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Busterguy

Alpha Tester
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Posts posted by Busterguy

  1. The changes that were said in the interview is a great start to balance out pvp. I'm sure when it gets deployed they can see how it does and make more changes if needed. 
    All i can say is better start your trainings for Medium and small weapons :D
     

  2. 1 hour ago, blazemonger said:

    NQ has pretty much acknowledge this issue and have mentioned looking into a "docking element" allowing a more deliberate and controlled mechanic which is great. I can see that being something for the not so immediate future but it's good the know it's on the radar at least

    yea hopefully we get a button or a hotkey we press to dock a ship.
    as much fun as it may be to steal peoples ships its very annoying when you have lots of ships parked at a base or space station of different core sizes and suddley they are all connected.

  3. If we can change the size of the build area from not being a cube it will allow for more designs. Right now to get the most of the build area for pvp we are kinda forced to make cube like ships.

     

    If we get the option have a set ammount of m3 per core and set our own shape. Might solve some issues.
    Also i kinda agree with gun restrictions but maybe have some leanancy, say maybe M cores can use upto L weapons, S cores can use upto M and XS and use upto S.

  4. 2 hours ago, FryingDoom said:

    Hold on, if PvP is so highly loved by so many, surely there must be thousands of people feely engaging in PvP, as so many love it.

     

    Why do you need to force people into PvP if it is such a great thing?

    because this is a pvp game? the end goal of this game is blow shit up and fight each other over territory. Not hold hands planting flowers around your base 24/7

  5. 30 minutes ago, Iorail said:

    There is no resource drain at all cause nothing is destroyed, everything can be repair so there is really no sink. PvP is in shambles anyway and needs a major overhaul before anything else is done/added.

    lol what are you on about. you use scrap to repair elements. if volxel gets destroyed you have to replace it with new ones. and guns consume ammo. So there is a sink. 

  6. 5 minutes ago, Aaron Cain said:

    Well, since you can use the shuttle to travel to alioth from sanctuary there is always a way to get past the PvP. and with the current system the ingame economy is pointless already for most players, increasing the chance to get destroyed in space does not help the economy, it will help creativity to bypass the threat. Almost every individual, not even org but individual has a personal factory, ores are relative easy to get especially the T1. Only time is an issue.

    right now the only pvp content is camping travel routes to kill people slow bloating to and from planets. Removing this safe zone will make it harder to bring ores back to peoples factorys from other planets without the use of a warp drive. Tus raising the cost of travel to avoid pvp or to make more risk to get the ores off planet. So it will help the economy in a big way. 
    Will raise the value on ores on alioth and sanc that are off planet and give more purpuse to pvp.

  7. Hello, now people are getting more advanced in the game and I’m seeing more people trying to get into PVP. When will the safe zone be removed around Alioth, madis and thades. I presume this is only temporary as the only true safe zone, in the end, should be the sanc moon of course.

     

    I hope it happens soon so there is more resource drain in the economy. otherwise people are just going to sit on stacks of materials and the economy will be pointless 

     

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