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pewpewpew

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  1. why would anyone NOT want training skills applied to a blueprint? kind of defeats the purpose... leave it to DU to f*ck this up too
  2. To me, It's not a game, it's a simulator. A very cool simulator, definitely, and multi-user too, which is cool. I know they said no PVE, no missions, no story line to interact with and progress thru. To me, they'll have to add those things before I'd call it a game. I do hope they reconsider. If they do, and add PVE, then it not only becomes a game, but could be a great game.
  3. Thank you for making my point. Something stops working, because they made it HARDER, not easier, and you have to go track down and hope there is a fix, to get back to where you were, before they broke it.
  4. It's not really a game, just a simulator, but a good one, for sure. Okay, first off, I'm old. When I was in my 20's and 30's I could learn programming languages, but that was long time ago. Learned COBOL on punch card machines in the 70's. Loved UNIX, before Linux came around. Loved Linux too. Today, I can't learn LUA, html, etc. It's just too hard for old people to learn. I also can't learn the RDMS system, nor the voxelmancy system. I've tried. God I've tried. It's just too hard. About as intuitive as brain surgery, which I can't learn either. I've been playing since first day of open beta. Things I enjoy most are designing and building my own ships, then flying them manually. Don't need no fancy hud. Definitely don't want auto launch, auto land, auto flight, auto hover, auto anything. The default hud from the hover chair is good enough for me. That fancy dementia HUD the fonts are way too small to see anything anyways. Instead of making the game easier, it seems they keep making it harder. I make alot of ships, and share them with my corp and friends. Now I can't even do that anymore. They disabled sharing, something about setting a policy in RDMS. Jesus Christ, just let me share my stuff again. Let me worry about the friends I choose, that's my problem, not yours. At least I can control that much. Not having any fun. It would be nice to head out and explore something. Anything. Asteroid belts. Remote solar systems. Been to all the existing planets. They're all pretty much deserted now. Lots of graveyards, bases and ships with nobody there. Kinda creepy. Dead. Nothing to do. All the good stuff mined out. Ghost town. The only excitement left is hanging out at a market, and watching the idiots come crashing in, because they're too lazy to learn how to fly manually. They use auto scripts, then cry when their ship crashes. Watching burning ships gets old too after a while. It's a shame they aren't going to add PVE. Then you could actually call it a game. For now, it's just a really cool simulator that multiple people can share. But it's still too hard.
  5. This is a game killer. Population already thinning out anyways, many people have already stopped playing.
  6. I have zero interest in industry. I'm a pilot that also mines, literally mine tons and instant sell, made 5 different ships so far (by parts from market), latest a nice big fat hauler. I bet I make more money faster than you. Mining is super easy cash cow, they will probably nerf it eventually.
  7. Minimum requirements are a constant moving target during any test phase. It just went from alpha to beta, so it is still full of debug code. Lots of debug code. As features are finalized and bugs cleared, the debug code will be removed, freeing up lots of memory. Give it time. Optimizations will get better.
  8. The answer here should be the same as in discord... Be patient, they are working on it.
  9. Shouldn't be too hard to figure out, but I'm too lazy to look at my router's logs. I'm sure somebody will soon.
  10. LOL I was wondering how long it would take the socialists to show up, and complain about how unfair capitalism is...
  11. Enough with the prisoner nonsense. It's a dumb idea, and an instant game killer. You'll have to fantasize about kidnapping people some other way.
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