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Zeddrick

Alpha Tester
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Everything posted by Zeddrick

  1. Reminded me to buy NMS while still on sale. Thanks! IMO this has always been the problem with DU, that things get taken away at the same rate as they get added. Only since release things have been taken away and nothing was added to replace them, which is even worse. I was hoping that after release we would get an exciting 2 year roadmap by now with big and interesting things to motivate us to keep playing. Perhaps genuine territory warfare, some form of interactable life on the planets to make them interesting, NPCs or other content to make cities worth building, AvA combat so you can go shoot the person who killed your ship while you were mining on a roid, etc. Also space whales. Space whales would be cool too. We're all just waiting on those dancing avatars to save the day I guess!
  2. If you give the bots dynamic pricing then how is that different from the buy orders players are placing which react to the economy by increasing or decreasing the buy price? People would keep ore back when the price went down, knowing that it will rise again, and then sell into the high, knowing the price will then fall again. But this is exactly the same as selling to other players who will do exactly the same thing (i.e. increase buy prices until the order fills). If the problem here is that the buy orders are at D6 and not the market local to you then that sounds like a great opportunity for someone to make an ore hauling business. You can post the sell orders and when the buy at D6 gets high enough it will be profitable for someone to take your sell order at the price you wanted and haul it to be sold. I think the big problem with the player-driven economy is that it isn't really player driven at all. We have a bunch of player driven bits but then we have a bunch of things like tile tax, mission money and ships at the UEF store which inject things at a constant level and do not change with the market at all. IMO it would be a lot more interesting to make the *tax* respond to the market instead of just consuming quanta. If bot orders are not injecting the quanta then there is less need to take it back out with tax, right? We could make the TCU operate like an industry machine and tax can get paid with an item which gets crafted and put into a bay in the TCU. Crafting would consume quanta (because schematics) but a big part of the cost would be resources. Make it like Kergon where you can get tax tokens made from different ore types. When the ore price drops you can make tax tokens cheaply, pushing the price of the ore due to demand. Or people can just make tokens from what they get on the tile, meaning that a low ore price is less of a problem for paying the tile tax. For missions, I think that should be part of the player economy too. At the moment it just generates quanta and is completely outside the economy. If too many people run a mission the reward doesn't change and there is no requirement for the missions to actually get run. If nobody runs one of them the universe doesn't run out of anything. I'd change it so missions pay, say, 20% in quanta and the rest in some sort of item. Perhaps a plasma-like thing enabling certain items to be crafted? Perhaps certain schematics cannot be researched and have to be gained by running particular missions (military versions of schematics perhaps, different mission package sizes for different item size schematics). That way mission running becomes more dynamic -- the less frequently run missions could be the most valuable and certain missions will need running more than others to supply. But I think this is too much work for NQ at the moment as they are busy finishing off the highly anticipated and massively game-changing dancing avatar and pet features ...
  3. Who said anything about 10$ per month. DAC is selling for around 28mil for a month of gametime. I can make enough to DAC all my characters in 3 mission loops. Then I can play for free! I do agree with the rest of what you said though.
  4. I was, of course, being a bit sarcastic there. Actually you can have a PB on your ship linked to the radar and run that before you get off the ship. That can notify you when it sees anything on radar. It still might not save you of course because you'll be slow with ore. There are lots of mitigations you can do though to make yourself safer though and you can even take PvPers with you if you want to be really safe.
  5. I wasn't talking about PvP though or anything like that. I was just explaining that yes, a lot of ore was getting generated by calibrations. People have *millions* of L of T2+ ore in boxes which they were saving and not listing on the market (because, lets face it we all knew this was broken and would stop eventually). Yes, I completely agree that the game is fundamentally broken and the 'I just want to log on and mine for a bit' planet mining loop was never properly replaced, meaning that a lot of people's gameplay loop got broken. I get that calibrations might have filled that hole for some people. But it was still massively broken and needed fixing and not really the answer to the other problems. I also think the bot change is a problem for similar reasons. They literally said 'fewer people should be automining T1 ore and selling it'. Which is just taking away a gameplay loop from people without replacing it with another. And it's a gameplay loop that was particularly well suited to newer players. That having been said missions are so broken at the moment that T1 ore is likely to sell reasonably well anyway.
