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Xplosiv

Alpha Tester
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Posts posted by Xplosiv

  1. Last I've checked, the US did not advertise Navy SEALs as "shocktroopers".

     

    Full Definition of shock troops
    1. 1:  troops especially suited and chosen for offensive work because of their high morale, training, and discipline

    2. 2:  a group of people militant in pressing for a cause

  2. TU already has an 'Elite' Strike Force, does not seem that peaceful. I was thinking of infiltrating it, but decided not to do the spy stuff until a few months after release. Instead, I am going to focus on Alpha Academy, learning then teaching, whilst gaining resources and connections on the side.

    the united states has elite strike forces.....

  3. Really? keeps the peace and mentions a pirate org but not the TU? come on man :)

    The TU plans to be conquerors? I was suggesting orgs that fit what he wants. 

     

    as he said "I thinking of a organization that wants to fight for world dominance and dont mind stepping on any toes doing so. An organization that wants to expand and conquer and not being afraid to spill the blood of people standing in our way."

  4. Hello Zorac

    Not sure what organization would really fit your description. There are many large allied organizations who will maintain the peace in the universe  :D . The only org i can think of that fits your description is Frogstorm(i dont belive they recruit) or maybe B.O.O. 

    Good Luck on finding your place in the ever growing community, 

  5. I couldn't find a thread on this specifically. Ignore if already discussed. 

     

    I was wondering what people think the MAX weapon range should be for constructs. I hate to always refer to space engineers, but its the closest in relation to DU that i have played. In space engineers the maximum range for any weapon is 800m. This seems to be extremely short to me, for a space game. Even in arma2(a military simulator game) you can snipe people up to 2000m(possibly more), and missiles have ranges around 4-5km. I think it should be several thousand meters for the longest range weapons. 

    What does everyone else think? 

  6. Well, unless you imply you want to hear static noises while flying a ship, hopefully, they devs won't go that route :P

    no just simply saying light is almost everywhere in the universe right? 

    no i definitely don't want to hear static lol. 

  7. Depends where you are. But "very little matter and a whole bunch of stuff that won't affect a spaceship" is accurate enough for the game, I think.

     

     

    The momenta in even trillions of photons is completely irrelevant, it's so tiny.

    Tiny yes, but are they not present nearly everywhere in space. 

  8. You're all arguing scientific theory vs game design.

     

    This topic can be broken down into TWO factors that can be addressed programmatically.

     

    1.  Construct Inertia - which is part of the flight model

    2.  G force effects upon the avatar

     

    I completely agree with Twerk that we would want "player skill" involved with piloting a ship.  Having a construct model inertia is important.  It doesn't need to be "true newtonian physics", but having some drift will go a LONG way to making piloting challenging.

     

    Another factor used in flight sims is G-LoC (G Force related Loss of Consciousness).  Flying a plane at its mechanical limits, may exceed the physical limitations of your body.  This results is that your avatar experiences a blackout, or redout.  

     

    Even rotating a LARGE construct on its axis will exert LARGE forces upon the avatars that are at its extremities vs those avatars close to the axis.  The math involved would be quite significant.  And this doesn't address the MASSIVE G forces that would turn you to jelly, when accellerating to FTL speeds.

     

    Its easier to say in the game lore that this issue has been resolved through scientific development.

     

    Unfortunately, that removes the "G-LoC envelope" when it comes to piloting a ship.  It makes piloting easier.  That's why construct inertia SHOULD be implemented.  It will create an opportunity for a player to develop skill in flying the ship.

     

    I'm completely open to other factors that would make piloting a ship challenging, but believe G-LoC should be removed via game lore.

    Yeah, i just want a feature, where you can hit a key and your ship stays in that position the best it can. instead of your ship being bumped and drifting off into the void. If that's even possible, if your ship stays in place as long as you don't move it via the controls. I would be fine with that. 

  9. TBH I applaud you.  I would guess that the majority of us are somewhat Star Wars fans at least and you have continuously changed and adapted but determined to follow what you want.  Can't copy, which crumbled what you were trying to build .... but you didn't quit and adapted and continued.

     

    Even though I am totally against any authoritative type of organization and goes completely opposite of my value of individual freedom and choice, I wish your empire luck.

     

    Well, until the balance needs to be restored. ;)

    Thank you Dashiz! Its appreciated! We are committed to bettering ourselves. That's why we don't mind some negative feedback.

  10. Too bad the Developers have Kyrium in the Lore. If the Arkship had to use Kyrium to cushion G-Forces and not some quantum macguffin. 

     

    Notice, water IS a medium to dump inertia into, but it's not the most efficient. There are researchers who've made liquid armors, kevlars filled with silica-rich fluid on its interior, to withstand the shockwave of a bullet almost entirely, and I'm talking 7.22 here, not 0.22.

     

    The liquid goes WITHIN the hull's layers by the way, not WITHIN the ship. You would not have people floating in water.

     

    Also, the way I see it, the Devs will have alloys that utilise Kyrium being used as "layers" when making a ship's to withstand high G forces, that's a very good reason for good builders to shine through.

     

    Pure Kyrium is unknown of how it is made, so I expect for Smelters to be able to make Unpure Kyrium which can't abosrob FULLY Inertia, but can absorb some of it, with Unpure Kyrium being combined with other minerals to create like, Stainless Kyrium Steel, or something along those lines.

  11. I hope so, I know Apple has a copyright on rectangles with smooth angles but I doubt Disney has a copyright on triangles.

    im pretty sure they arent going to come after us. there is so much star wars copy right infringement, going on on the internet, it inst even funny.  Disney wont go after anyone unless they are making $ off of it, it would be a waste of time 

  12. Yeah NQ said it was fine, as Nyzalter put it.......

    "So in short, you can't use material with iconic characters or spaceships and the same applies for words like Palpatine, Darth Vader, and such.

    You can reproduce in Dual Universe a social/political structure similar to the Empire in Starwars, but you can't say "Hey this is Starwars!"

     

    Getting inspiration from the Starwars style for your spaceships can be tolerated, but you must keep in mind that at any moment, if we receive some complaints from Starwars copyright owners, we will have to remove it. This is the risk of copying something that already exists. "

  13. The Devs could add a "High G Training" skill and the player can get more strength permanently, and on Heavy G worlds, they suffer no penalty on their movement speed or their stamina consumption. That's a good way of emulating the effects.

     

    As for "live X amount there to gain X bonus strength"... well, don't know, it sounds like grinding, which the skill system the Devs want is ideologically against it, so, who knows.

    Uh oh someone said gravity training

    44a2be1144a6fde352e615daec51a2e42881ed95

  14. Anyone have any ideas for how far sounds should travel in-game?

    I'm thinking ships should be able to be heard from pretty far away, couple hundred meters at least.  I'm fine with there being no sound in space, but on planets this should be the case. 

    Say your head is down and you are mining away, you should be able to hear a ship coming, or is close by. So you can prepare yourself.... :ph34r:

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