrase implies stolen)

     

    unless NQ seriously take a look at folks selling schematics for less than NQ are selling them for and ban the exploiters then this joke of a game economy is dead before it draws it's first breath

  9. On 2/4/2021 at 10:34 AM, Aaron Cain said:

    Well this is no exploit since NQ told everyone its fine, so now this is a feature.

    We get a lot of features lately.

    Must be a translation error.

     

    Generally a mistake in a pc/console game would be described as a bug.

     

    So taking advantage of this is not seen as a bug exploit yet?

     

    They admitted it was a mistake, and that they did not want to adversely affect the economy. 

     

    What irony. Sure someone said they had employed an economist, but that cannot be correct. 

     

    Sadly I can only come to the conclusion that NQ is either corrupt or incompetent, or both.

  10. On 1/28/2021 at 10:51 AM, GraXXoR said:

    Unfortunately it’s not. Often elements placed next to other elements can only be done in specific orders. The collision grids are janky on some items. 

    very true - I found out the other day that an org mate puts constructs together so compactly that when I picked up his cockpit to add a bit more capacity I could not put it back in place even by just undoing the pickup (the game was telling me there was not enough space to put the cockpit back exactly where it had just come from).

  11. Hi, 

     

    Is there a list anywhere of talents that are not working as intended? 

     

    I'd fed up of putting talents in a queue, going to work, coming home, and finding I've wasted a day's training on talents that do nothing, or in some cases, work backwards (making something harder). 

     

    Yes, it would be lovely to know when NQ plan to fix these data entry errors / bugs, and we all know it's a beta and bugs are a part of that, but it would be a real help to customers if we knew what to avoid so we don't waste valuable training time. 

     

    cheers

     

     

  12. 4 minutes ago, Shredder said:

    but again, it’s the fear of loss that makes it worthwhile.

    with your 'uber cheap voxels' the only chance you're taking is not running into an actual warship

     

    the minute you cross paths with any real warship your 'fear' becomes a certainty, so you may as well just fly round space with your wallet hanging out your back pocket for anyone to take

  13. 8 minutes ago, Xennial said:

    The flip side is also true that higher tier ores are woefully underutilized in crafting.

    Except when it's vital...

     

    Cryolite seems to be a problem in itself and shows deeper problems potentially with the system and some of the proposals above. 

     

    From personal experience I mined less than 25 kl of Cryolite from 111 territory scans. 

     

    Cryolite is required for large dynamic and space cores, alongside gold nuggets and kolbeckite.

     

    This isn't the only thing it is needed for though. 

     

    I found more gold from less than 20 scans. 

     

    Maybe I was unlucky? 

     

    Apparently not...

     

    It's currently on the market at over twice the price of kolbeckite and 50% higher than gold nuggets, even though I think most agree that gold armour is what's needed for serious PvP? 

     

    At one point the lowest sale price for Cryolite was 1,600 quanta per litre, and there were only 3 orders with less than 50 kl of Cryolite on the markets, total. 

     

    Even now there are only 13 sale orders, but 71 buy orders. The volumes are much higher now, so I'm wondering if smaller orgs had stockpiled, hoping to make L cores, but are now selling to afford the schematics they would need to make them.

     

    You need more Cryolite to make your L cores than either of the other two. It's not far short of the other two added together.  

     

    So even before L cores became inaccessible to most, due to price hikes for direct sales and the industry revamp, the limited supply of Cryolite was what slowed us down as an Org.

     

    We wanted to make a really big space station that you could fly big ships into. 

     

    The fact that the recent and upcoming updates give a significant PvP advantage to L dynamics just makes this problem worse. 

     

    If the game's designers allow it to be looped in a viciously paradoxical cycle where you can't access L cores unless you already have L cores by placing the supply of Cryolite exclusively in a zone that could be relatively easily inderdicted by larger PvP orgs this would mean they are denying the game any serious potential for long term growth or for newer players to enter the game at or after full launch and ever stand any chance of creating any org that could ever be competitive in PvP.

     

    Why would any significant number of players ever move to such a game? 

     

  14. 19 hours ago, Ligator said:

    To get people to fly much (which is what you want in this game) you have to make sure that fuel is quite cheap and that repairs are cheap. 

     

    Gravity and ghostvoxels and stuff often destroy ships in this game.

    This update was in many cases the cart full of goods, with no carthorse to pull it, which others have commented on. 

     

    What really stood out for me though was one thing, Kergon prices, and how many players respond in 'community' games.  

     

    The market response to the update making it impossible for many people to craft Kergon on Sanctuary or Alioth was to hike prices up tenfold. 