  6. This. The question they need to be asking is 'where does the money come from?'. From the T1 bot order announcement it seems that they thought generating 3-4x the tile tax cost was somehow bad. IMO that's actually quite low for a functioning economy in a video game. Video games aren't like real life where you only earn just about what you need in order to have a life. People want to play, grow and gain resources, build things or do things or whatever and then eventually they will stop. The biggest quanta sync is going to be people who stop playing the game with tons of quanta in their wallets. As it happens, mission running will come to the rescue here! I would love to see (since NQ obviously has it) the amount of quanta injected into the game via missions compared with the amount that was being injected from the T1 bot orders. There are people literally making billions of quanta per day from missions, it's so broken! I played the factory game since launch and probably made close to 500 mil since launch (re-investing most of it in a bigger factory). I switched to missions (only 5 characters, nothing silly) and have made about 100 mil in the first 2 days using a ship that cost under 20 mil. What bothers me is that with no T1 bot orders it's going to be really hard for them to fix missions without answering the question 'where is the money coming from now?'.
  7. Have you tried to calibrate ilmenite? There were probably people doing it but: - the harvesting takes a looooong time compared with lower tiers - the calibration game drops a lot less of it - exotic mining units take a loooooong time to make. The factory to make them is also expensive and takes a loooong time to make. Buying them off the market is very expensive even if you only need one. - you have to fly all the way to a distant planet (Jago in this case) and back with the ore. I could have calibrated T5 (having access to tiles of more or less all types available) but I don't even own an exotic miner. I was mostly doing T2 and T3 because that was the sweet spot. T4 required more travel than I wanted. People were definitely doing this a lot and making a lot of ore. I was doing it with 6 characters and I saw screenshots with a *lot* more ore than I was getting. It is also naive to think that what others have doesn't affect you. We're playing in a shared market with supply and demand. If people have 100x more wealth than you then they will bid up the price of things and you won't be able to afford them. Sometimes this will be because something is in short supply, sometimes just because they are rich and can get richer by doing it. Don't believe me, look at the garnierite market right now. Why is it selling for 2x the price of the other ore types? Someone with a lot of money is spending 100s of millions manipulating it to make garnierite 2x the price it was before calibrations were stopped. For a while it was even more expensive than it is now. So you can just worry about your own things if you like, but I bet you'll end up complaining when someone with more than you breaks the game with their money.
  8. Yes, roids are 100% safe. I go to them every day and have yet to see a PvPer. You don't even need to bring a radar!
  9. Best troll so far. +1. But NQ is trolling them harder right now so it's going to be hard to get a rise ...
  10. Perhaps. Personally I saw it as a terrible mechanic that made asteroids and territory ownership irrelevant and flooded the markets with ore, pushing the price down. But I also felt I had to do all my calibrations to keep up. Now I don't have to any more and that's fine. These are great changes. I don't have to keep telling myself that but I will keep telling *you*. I know plenty of people who got flowers and tiles. None of them are in big orgs (although for sure the big orgs did some organised things and scanned a lot of tiles). It was also possible to be good at the game and use shortcuts to get the tiles with less scanning, but there are a lot of people who just blindly scanned whole wedges of tiles in the wrong place and complained about how they scanned hundreds of tiles and got nothing. Those people are just not as good at the game and that's why they didn't get good tiles. The good news is that they will get another chance to be good at it when the next wedge of planets get released.
  11. But people had already done that before this change. Just getting a warning wouldn't fix that. People would have spammed calibrations to death while they had the chance while at the same time complaining and asking for a talent reset and/or refund on their tile. Ore and other items would disappear from the markets because speculators buy it all. TBH this was so obviously broken that everyone must have realised it would be fixed sooner or later.
  12. You know what would have happened if they gave us warning about this.
  13. OK, I'm going to be honest here. There were a lot of words and I didn't make it as far as E. I did say you were making it too hard.... But no, it's not the same as E. It's just 'make some really gigantic bot orders everywhere and delete all the sell orders at the same time'. Don't complete them, just delete them and return the ore to the seller's container. Don't try to be fair, don't try to be clever, just make orders so huge that everyone has the chance to sell into them even days later so nobody gets lucky. Delete sell orders because otherwise people who aren't on when it happens will have people buy their ore and insta-sell to the bots, which isn't fair. People can re-post their orders or choose to sell to bot orders later.
