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Triopalite

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Posts posted by Triopalite

  1. 32 minutes ago, Warlander said:

     

    They do go for realism and if you watch the Q&A vids or JC talk in general its "in the real world this does X-Y-Z" would qualify as them shooting for a more realistic game. Not to mention a bunch of the real world weights or balancing that drives 66^% of the mechanics in this game from flight, to industry would qualify as realistic. Sure do were have like 4 or so actual sci-fi based elements that break that into pieces right out of the gate? Yes I would agree with that. But any good game has its starting gameplay until you hit the fantasy/sci-fi level of efficiency is the best approach imo.

     

    When I played EQ1 back when you started out with nothing in the streets just grinding for hours to outfit yourself with bags to finally start grinding mobs and gain some equipment. Mind you its primitive but until you hit like level 30-50 you were basically mortal until you got the fantasy gear and stats to actually feel like the fantasy game creeps in with actual efficiency and gear. It was a lot more brutal than this game back then no doubt with corpse runs, trains, wipes, and all that but it is still the core framework games to this day use or that WoW bastardized that games like DU are finally after 22 years are going back to.

     

    We can only simulate to the degree at which we can reliably run. I am sure someone sometime some year with some new tech will boast they have cracked the augmented reality code like Euclideon once claimed with their atoms and point cloud data with real scanned textures you can see all grains of drit with where you can run a 3d scan of brisbane austrailia with some kind of compression that can run off an old laptop or thumb drive 60km of perfectly scanned highway. In the end we are stuck with what runs the best and for DU its the baseline numbers that are based in realism along the progression line that is too realistic for its own good until they can add more fantasy / sci-fi elements in over time as they gain the ability to add more solar systems and take some of the realism based numbers out the window once we can actually travel to other soloar systems down the road.

     

    Their progression line based in realism is wht I find the most strange which is we are supposed to be like 10k years in the future and somehow we start here at like the dawn of space travel like we got here and some kind of dark space age hit and we are starting from square 1 with 19th centry nazi rocket technology with fossil fuels and requiring us to build airplanes instead of space ships tht can actually haul more that 2 containers rated for anything under gold a 7.5 weight per L will likely require 20-40 Stabilizers to be added onto a 2 L ship. If you are an organization hoping to fill 8-10 L containers with a cew it will take like 80 stabilizers to haul just iron let alone the standard weight of 7.5 weight per liter. Its like we are starting in the stone age only in a space game.

    I certainly don't see DU as realistic.

     

    Edit: also I don't see it as arcade.

  2. 1 hour ago, Underhook said:

    How did you measure the distance?

    The way I got answers to these questions is simply by asking them (FDev) via support. Putting of course 'is this a true statement'.

     

    Planets and travel were my main questions.

    So no, you have to jump to get from system to system.

    And no, planets are not full size in ED.

    They have confirmed both of these things via replies to direct questions I sent.

     

    It's easy, ask them directly yourself.

     

    I would add, this does not make the game any less enjoyable. However it is nice to know if certain things they say are true or not.

  3. ED is boxes/instances the same as most space games. There is no huge universe unless you jump/warp to the next box/instance. The only game I know of with no walls and a true huge universe is Space Engineers, but in the early stages they had lots of issues with the game becoming unstable at extreme distances.

    However they have worked very hard to make the game more stable, I've travelled extreme distances in SE and still not had issues for the last two years or so, it really is huge.

     

    Starmade had a try at auto skybox changes for travel, so the player felt they travelled seamlessly and the background changed, but it was janky and not very good. The X series was terrible for a box'y feel, running into walls etc. However they got around this with the 'highway' mode, which isn't too bad, it is basically the same as ED's, it feels more seamless, although it isn't seamless, but it works o.k.

     

    Out of all the games that use boxes/instances ED is the best at concealing the change (imo).

     

    SE doesn't have to do changes, because your always in the same space, even if you use the jump drive, it simply pushes you further along in the same space your in. However for the best experience in SE, remove the skybox and just have 'black' with the PG asteroids, plus planets you place out you'll feel more in space than any other game.. try it, it works really great.

     

    Edit: Regards speed, they will have to have a speed limit, or the game could be very unstable. SE is set very low at 100m/s, I make the adjustments in the config files to make that a maximum of 2500m/s, the game remains very stable at that. I have travelled a lot faster in SE right upto 10,000m/s and the game seems o.k. But I prefer to keep it down. However 100m/s in SE is far too low, so you do need to adjust that.

  4. I've been playing SE sinse it came out in early access late 2013 and still play. The game is by far the best building space game out there (just my opinion). Thing is it filled its agenda, engineer and build things in space.. simple.

    There is survival mode in SE, none in DU. Survival mode makes SE hard, but rewarding at the right balance. DU is just pretty boring with no real reward.

     

    I know there is a section of the DU community mostly ex Landmark folk who think the game can last on voxelmancy design alone, unfortunately the game will likely go the same way as Landmark, died because a lack of players can't keep a mmo game ticking over.

