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LouHodo

Alpha Tester
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Posts posted by LouHodo

  1. Honestly with some of the closed beta players sitting on literal billions of quanta, and millions of tons of ore, do you think this patch is going to fix ANYTHING?   No... it wont. 

     

    All it has done is killed new players being able to even compete, and anyone who enjoyed the old planetary mining will to even play.   

     

    PVP is still dead and a joke.

    Alioth has more hair than my long hair Burman Cat.

    Sanctuary is just as bad as Alioth.. except it is more like the planet Junkieon from Transformers the Movie.

     

  2. Ok.. so here is my hawt take. 

     

    TL;DR  - Trash complete and absolute trash.

     

    Long version.

     

    This patch has done nothing to fix the underlying issues with junk left everywhere.  Alioth is still a junk yard, I wont even talk about the hair on Sanctuary or Alioth.   There is ZERO loss even with the territory upkeep.  Just set one tile to HQ and make mobile mining bases to just move around.   You will never lose the junk no matter where you are.   Mining is a joke now... if it was boring to some  before, now it is mindless and a chimp can do it.  Hell my cat can do it.

     

    This patch has fixed ZERO of the issues.

  3. The game is dead... or at least dying.  This patch killed any form of new player catching up.  I have thousands of tons of ore underground now on Teomai, but why would I bother to submit a ticked to get it dug up, or do it myself?  No point.  The economy is trash.. there is no real pvp or a reason to do it.  Asteroid mining is a joke.... Planetary mining is DEAD.  But hey we got automining... something many of us have been against since day one!   And taxes.. now?!  Really?!   Instead of clearing out the literal mountains of abandoned ships and constructs on Alioth or Sanctuary.. nope lets start taxes...  Yeah.. that will fix everything.  No.. it wont.   Market 6 will continue to be a trash pile.   Alioth will still have giant space hair all over it.  Sanctuary will be much the same.   

    Instead of tokenizing all of the abandon junk or just deleting it if the account hasnt logged in for 6 months.  And I know of some that havent logged in for over a year at this point.   Yet their stuff is still sitting there.   Same broken half finished junk.  

  4. 1 hour ago, CptLoRes said:

    You mean to say that during battle the crew on a large vessel would not try to fix the damage, and instead just sit apathetically and watch the damage accumulate?

    No, I believe he is saying that you should not be able to just float around outside of the ship immune to all damage and plop down new parts because you are "repairing".  

     

    Repair is fine.

    Build mode is not repairing, it is building or refitting.  

     

     

  5. So many great suggestions and feedback in this thread already. 

     

    The issues with the voxel changes are the biggest thing that sticks out to me.  Why would you make Tier 1 materials so much tougher than other materials.  I mean in real life we dont hide behind lithium walls when someone shoots at us, and we sure as hell dont have have tanks made of Aluminum fighting on the battlefield.  Why would we make space ships that would use that as armor? 

     

    Shields... shields need to be limited to the core size or you need to come up with an amount of power that every core puts off.  So you have to make choices... power a BIG shield on your little ship or power your engines.  

  6. Just now, CoyoteNZ said:

    And this I do.

     

    But there are a lot of people on the forums that seem to think my ability to do this is bad and needs to be removed. 

    I believe there should be an ability to interdict warp drives.  But I also think that system should be a large item that can only be placed on a large core space station outside of the safe zone.  

  7. On 4/23/2021 at 3:56 AM, rothbardian said:

    Never underestime a power of a passionate man. The great creators — the thinkers, the artists, the scientists, the inventors — stood alone against the men of their time. Every great new thought was opposed. Every great new invention was denounced. The first motor was considered foolish. The airplane was considered impossible. The power loom was considered vicious. Anesthesia was considered sinful. But the men of unborrowed vision went ahead. They fought, they suffered and they paid. But they won.

    All of those things you mentioned were not the soul work of a single individual.  

     

    The airplane, the Wright Brothers.

    Just for example.

  8. 12 minutes ago, CoyoteNZ said:

    Not the best options.

     

    what about I want there to be a good PvP system for when I’m in the mood, but don’t want to be forced into it when I’m not?

    The answer is simple.  Don't leave the safe zone or just utilize a warp drive to avoid PVP.

  9. 18 hours ago, Cheith said:

    While I get the point you then need enough players to want to be 'targets' to make some of the game work. Probably not going to happen if you want a game with the diverse characteristics desired. There is nothing wrong or non-sandbox with having NPCs fulfilling the roles that real people playing in a fake universe don't want to do themselves. In the end what you actually want is a vibrant living universe that doesn't get in the way too much for most people most of the time. You want sandbox-ish, in my opinion.

    So here is an example from two different games that I feel illustrate my point.

