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LouHodo

Alpha Tester
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Everything posted by LouHodo

  1. As far as I know you can only link one radar to one chair or cockpit/hoverchair directly. So for the pilot to see the target they would need their own radar.
  2. LouHodo

    Beta

    I believe JohnnyTazer hit it on the head. If you want pretty but unstable and shallow gameplay, there is Star Citizen. But let me warn you it runs pretty bad also....and doesn't have a quarter of the calculations to do.
  3. LouHodo

    Beta

    It does have problems but until you can rule out all possible issues on your end. You can't be sure it is the game or on your system. I have seen people say the game is bad and they are trying to run it on a second gen i5 with a stock on board gpu. With the game installed on a 7200rpm HDD. I have had issues with the game. But most of them were fixed by me cleaning up my SSD and having a decent page file. My biggest bottleneck now is my GPU.. but I am waiting on that one.
  4. LouHodo

    Beta

    Hmm... Did you check to see if the cause of CTD wasn't on your end? Bad performance again... Could be on your end. Graphics, well again...see above. It's a shame you're so bad.
  5. It can be dealt with. Don't leave your ship on a tile you or your org does not own. Park it at a nearby market if you have to. It isn't a big deal... Just think. poor planning leads to poor performance.
  6. I can say performance has improved since the dark days of the prebeta beta. My GPU went from 100% load 90% of the time to barely going over 85% load. My frame rates are more consistent. The server is far more stable, and pending operations and network errors and random crashes are a lot less frequent. To be honest NQ has done more in one month than most other game companies do in 6 months.
  7. Yeah our Lua team has been busy on our bigger projects. I leave them to it... Because to me it is magic.
  8. Likewise with the vtols.... But it depends ultimately on the space constraints of the design.
  9. So here is my trick. It is taken from an old WWII trick. Left side fuel tank for left side engines, right tank for right engines. If I have them mounted front and rear I will have the rear tank for my main engines and the front tank for hover or maneuver engines.
  10. Simple. Stay in the safe zone. No worries about getting ganked. No risk, no worry.
  11. I went that was the one thing I chose to pick on. I could write a small book on wrong uses of metals. Lithium as a building material? Silicone for ship walls? Straight carbon for hulls? Marble? Yeah the list can go on. Some things I can give some leeway on, like plastic.
  12. I suggested a descending weapon mount system. In further detail. XS core can mount xs weapons max S core can mount small weapons and below. M core can mount medium weapons and below. L core can mount large weapons and below. So large cores can put any weapon system on it. Giving the large core the most versatility but at a greater cost.
  13. Do you know why the M1A1 Abrams doesn't use gold in it's armor? Because gold is horrible at stopping anything stopping thermal or kinetic energy. Gold, pure gold, you can easily bend with your bare hands. Pure gold melts at a really low temperature. So it would be useless at stopping a cannon round or a railgun shot, even a laser would go through it like a hot knife through butter.
  14. Honesty as long as the relative velocities are the same you are stationary in space.
  15. Here is the issue I had. I come from a DCS background where your skill can make and your reflexes can mean the difference between winning and losing. Parts of that is here ... But it is not as involved. Now don't get me wrong I am not looking to manually aim the guns. But it is slower paced and is more about high-speed maneuvering and course adjustments to get in range or out of range. Not a lot of design options out there to be successful it is brick or go home. Also I really didn't hear anything when the guns were firing... But that may have been a bug. This is kind of why I suggested those things.
  16. It will be tight but I think you can run it. Expect a lot of crashes and low frame rates in the starter areas.
  17. While I am against shields. I would like to see how they do it also. This is why hesitated on mentioning damage reduction. But without that being known and all other factors stay the same. Damage reduction is the only other factor.
  18. I have experienced pvp. Twice. Once I lost once I won. Both cases it was interesting. But not exciting. It shows potential, but needs tweaking.
  19. Right now people are complaining about PVP and the current meta of cubes with large radars and large railguns or large missile launchers. So my counter to fix this issue is no major sweeping nerfs but a couple of nerfs and most a few adjustments. -Tie the detection to the cross section of the craft not to the core size. - Max weapon size will be limited to the core size. So no large weapons on a xs core. XS weapons on a XS core. Small and XS on a Small core.. and so on. - reduce damage on all weapons by 40% as a start. This will give people a chance to survive the first hit. But bad designs will still be easy to destroy. - Reduce accuracy at long range. Just because you can hit at max range doesn't mean you should. I am not trying to kill pvp if anything I am trying to adjust it so it is a bit better looking and less of a block fest.
  20. Scaling back damage a lot won't fix things. It comes down to a group of issues. Detection range. Lack of weapon variation, one size rules them all. Accuracy at range is to high. I said this in a nother thread and I will say it here. The fixes need to be across a couple of areas. Tie detection distance to the cross section of the target vessel. Limit the size of weapons to the size of core. No more large weapons on xs cores. Increase miss rate at long range. And if they need to reduce damage it should be by a factor of half at most. Combat is fast and should be over quick. You either plan better or think faster. Anyone who has flown in DCS or done small t1 frigate fights in Eve knows this.
  21. No. Just no. Good God no. You are trying to turn fights into slap fears that will last minutes to hours. I will agree that weapons do to much damage, but reducing the damage by 75% is wrong. Half maybe 40% more likely. Don't reduce range of weapons. Just add more chances to miss at longer ranges. Add more variation between the weapons. Half of the weapon types are useless and only one size is viable. Restrict weapon size to the size of the core. Base detection range on the total cross section of the vessel not on it's core. These things will go a long way to fixing or at least adjusting pvp to the better.
  22. My cpu and ram are fine during game play my GPU is maxed out. But I have an older gpu. I still get very playable frame rates.
  23. Yep... There are words in there I recognize. I will link this to my org-mates who understand that LUA magic.
  24. I am looking forward to the Cube ships just going away as a whole.
  25. First thing is to fix the combat cubes in space. Then work on territory warfare.
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