     

    It's a shame, because this game needs all the aspects it was intended to have, pvp, player economy, to mention a couple. But it released far too early into beta (the game is still alpha quality), it has great promise, but will possibly fall before that promise can be materialised.

     

    Sad.

  5. 3 minutes ago, XKentX said:

    Yea you like take what's written "no wipe unless there is no other way" don't like it and make up your own theory.

    /logic.

     

    Your here playing the game.. So am I.

    Difference is, I understand we're still in early access, you have got into the mind set of the game is released. But it isn't yet.

  6. 39 minutes ago, XKentX said:

    "Wipe" will make more harm than good.

     

    Here are the options that are possible to achieve the same without actually wiping:

     

    1) Introduce new ways to generate wealth that highly outclass the old methods making what people had in past irrelevant.

    2) After release, introduce "new solar system" (second ark ship or something for lore):

    People can "reset" and start in new system OR they continue in the old system but it will take 30-60-90 days(adjust per balance) until the gate is built that is connecting the systems so new folks at release in the "new system" get the whole experience before they are flooded by vets with their assets. You also get that cool "getting united" moment for free too. + Some vets will buy second account just to have access to new system while keeping their old folk running too - more account revenue.

     

    No, just wipe it.

    Honestly, I think the game will probably get wiped ready for full release. Players playing should expect that this may happen, because as said.... Early Access.. We're here to test the game.

  7. 1 minute ago, XKentX said:

    I read the game description, it says "beta". In game industry 2020 it means "it just compiled for the first time, no idea how it will run".

    Then I read "we will not wipe unless there is no other way".

    I calculated should I get on now or not, decided to get on and paid 21$ for a sub.

    It's not about how much I have to lose, it's about my time invested in this.

    When I said too much to lose, I didn't mean money.

     

    My whole game collection is from early access. I get into games early if I like what they are trying to achieve. I also know 'not' to take anything they (the devs) say as 'in stone'. Dev changes will happen when they least think it will, because its the players playing early access that brings up game problems, it would be impossible without players playing and testing a game, even triple 'A' titles have testers.

     

    I always expect changes, in my view the game, when finally released, which I think is some way off yet, however, I think it would benefit from a wipe to start afresh and inject new players with the game at a stable stage, not as it is now.

  8. 2 minutes ago, XKentX said:

    I don't care how it released and when.

     

    They said "no wipe unless there is no other way". Having economic imbalance (that will eventually come anyway, look at eve, try joining competing economically with 10 year old economic vet) is not a reason for a wipe.

    Rebalance, patch stuff, make it upside down. Don't wipe.

     

    If you think you have too much to lose, then you really shouldn't play early access games.

  9. 1 minute ago, XKentX said:

    Saying "ow, there is imbalance of some people getting too far ahead of others" and doing a wipe to achieve space communism is not a valid reason for "we hope not to wipe".

     

    Its also not really valid to put a game into beta whilst clearly still only Alpha. Its also not valid for players to cry about changes in early access games, you have to expect to get any type of change, including a wipe to the whole game. Just the way dev goes.

     

    DU isn't released we're all in it early, even in beta.

  10. 4 minutes ago, XKentX said:

    There are even more people playing stuff like Fortnite so what ?

    Game that has wipes is different from the MMO game that doesn't have wipes.

    DU is MMO without wipes. I came to play that. If it would be SE/Empyrion wipes every now and then thingy I would not play it.

    I am not playing fortnite, it's not "my game". I play MMOs.

     

    But the game is in Beta, not full release. They said they 'hope' not to have to wipe the game. I just think it would help because the game really is still Alpha, from what I have experienced. They released into beta too early.

     

    In early access games, expect the unexpected.

  11. 46 minutes ago, Deintus said:

    A major difference is in DU, those that are "ahead" will stay ahead. Even a total and complete wipe one person can't compete against 10 as far as materials schematics and industry goes and 10 people can't compete against 30. I think that's where the major difference is why wipe when it really won't make much of a difference and everybody won't be on an equal footing anyway?

    I agree, Orgs will always do well, but that is the Eve side of the game. I stopped playing Eve some time ago, not because of orgs, but for the freedom of building my own ships. That for me is the thing that brings me to these games. I really don't mind orgs doing well, I just don't want to be part of that side of the game.

  12. 51 minutes ago, XKentX said:

    Did it cross your mind that this is the reason why some people don't play SE and play this game ?

     

    Way more people play SE, there isn't a comparison really. I've been playing SE for 6yrs or so, since first available. It seems stronger now than ever. The SE update vid recently got 4000 live views, DU got 800 live views at the max, it shocked me really. It really should be the other way around for a new game, there should be much more interest in a new game than a game 6yrs old. But there isn't.

     

    I played DU, I enjoyed it for a while, but SE & even Empyrion, out shine DU, for me anyway.

     

    I hope DU wipe the game and make the changes it needs. They should not have come out of Alpha, it was too early with still too much to put in place. If they get everything where they want then wipe the game, then I believe, the game will be reborn. I play all these space based voxel games, I love them. SE, Empyrion, Starmade, Starship Evo, DU even Minecraft in space. But I also want them to survive.

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