  14. This is a good change NQ, +1 from me. Yesterday I pulled 140K of Natron from a tile with 8L/hour using two characters with default talents on calibrations. This was always silly. Unfortunately you had two massive issues which were cancelling each other out, this one and mass mission running. Now the mission runners are generating multiples of 100m per day and you removed the infinite ore feature which was allowing them to spend it without trashing the market. If all the ore prices suddenly skyrocket like they did in beta in this exact same situation it shouldn't come as a great surprise. Fix missions as well and do it quickly!
  15. This is overthinking the problem IMO. Just: - put up bot orders so big that all the ore in the game can sell into them and there is still some left. - cancel all ore sell orders at the same time. - don't tell anyone it's coming. Seems like it would be fair and really easy. Or just don't put up bot orders at all. Better still make a clone of Aegis market in the PvP zone and put them there to generate content and challenge.
  16. Stop complaining and get a permit!
  17. No. It will break it more. I'm just pointing out that there are various mis-implemented features which will break the economy but, IMO, lack of T1 bot orders is not one of them. The price of T1 is holding up pretty well IMO, I'm paying between 16 and 21 for it.
  18. The mission runners will buy things. The price of things will go up because there are some absurdly rich people buying everything. Everyone will have a lot of quanta. But everything will be expensive.
  19. The missions are still randomised, but taking away the other planets means they are essentially randomised so each character has one of safezone->jago, jago->safezone, safezone->teoma and teoma->safezone. So if you do a loop from safe to one other and back 50% of your characters can run one of the biggest missions. If you do two loops at once they all can. There aren't beta accounts any more but NQ helpfully provided DAC so you can keep running missions, buying DAC from other players, signing up more characters and repeating. I think the biggest mission runners are into double-digits now, I've certainly seen some screenshots of pre-nerf style giant ships with a double-digit number of XL engines on them.
  20. Mission running. NQ Broke it again, now people are making hundreds of millions of quanta per day again and it will trash the economy. But at least we won't run out of quanta.
  21. Guns also have it. No idea why they didn't just do the same thing for all elements, NQ's law I guess.
  22. Every time I do any cutting and pasting, or putting down elements for that matter, I always end up trying the different keys one by one. Whatever way it goes I never seem to get the right way first time, it's always move, move back, move another way, move back and then get the right one (or perhaps try the first one again and get confused or whatever). I know there is a logic to it but after playing the game since alpha and building multi-L-core things using cut and paste it still isn't intuitive for me and I get it wrong nearly every time.
  23. This is a great idea! With part payment in cash but most of it in schematics this would make mission runningna balanced part of the economy. It would need to be implemented so that schematics are a lot harder to come by without running missions, so that mission running is needed. If too many people run missions the rewards would be very low but too few missions being run would inflate the rewards. The problem of mass mission running would solve itself.
  24. Well, it depends on what you want to achieve. If you want something ATV like then you already have that (or had it at least, like I said IDK anything about what it actually does/did). It's true that voting can sometimes turn into a bit of a popularity contest but popular people tend to be saying things a lot of people agree with. If you want a sounding board to help the devs do things which the player base would like then IMO popular people are a good start. There are a lot of very well known people who would not get many votes I think because nobody agreed with them. As for an echo chamber, that's exactly what I think is being suggested here. We want something to represent the prevailing opinions of players. Not come up with some clever alternative, the devs can do that.
  25. Personally I think a body of player representatives should represent the players as a whole and when you do this sort of thing it inevitably ends up just representing the people who chose the council. Perhaps that's why the ATV was not successful in steering NQ towards a better place (not criticising the ATV here, I have no idea who they are or what they did/did not do but that's part of the point I'm making!). If there's going to be a small group of people doing the talking here I'd like them to represent *me* too, which means I'd like to vote for them after reading their pitch, their vision for the game and how they would go about helping NQ. We could actually hold some elections on that discord, have AMA channels for the candidates, etc and promote the whole thing in-game. If enough players vote then that would give the whole thing a certain legitimacy when they group introduces itself to NQ as the representatives of the player base.
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