     

    Star Citizen, has NPCs which wonder around stations and landing zones, there is no NPC ship traffic outside of NPC mission targets.  The NPCs in game often bug out and stand in chairs, t-posing or glitched halfway in the floor or wall.   They don't add to the feeling of life, if anything they make it feel more like you are alone.   Silent idiotic clones that mindlessly roam around.

     

    Elite Dangerous.  Has NPC ships and soon NPCs walking around in stations.  They follow pretty scripted routines and are mostly silent.  They are a fair bit easier to figure out than players when online but they are not all that life like.   They are more like borg drones that silently go about their task.  The NPCs in missions are ok definitely better than Star Citizen but they are still pretty easy to tell from an actual person.  

     

    I can also tell you both of those games have dedicated years of code work in getting those NPCs working as well as they do now.

  10. On 4/18/2021 at 2:26 AM, Habitant said:

    I own 120 city tiles connected together on Alioth  (i have seen there are bigger areas than me).My dream is to build a big city . I have spent a lot of millions for that .I also spent a lot of time for that . I dont want Alioth to be a condested pvp area .  I am here to build on a persistent world not test my farming skills . And you wanna know what ?

    I will definetely join a battle with a pvp org after i feel i want to pew pew but not risking my entire city for a guy who just subbed for the weekend . So Alioth madis thades circle safe zone needs to be that way . Make your pvp game far beyond to places that offer pvp material and good stuff BUT not my building progress cause if i knew that i wouldnt built it in first place ! YOU will not enjoy it also if that happens ... Persistent is the key !

     

    Habitant

    Habitants Organization

    And this is why I really hope for upkeep costs soon.  No offense but this level of grand planning should be the efforts of multiple people not a single person.  

  11. 27 minutes ago, CaptRiker said:

     

    thank you..  I will cancel my sub until npc's and pve content are installed.  haven't played in months anyway.. NOTHING to do.  a bare shell of a "game" atm anyway.

    This last part...

     

    No offense but that is the nature of most true sandbox games.  You are the content.  You create it, your fellow gamers are also part of this experience.  Lack of population means less content.  

     

    Adding NPCs and PVE does not fix this.  Sure for a short time players will come back to try out the new PVE content but will quickly leave after they have done it.  Leaving the same issues again of lack of content.  

     

    Tl;dr perhaps this is not the game for you.

  12. 1 hour ago, Honvik said:

    Except they got removed due to decay if left too long out there?  

    It depended on the amount of upkeep was in them.  The upkeep was power I believe and on some of the auto miners you keep them up for weeks if not months.

     

     

  13. 2 minutes ago, Orth_Tanic said:

    I think there should be a place for PVP but they must also try to cater to the full player base. Not everyone likes PVP there should be options and ways for players to avoid PVP if they want.  I know players who love to explore build and mine for resources for example. Why should that player be forced into PVP because that how others like to play their game?

    This is where NQ has to do a balancing act.

    The problem you run into with trying to cater to everyone is no one ends up being happy.  

     

    I exploration will always be dangerous because you are going into the unknown.  Anything can end your trip early not just PVP.   Let us take real life examples of explorers dealing with the risks of exploration.   Cpt Cook had to deal with pirates, rival nations, nature, supply shortages, accidents, and native populations on his trip through the Pacific.

     

    Exploration in safety isn't exploration, it is a field trip.

     

    As with everything it is a choice.  If you don't want to take the risk of PVP then don't go out into areas were it is possible.

  14. Because people seem to think abandoned junk means populated and active.  When in fact it tells me dead game.

     

    While it isn't a dead game it appears to be that way to the newer player.   Why not do any of the suggestions for clearing the junk everywhere in game?  I mean at this point I am sure most of us would be happy if NQ took any action on this subject.

  15. While Snipey went a little off the deep end.  He is right.   PVP without a purpose or goal gets boring really fast.

     

    There is very little piracy due to the massive safe zones and the ease of getting warp drives.   There is zero territory control.  You can't prevent someone from owning or visiting a territory.   Right now pvp is about as bland as most of the meta brick builds.  

     

    Add decent mining outside of safe zones in non-warpable fields.  Add choke points where people have to slow down to go through safely.  Decrease the safe zones around planets.  And flat out remove the giant safe zone around the three core worlds.   

     

    Then continue revamping and refining the PVP system.  Right now bricks of gold and other dense voxels are the meta, with space engines jutting in every direction and as many adjusters and space brakes as you can slap on.  

     

    Even the weapons are pretty meh.

     

    Rail gun>Missile launcher>beam laser>cannon.  

     

    There is very little reason not to run one of the top two weapon systems.  Power management maybe a good step but it would have to extend past the weapons systems to include all systems on that core.

     

    And a personal pet peeves of mine... Space radar and atmospheric radar.  Why can't they be put on the same chair or cockpit if I am willing to sacrifice the capacitor for it.

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