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ColonkinYT

Alpha Tester
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Everything posted by ColonkinYT

  1. Yes, I agree. There is a wonderful orange color that will contrast in any landscape.... The problem is not only this. Corporate tiles are blue on the map, but still red on the compass. This question has been around for a few years now...
  2. There is an automatic mining fee, which is enabled by MMB. Give me at least that! I'm tired of putting matches in my mouse!
  3. Given how many times NQ's statements have changed, I'm not sure of anything. But at least what was stated in the beta was true.
  4. I'm not sure if Heaven is the same. If they are similar, then what is the meaning of Sanctuary? After all, everyone is forcibly sent to start on Haven ...
  5. When landing, he hit the ground with a couple of adjusters. At one life has left to unit. It's possible that they fixed it. However, as you rightly noted, this will not fix the situation. The whole structure of the economy, from the extraction of resources and the introduction of money into the game, needs to be revised. Otherwise, there will be strong imbalances and another erasure will be required.
  6. There are logic diagrams from the developer's point of view. And here all these arguments have already been described. But my God. Until now, not to make a container for circuits or something like that, so as not to push them manually into the machines ... It's just a shame. Change core gameplay and don't provide tools... I sometimes get the feeling that this game was created not for the pleasure of people, but for their suffering. And we are all a bunch of masochists...
  7. About this number of tiles are occupied in Haven. And we remember that one tile - one account. But of course they are not players. Half are twinks...
  8. For this there is a repair unit. He will gladly replace the modules for you. Even the ones you didn't ask for )).
  9. It's just that someone has loaded inside of you. And your ship launched into the stratosphere. The problem is the slow streaming speed (from the server to you). And it doesn't depend on your connection. In popular markets, I either hang for a minute and a half (so that everyone is loaded) or sit down on the ground 300-400 meters from the market. I noticed that even the radar does not show unloaded constructs. So he won't help you. The same problem can be with terraformed sites. First, the base lod is loaded, and then terraforming is already being worked out. Because of this, you may at some point be hit by non-existent voxels. At one time, he repaired his ship several times because of this. Since then, we have been trying to minimally transform the landscape in our tiles...
  10. The main advantage of STU in my eyes is that it doesn't erase the property in the tile when the subscription is inactive. If I decide to leave or take a break, then it just won't disappear... (at least it was stated) With all the other advantages, this opportunity is the main one for me!
  11. Thanks! Oh no! I will not return to the wormhole! My paranoia will not survive the second attack))). But.... Never say never! 😉
  12. ....And after automatic mining, we will expect the introduction of automatic ships for missions, for flights ... The main thing is to pay a subscription. You don't have to play 😉
  13. I must disappoint you and all of us. In earning money, NQ also failed. There has been a context menu for skins for several years now. Skins for so many games are the main source of monetization (hello Fortnite). But even here or they are not. Or they are incorrectly applied (I could not see the difference after trying to apply on the resurrection node). The lack of a coherent roadmap is increasingly suggesting that the game will soon become a scam (correct me if I'm wrong and give a fresh roadmap).
  14. Seeing so many of yours in the UEF store makes my eyes bleed. Especially when I bought a ship for 15 kk with antigrav on a demo server, I did not find a script for controlling this very antigrav. OK. This doesn't scare me... But this is the only cargo ship on the market with an L container for space. And not to give control to AGG? For newbies? Seriously? This could go on for a very, very long time...
  15. Selling ship elements looks like a serious mistake. From an industrial point of view. And if you look at the developer, then this is one of the ways to withdraw money from circulation. Another thing is that not 10kk elements should be on the market. A few hundred would suffice. They will remain in markets where there are few people (and in the absence of offers, they will be a good solution for the downtrodden). In other cases, players will quickly fill the niches. I am more and more convinced that many things are done hastily. Without considering the consequences. What causes concern in terms of game development planning... P.s. The absence of any elements and fuels in the markets would open up a niche of "escape" for many who love RP.
  16. You yourself wrote that a lot of ore. But because the problem is not in its quantity. And the fact that there are no gameplay mechanics in its disposal (except for PVP). There are no NPCs that could crash the player's ship. There are no unit upgrades that would be very expensive with a chance of failing. After all, many aspects of the gameplay for resource utilization are already known. It doesn't have to be invented! organically enough to weave into the existing gameplay. I'm more than sure that many players could offer interesting mechanics on this and other issues. Damn it! Even the element life counter doesn't work correctly! But it is the replacement of elements that could eat a large amount of ore. The fact that we have limited it - only slows down the process of overproduction. No more. And makes the game more and more tedious (resembling work) for many players. Regarding the production workers ... Apparently you have a very small plant, since you think that they will mine themselves ...
  17. Because the concept has changed several times since the alpha. It looks like there will be no promised pets, other systems, and in general much of what we initially liked about past ideas and roadmaps. In fact, I have no understanding of what the game is going to...