     

    While you could pick T2 ores off the ground and buy kergon schematics in both places, you could not initially buy the schematics to refine T2 ores, they were not seeded on Alioth or Sanctuary. 

     

    GG NQ

     

    I'm sure there were many examples of friends helping each other out, but if this ruthlessness is anything to go by, NQ had better be prepared for the bloodbath that will ensue when they open up territory warfare. 

     

    Before this update I rarely traveled to Alioth districts due to lag. During this update I continue to try to avoid Alioth districts because of the number of AGG towers that often render at the last moment.  

     

    There should be a kill count for each AGG tower, a tally of how many passing merchants and consumers each has downed.

     

    Forget scan results on the map, AGG towers should be added as known shipping hazards when your path to a destination goes near them. ;)

     

     

  15. 22 hours ago, SSampson said:

    I am starting to think that I am the only one that care about docking ships. 

    no - you are not alone - not sure which I hate most - when I fly away and a nearby ship follows me, when I fly away and the ship I thought was docked stays behind (in some cases causing me to crash as I fly into it instead of it flying away with me) or when ships follow me through docking bay walls, because the walls desynched. That last one really kills the immersion. Oh, I also had a magic carpet in my cargo hold once that fell through my ship's hull :(

     

    they really need something like the transponder, where it communicates data between two dynamics (or a dynamic and a space/static) one side asking for permission to dock, and the other granting it / refusing it with in game widgets for this

     

    and the same for bay doors

     

    I don't know, maybe this is already available if you know the right lua, but I've not seen it so far, and my experience with detection zones is that even the big ones would cause crashes if your crew sit at the back, like in a lot of the AGG ships you see :(

  16. 22 hours ago, BiGEdge said:

    Is there only one or the other in your world?
    Only this or that? Only Black or White?

    I think you missed the main point of the post you replied to. 

     

    It was asking the question of players: "Where does your primary enjoyment of the game come from, is it internal or external facing and will DU cater to it in future?"

     

    Yes, it is possible for groups to contain both types of individual, and yes, people are complex and varied. 

     

    You can disagree with Myers Briggs. 

     

    However, it isn't a 'black or white' worldview to point out the distinction that players in this game do generally fit into either introvert or extrovert personality stereotypes, that those stereotypes generally want different things from life, and that it would be helpful to clarify what future each can expect from NQ in DU. 

  17. 19 hours ago, Chalana said:

    Seems nice.
    But can we have tools to communicate in the game ? We  can't leave a message to someone that is not connected, or even talk to someone that is not in our friend list or near us. It's the only MMO i know where the players can't really communicate in the game. ??

     

    NQ, if you could make only one more change ever in your game, this is the one you should make. 

     

    There can be no 'community' without communication. 

  18. 19 hours ago, Billy_Boola said:

    Element destruction should still happen in crashes.  Maybe give new players another way to repair them in their first month of playing. 

    Core destruction in crashes is vile atm, especially if you're in anything larger than XS and crash on a planet/moon with no cores on the 'local' markets. 

    Especially given the seemingly random way the game assigns damage during crashes. 

  19. 2 minutes ago, AlexRingess said:

    Yes, deploying the construct again from scratch from the blueprint, which means hours/days of grinding to get enough money to buy the elements. Or, as Blazemonger said, asking to the construct's creator to change drm rights.

     

    Can't you just take the parts off the one you have? Place element with invert (alt) key. 

  20. 4 minutes ago, AlexRingess said:

    A friend gave me a ship blueprint one month and a half ago. 

     

    So, does the friend even still play the game? 

     

    Your case has pointed out that there could be players in the game with locked lua and inoperable ships where the original creator doesn't even play the game anymore. 

     

    I guess the solution is a total rebuild by stripping the parts you have, but what a waste of time that is, they really should have checked permission before assuming all creators wanted existing lua locked.

  21. 4 minutes ago, blazemonger said:

    You can't even change to a standard auto config now on a ship you  did not build yourself unless you replace the seat

    This is just going to lead to lots of new players flying ugly looking basic speeders with no honeycomb because they want to add in the autopilot, or wings. :(

  22. 50 minutes ago, blazemonger said:

    Oh, and I just found out they also locked down control chairs so I can't update an autoconfig script .. WHAT A JOKE

    I had problem yesterday with basic speeder - had put wings on sides - like in tutorial - and reset to flying - 0.23 reset this to ground controls - reconfig on chair alone did not work, so had to go into Lua and apply - now I guess I can't even do that - wonder if they have changed that tutorial yet? :(

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