  18. Yesterday, once again I was convinced that one decision of the developers killed a whole layer of game content. I'm talking about mining. And specifically about the fact that mining was removed from the planet, while they did not give adequate replacement in space. When more than 40 people arrive at a lone asteroid, it does not become fun. Perhaps someone wanted the players to have no problems with lags and performance when mining? But I have never seen more than 3-4 people in the old mining system. And there was no such competition. I was sincerely sorry for those people who flew after half an hour to asteroid. It probably hurts ... And now why I think that it was a mistake to remove mining from the planets. 1. Mining with mining toit is just a mockery even compared to the collection of stones. Not to mention the asteroids. And the need for planets will soon understand most people. If resources are in space, you do not need planets. Yes, there are interesting resources of level 3-5, but they are disappeared and can be taken out of the planet Ship S Class. 2. From paragraph 1 it follows that it makes no sense to build atmospheric Haullers for the export of a large number of ore from the planets. You just won't collect so much. No. I understand that the total production of many players is very significant. But they do not throw everything into one container)). 3. Because of the above, there is no point in the control of planets and tiles. And accordingly, what wars are we talking about in the future, if there is nothing to fight for. On Bete, large associations of players tried to make blockade of planets. Before the input of units, this made sense. Not anymore. I think that there will be a blockade of points of the most likely asteroids. With space stations and Warp beacons, this will do this and easier and more effective. 4. Atmospheric ships with anti -gravity generators of a large tonnage are simply not needed. They just have nothing to raise from the planets. 5. Dual Universe has become even more unfriendly to new players. Yes, training has become better. But if earlier a beginner could dig ores and sell it, now in all starting areas it is empty as after locusts. Stones do not appear again. I think that many can add more points. The only plus is for developers. No need to store data in the database. In my opinion, this is the case when one little brick that was diverted from the base brought down whole layers of possible gameplay. Of course, the game designers know better what to do (probably). Perhaps I am too pessimistic. But yesterday I once again realized that returning to Alioth does not make sense ...
  19. Yes. But we have a repair unit that still does not work as it should .... Correctly call it Replace unit)))
  20. The size of the planets is still a certain convention. Moreover, this is not Empyrion with the dimensions of the planets of ten kilometers. But the dependence of maximum speed on weight ... This is already serious. The maximum speed should be the same for everyone. As it was before. A small fighter will pick it up with an acceleration of 15G, while a large truck will take 2-3G. This is the balance of real life. This ensures the interception of the target. For this, carrier ships are needed so that fighters do not carry tens of tons of fuel. I still can't figure out WHY they did this. Has anyone else screwed up? Increasingly, the thought that Game Designers skipped physics classes comes to my mind. We do not require 100% realism. It's stupid in a computer game. But I would like to see the basic patterns. Contradiction to some laws of physics - throws all life experience into the trash))). For me, Alpha and the first part of Beta are the best I remember about DU. Even despite many bugs and lags. )))
  21. How interesting here. Recycling is fine... Doesn't it bother anyone that the fuel weighs much more than the original components and more than half of the metals in the game? By the way, I wrote about this on Alpha. They never answered me... For example. We take 20 liters of silicone, 20 liters of carbon and 40 liters of oxygen and hydrogen. Here, explain to me where the dark matter came from, that the fuel began to weigh 4 kg / liter! Space fuel and even cooler 6 kg / liter! Those. a little more and it will be easier to refuel the ship with iron. Despite the fact that the main components of fuel for space weigh much less (Soda and Calcium for sure!) There, in general, only gases in general. By the way, this is one of the few exceptions to mass gain, especially in such a volume after crafting. Otherwise, the weight changes slightly. And you say that a little cleaning is changing)))) We have fuel on DARK MATTER! No one sees her, but she is! ;-)
  22. Such constructs become a problem when standing one hex apart. Everyone builds a tower for themselves under Agg. I am not against this, but still you should limit the height of the structure, for example, 1-1.5 km from the soil surface. Then there will be a completely clear free corridor. Yesterday I flew past the towers at an altitude of 3000 m +. I understand why people raise towers 5-6 km. They don't want to put atmospheric engines on Alioth. At the same time, I would like to express my deep respect to those builders who designate their towers with light elements (voxels). It is difficult to crash into such even blindly.
  23. Again you are guessing based on your own observations. The fact that we see the sun rises and sets does not make us experts on the mechanics of the universe. These are just observations. Which you are trying to pass off as a fact. I admit that you are a specialist in game design, databases and a good programmer. But this does not give you EXACT knowledge of how everything works here. But many statements (not necessarily by you) are constructed this way. First, a hypothesis is put forward, and then reasoning is built on the basis of a hypothesis, not facts. Here I have no complaints against you personally. I see a lot of posts built like this. When the punishment for an action becomes more real, criminals always want to just return and forget. )) I have not seen NQ's logs and have no idea on what basis they made the decision to ban certain players. But I'm not surprised that the ringleaders suffered. In real life, the instigators are always shot or punished the most severely. Even if they themselves did not rob, they killed and raped. It is with their call that everything begins. Yes, the developers did it tough. Perhaps too much. But sooner or later, this precedent must arise.
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